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Add On-Screen Keyboard for UpDown Encoder and Rotary Encoder. (#7762)
* Add On-Screen Keyboard for UpDownInterrupt. Pls notice the new keyboard layout was inspired and adviced by https://github.com/csrutil * Add longPress event for RotaryEncoder Press. * Update UpdownInterrupt UP and DOWN on main UI. * Change the interrupt trigger mode from rising edge to falling edge to improve button response.
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@@ -7,14 +7,22 @@ UpDownInterruptBase::UpDownInterruptBase(const char *name) : concurrency::OSThre
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}
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void UpDownInterruptBase::init(uint8_t pinDown, uint8_t pinUp, uint8_t pinPress, input_broker_event eventDown,
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input_broker_event eventUp, input_broker_event eventPressed, void (*onIntDown)(),
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input_broker_event eventUp, input_broker_event eventPressed, input_broker_event eventPressedLong,
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input_broker_event eventUpLong, input_broker_event eventDownLong, void (*onIntDown)(),
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void (*onIntUp)(), void (*onIntPress)(), unsigned long updownDebounceMs)
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{
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this->_pinDown = pinDown;
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this->_pinUp = pinUp;
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this->_pinPress = pinPress;
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this->_eventDown = eventDown;
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this->_eventUp = eventUp;
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this->_eventPressed = eventPressed;
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this->_eventPressedLong = eventPressedLong;
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this->_eventUpLong = eventUpLong;
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this->_eventDownLong = eventDownLong;
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// Store debounce configuration passed by caller
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this->updownDebounceMs = updownDebounceMs;
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bool isRAK = false;
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#ifdef RAK_4631
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isRAK = true;
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@@ -22,20 +30,20 @@ void UpDownInterruptBase::init(uint8_t pinDown, uint8_t pinUp, uint8_t pinPress,
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if (!isRAK || pinPress != 0) {
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pinMode(pinPress, INPUT_PULLUP);
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attachInterrupt(pinPress, onIntPress, RISING);
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attachInterrupt(pinPress, onIntPress, FALLING);
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}
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if (!isRAK || this->_pinDown != 0) {
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pinMode(this->_pinDown, INPUT_PULLUP);
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attachInterrupt(this->_pinDown, onIntDown, RISING);
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attachInterrupt(this->_pinDown, onIntDown, FALLING);
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}
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if (!isRAK || this->_pinUp != 0) {
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pinMode(this->_pinUp, INPUT_PULLUP);
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attachInterrupt(this->_pinUp, onIntUp, RISING);
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attachInterrupt(this->_pinUp, onIntUp, FALLING);
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}
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LOG_DEBUG("Up/down/press GPIO initialized (%d, %d, %d)", this->_pinUp, this->_pinDown, pinPress);
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this->setInterval(100);
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this->setInterval(20);
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}
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int32_t UpDownInterruptBase::runOnce()
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@@ -43,23 +51,88 @@ int32_t UpDownInterruptBase::runOnce()
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InputEvent e;
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e.inputEvent = INPUT_BROKER_NONE;
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unsigned long now = millis();
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if (this->action == UPDOWN_ACTION_PRESSED) {
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if (now - lastPressKeyTime >= pressDebounceMs) {
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lastPressKeyTime = now;
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LOG_DEBUG("GPIO event Press");
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e.inputEvent = this->_eventPressed;
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// Read all button states once at the beginning
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bool pressButtonPressed = !digitalRead(_pinPress);
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bool upButtonPressed = !digitalRead(_pinUp);
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bool downButtonPressed = !digitalRead(_pinDown);
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// Handle initial button press detection - only if not already detected
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if (this->action == UPDOWN_ACTION_PRESSED && pressButtonPressed && !pressDetected) {
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pressDetected = true;
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pressStartTime = now;
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} else if (this->action == UPDOWN_ACTION_UP && upButtonPressed && !upDetected) {
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upDetected = true;
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upStartTime = now;
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} else if (this->action == UPDOWN_ACTION_DOWN && downButtonPressed && !downDetected) {
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downDetected = true;
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downStartTime = now;
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}
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// Handle long press detection for press button
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if (pressDetected && pressStartTime > 0) {
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uint32_t pressDuration = now - pressStartTime;
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if (!pressButtonPressed) {
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// Button released
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if (pressDuration < LONG_PRESS_DURATION && now - lastPressKeyTime >= pressDebounceMs) {
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lastPressKeyTime = now;
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e.inputEvent = this->_eventPressed;
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}
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// Reset state
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pressDetected = false;
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pressStartTime = 0;
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lastPressLongEventTime = 0;
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} else if (pressDuration >= LONG_PRESS_DURATION && lastPressLongEventTime == 0) {
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// First long press event only - avoid repeated events causing lag
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e.inputEvent = this->_eventPressedLong;
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lastPressLongEventTime = now;
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}
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} else if (this->action == UPDOWN_ACTION_UP) {
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if (now - lastUpKeyTime >= updownDebounceMs) {
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lastUpKeyTime = now;
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LOG_DEBUG("GPIO event Up");
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e.inputEvent = this->_eventUp;
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}
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// Handle long press detection for up button
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if (upDetected && upStartTime > 0) {
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uint32_t upDuration = now - upStartTime;
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if (!upButtonPressed) {
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// Button released
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if (upDuration < LONG_PRESS_DURATION && now - lastUpKeyTime >= updownDebounceMs) {
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lastUpKeyTime = now;
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e.inputEvent = this->_eventUp;
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}
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// Reset state
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upDetected = false;
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upStartTime = 0;
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lastUpLongEventTime = 0;
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} else if (upDuration >= LONG_PRESS_DURATION) {
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// Auto-repeat long press events
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if (lastUpLongEventTime == 0 || (now - lastUpLongEventTime) >= LONG_PRESS_REPEAT_INTERVAL) {
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e.inputEvent = this->_eventUpLong;
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lastUpLongEventTime = now;
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}
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}
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} else if (this->action == UPDOWN_ACTION_DOWN) {
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if (now - lastDownKeyTime >= updownDebounceMs) {
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lastDownKeyTime = now;
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LOG_DEBUG("GPIO event Down");
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e.inputEvent = this->_eventDown;
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}
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// Handle long press detection for down button
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if (downDetected && downStartTime > 0) {
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uint32_t downDuration = now - downStartTime;
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if (!downButtonPressed) {
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// Button released
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if (downDuration < LONG_PRESS_DURATION && now - lastDownKeyTime >= updownDebounceMs) {
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lastDownKeyTime = now;
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e.inputEvent = this->_eventDown;
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}
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// Reset state
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downDetected = false;
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downStartTime = 0;
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lastDownLongEventTime = 0;
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} else if (downDuration >= LONG_PRESS_DURATION) {
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// Auto-repeat long press events
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if (lastDownLongEventTime == 0 || (now - lastDownLongEventTime) >= LONG_PRESS_REPEAT_INTERVAL) {
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e.inputEvent = this->_eventDownLong;
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lastDownLongEventTime = now;
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}
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}
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}
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@@ -69,8 +142,11 @@ int32_t UpDownInterruptBase::runOnce()
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this->notifyObservers(&e);
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}
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this->action = UPDOWN_ACTION_NONE;
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return 100;
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if (!pressDetected && !upDetected && !downDetected) {
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this->action = UPDOWN_ACTION_NONE;
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}
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return 20; // This will control how the input frequency
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}
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void UpDownInterruptBase::intPressHandler()
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