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https://github.com/meshtastic/firmware.git
synced 2025-12-18 16:52:27 +00:00
Ble reconnect prefetch bug fix, plus some speed enhancements (#8324)
* Fixing bluetooth reconnects and adding performance * Added comments
This commit is contained in:
@@ -72,6 +72,7 @@ void PhoneAPI::handleStartConfig()
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LOG_INFO("Start API client config");
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nodeInfoForPhone.num = 0; // Don't keep returning old nodeinfos
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nodeInfoQueue.clear();
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resetReadIndex();
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}
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@@ -94,6 +95,7 @@ void PhoneAPI::close()
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fromRadioScratch = {};
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toRadioScratch = {};
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nodeInfoForPhone = {};
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nodeInfoQueue.clear();
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packetForPhone = NULL;
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filesManifest.clear();
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fromRadioNum = 0;
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@@ -431,17 +433,25 @@ size_t PhoneAPI::getFromRadio(uint8_t *buf)
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break;
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case STATE_SEND_OTHER_NODEINFOS: {
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LOG_DEBUG("Send known nodes");
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if (nodeInfoForPhone.num == 0 && !nodeInfoQueue.empty()) {
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// Serve the next cached node without re-reading from the DB iterator.
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nodeInfoForPhone = nodeInfoQueue.front();
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nodeInfoQueue.pop_front();
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}
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if (nodeInfoForPhone.num != 0) {
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// Just in case we stored a different user.id in the past, but should never happen going forward
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sprintf(nodeInfoForPhone.user.id, "!%08x", nodeInfoForPhone.num);
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LOG_INFO("nodeinfo: num=0x%x, lastseen=%u, id=%s, name=%s", nodeInfoForPhone.num, nodeInfoForPhone.last_heard,
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nodeInfoForPhone.user.id, nodeInfoForPhone.user.long_name);
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LOG_DEBUG("nodeinfo: num=0x%x, lastseen=%u, id=%s, name=%s", nodeInfoForPhone.num, nodeInfoForPhone.last_heard,
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nodeInfoForPhone.user.id, nodeInfoForPhone.user.long_name);
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fromRadioScratch.which_payload_variant = meshtastic_FromRadio_node_info_tag;
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fromRadioScratch.node_info = nodeInfoForPhone;
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// Stay in current state until done sending nodeinfos
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nodeInfoForPhone.num = 0; // We just consumed a nodeinfo, will need a new one next time
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nodeInfoForPhone = {};
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prefetchNodeInfos();
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} else {
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LOG_DEBUG("Done sending nodeinfo");
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nodeInfoQueue.clear();
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state = STATE_SEND_FILEMANIFEST;
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// Go ahead and send that ID right now
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return getFromRadio(buf);
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@@ -545,6 +555,30 @@ void PhoneAPI::releaseQueueStatusPhonePacket()
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}
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}
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void PhoneAPI::prefetchNodeInfos()
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{
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bool added = false;
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// Keep the queue topped up so BLE reads stay responsive even if DB fetches take a moment.
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while (nodeInfoQueue.size() < kNodePrefetchDepth) {
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auto nextNode = nodeDB->readNextMeshNode(readIndex);
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if (!nextNode)
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break;
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auto info = TypeConversions::ConvertToNodeInfo(nextNode);
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bool isUs = info.num == nodeDB->getNodeNum();
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info.hops_away = isUs ? 0 : info.hops_away;
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info.last_heard = isUs ? getValidTime(RTCQualityFromNet) : info.last_heard;
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info.snr = isUs ? 0 : info.snr;
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info.via_mqtt = isUs ? false : info.via_mqtt;
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info.is_favorite = info.is_favorite || isUs;
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nodeInfoQueue.push_back(info);
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added = true;
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}
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if (added)
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onNowHasData(0);
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}
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void PhoneAPI::releaseMqttClientProxyPhonePacket()
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{
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if (mqttClientProxyMessageForPhone) {
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@@ -581,20 +615,8 @@ bool PhoneAPI::available()
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return true;
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case STATE_SEND_OTHER_NODEINFOS:
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if (nodeInfoForPhone.num == 0) {
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auto nextNode = nodeDB->readNextMeshNode(readIndex);
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if (nextNode) {
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nodeInfoForPhone = TypeConversions::ConvertToNodeInfo(nextNode);
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bool isUs = nodeInfoForPhone.num == nodeDB->getNodeNum();
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nodeInfoForPhone.hops_away = isUs ? 0 : nodeInfoForPhone.hops_away;
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nodeInfoForPhone.last_heard = isUs ? getValidTime(RTCQualityFromNet) : nodeInfoForPhone.last_heard;
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nodeInfoForPhone.snr = isUs ? 0 : nodeInfoForPhone.snr;
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nodeInfoForPhone.via_mqtt = isUs ? false : nodeInfoForPhone.via_mqtt;
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nodeInfoForPhone.is_favorite = nodeInfoForPhone.is_favorite || isUs; // Our node is always a favorite
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onNowHasData(0);
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}
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}
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if (nodeInfoQueue.empty())
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prefetchNodeInfos();
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return true; // Always say we have something, because we might need to advance our state machine
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case STATE_SEND_PACKETS: {
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if (!queueStatusPacketForPhone)
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