fix T-Deck trackball crashes (#2714)

* try-fix: nodenum crash during boot

* Revert "try-fix: nodenum crash during boot"

This reverts commit 632012e197.

* fix/workaround: trackball interrupt crashes

* trunk fmt

* add OSThread to trackballInterrupt
This commit is contained in:
Manuel
2023-08-13 02:44:05 +02:00
committed by GitHub
parent d29c975e3c
commit fb5f2e48a5
5 changed files with 62 additions and 31 deletions

View File

@@ -1,10 +1,7 @@
#include "TrackballInterruptBase.h"
#include "configuration.h"
TrackballInterruptBase::TrackballInterruptBase(const char *name)
{
this->_originName = name;
}
TrackballInterruptBase::TrackballInterruptBase(const char *name) : concurrency::OSThread(name), _originName(name) {}
void TrackballInterruptBase::init(uint8_t pinDown, uint8_t pinUp, uint8_t pinLeft, uint8_t pinRight, uint8_t pinPress,
char eventDown, char eventUp, char eventLeft, char eventRight, char eventPressed,
@@ -35,44 +32,64 @@ void TrackballInterruptBase::init(uint8_t pinDown, uint8_t pinUp, uint8_t pinLef
LOG_DEBUG("Trackball GPIO initialized (%d, %d, %d, %d, %d)\n", this->_pinUp, this->_pinDown, this->_pinLeft, this->_pinRight,
pinPress);
this->setInterval(100);
}
int32_t TrackballInterruptBase::runOnce()
{
InputEvent e;
e.inputEvent = meshtastic_ModuleConfig_CannedMessageConfig_InputEventChar_NONE;
if (this->action == TB_ACTION_PRESSED) {
// LOG_DEBUG("Trackball event Press\n");
e.inputEvent = this->_eventPressed;
} else if (this->action == TB_ACTION_UP) {
// LOG_DEBUG("Trackball event UP\n");
e.inputEvent = this->_eventUp;
} else if (this->action == TB_ACTION_DOWN) {
// LOG_DEBUG("Trackball event DOWN\n");
e.inputEvent = this->_eventDown;
} else if (this->action == TB_ACTION_LEFT) {
// LOG_DEBUG("Trackball event LEFT\n");
e.inputEvent = this->_eventLeft;
} else if (this->action == TB_ACTION_RIGHT) {
// LOG_DEBUG("Trackball event RIGHT\n");
e.inputEvent = this->_eventRight;
}
if (e.inputEvent != meshtastic_ModuleConfig_CannedMessageConfig_InputEventChar_NONE) {
e.source = this->_originName;
e.kbchar = 0x00;
this->notifyObservers(&e);
}
this->action = TB_ACTION_NONE;
return 100;
}
void TrackballInterruptBase::intPressHandler()
{
InputEvent e;
e.source = this->_originName;
e.inputEvent = this->_eventPressed;
this->notifyObservers(&e);
this->action = TB_ACTION_PRESSED;
}
void TrackballInterruptBase::intDownHandler()
{
InputEvent e;
e.source = this->_originName;
e.inputEvent = this->_eventDown;
this->notifyObservers(&e);
this->action = TB_ACTION_DOWN;
}
void TrackballInterruptBase::intUpHandler()
{
InputEvent e;
e.source = this->_originName;
e.inputEvent = this->_eventUp;
this->notifyObservers(&e);
this->action = TB_ACTION_UP;
}
void TrackballInterruptBase::intLeftHandler()
{
InputEvent e;
e.source = this->_originName;
e.inputEvent = this->_eventLeft;
this->notifyObservers(&e);
this->action = TB_ACTION_LEFT;
}
void TrackballInterruptBase::intRightHandler()
{
InputEvent e;
e.source = this->_originName;
e.inputEvent = this->_eventRight;
this->notifyObservers(&e);
this->action = TB_ACTION_RIGHT;
}