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Add On-Screen Keyboard for UpDown Encoder and Rotary Encoder. (#7762)
* Add On-Screen Keyboard for UpDownInterrupt. Pls notice the new keyboard layout was inspired and adviced by https://github.com/csrutil * Add longPress event for RotaryEncoder Press. * Update UpdownInterrupt UP and DOWN on main UI. * Change the interrupt trigger mode from rising edge to falling edge to improve button response.
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@@ -1,5 +1,6 @@
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#include "UpDownInterruptImpl1.h"
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#include "InputBroker.h"
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extern bool osk_found;
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UpDownInterruptImpl1 *upDownInterruptImpl1;
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@@ -17,13 +18,18 @@ bool UpDownInterruptImpl1::init()
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uint8_t pinDown = moduleConfig.canned_message.inputbroker_pin_b;
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uint8_t pinPress = moduleConfig.canned_message.inputbroker_pin_press;
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input_broker_event eventDown = INPUT_BROKER_DOWN;
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input_broker_event eventUp = INPUT_BROKER_UP;
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input_broker_event eventDown = INPUT_BROKER_USER_PRESS; // acts like RIGHT/DOWN
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input_broker_event eventUp = INPUT_BROKER_ALT_PRESS; // acts like LEFT/UP
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input_broker_event eventPressed = INPUT_BROKER_SELECT;
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input_broker_event eventPressedLong = INPUT_BROKER_SELECT_LONG;
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input_broker_event eventUpLong = INPUT_BROKER_UP_LONG;
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input_broker_event eventDownLong = INPUT_BROKER_DOWN_LONG;
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UpDownInterruptBase::init(pinDown, pinUp, pinPress, eventDown, eventUp, eventPressed, UpDownInterruptImpl1::handleIntDown,
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UpDownInterruptImpl1::handleIntUp, UpDownInterruptImpl1::handleIntPressed);
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UpDownInterruptBase::init(pinDown, pinUp, pinPress, eventDown, eventUp, eventPressed, eventPressedLong, eventUpLong,
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eventDownLong, UpDownInterruptImpl1::handleIntDown, UpDownInterruptImpl1::handleIntUp,
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UpDownInterruptImpl1::handleIntPressed);
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inputBroker->registerSource(this);
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osk_found = true;
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return true;
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}
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