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Ble reconnect prefetch bug fix, plus some speed enhancements (#8324)
* Fixing bluetooth reconnects and adding performance * Added comments
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@@ -3,6 +3,7 @@
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#include "Observer.h"
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#include "mesh-pb-constants.h"
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#include "meshtastic/portnums.pb.h"
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#include <deque>
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#include <iterator>
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#include <string>
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#include <unordered_map>
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@@ -79,6 +80,10 @@ class PhoneAPI
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/// We temporarily keep the nodeInfo here between the call to available and getFromRadio
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meshtastic_NodeInfo nodeInfoForPhone = meshtastic_NodeInfo_init_default;
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// Prefetched node info entries ready for immediate transmission to the phone.
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std::deque<meshtastic_NodeInfo> nodeInfoQueue;
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// Tunable size of the node info cache so we can keep BLE reads non-blocking.
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static constexpr size_t kNodePrefetchDepth = 4;
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meshtastic_ToRadio toRadioScratch = {
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0}; // this is a static scratch object, any data must be copied elsewhere before returning
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@@ -158,6 +163,8 @@ class PhoneAPI
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void releaseQueueStatusPhonePacket();
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void prefetchNodeInfos();
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void releaseMqttClientProxyPhonePacket();
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void releaseClientNotification();
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