Add On-Screen Keyboard for UpDown Encoder and Rotary Encoder. (#7762)

* Add On-Screen Keyboard for UpDownInterrupt. Pls notice the new keyboard layout was inspired and adviced by https://github.com/csrutil

* Add longPress event for RotaryEncoder Press.

* Update UpdownInterrupt UP and DOWN on main UI.

* Change the interrupt trigger mode from rising edge to falling edge to improve button response.
This commit is contained in:
Wilson
2025-08-29 23:26:27 +08:00
committed by GitHub
parent 5f8503c62d
commit fb34dac08d
10 changed files with 236 additions and 55 deletions

View File

@@ -8,15 +8,17 @@ RotaryEncoderInterruptBase::RotaryEncoderInterruptBase(const char *name) : concu
void RotaryEncoderInterruptBase::init(
uint8_t pinA, uint8_t pinB, uint8_t pinPress, input_broker_event eventCw, input_broker_event eventCcw,
input_broker_event eventPressed,
input_broker_event eventPressed, input_broker_event eventPressedLong,
// std::function<void(void)> onIntA, std::function<void(void)> onIntB, std::function<void(void)> onIntPress) :
void (*onIntA)(), void (*onIntB)(), void (*onIntPress)())
{
this->_pinA = pinA;
this->_pinB = pinB;
this->_pinPress = pinPress;
this->_eventCw = eventCw;
this->_eventCcw = eventCcw;
this->_eventPressed = eventPressed;
this->_eventPressedLong = eventPressedLong;
bool isRAK = false;
#ifdef RAK_4631
@@ -46,10 +48,37 @@ int32_t RotaryEncoderInterruptBase::runOnce()
InputEvent e;
e.inputEvent = INPUT_BROKER_NONE;
e.source = this->_originName;
unsigned long now = millis();
// Handle press long/short detection
if (this->action == ROTARY_ACTION_PRESSED) {
LOG_DEBUG("Rotary event Press");
e.inputEvent = this->_eventPressed;
bool buttonPressed = !digitalRead(_pinPress);
if (!pressDetected && buttonPressed) {
pressDetected = true;
pressStartTime = now;
}
if (pressDetected) {
uint32_t duration = now - pressStartTime;
if (!buttonPressed) {
// released -> if short press, send short, else already sent long
if (duration < LONG_PRESS_DURATION && now - lastPressKeyTime >= pressDebounceMs) {
lastPressKeyTime = now;
LOG_DEBUG("Rotary event Press short");
e.inputEvent = this->_eventPressed;
}
pressDetected = false;
pressStartTime = 0;
lastPressLongEventTime = 0;
this->action = ROTARY_ACTION_NONE;
} else if (duration >= LONG_PRESS_DURATION && this->_eventPressedLong != INPUT_BROKER_NONE &&
lastPressLongEventTime == 0) {
// fire single-shot long press
lastPressLongEventTime = now;
LOG_DEBUG("Rotary event Press long");
e.inputEvent = this->_eventPressedLong;
}
}
} else if (this->action == ROTARY_ACTION_CW) {
LOG_DEBUG("Rotary event CW");
e.inputEvent = this->_eventCw;
@@ -62,7 +91,9 @@ int32_t RotaryEncoderInterruptBase::runOnce()
this->notifyObservers(&e);
}
this->action = ROTARY_ACTION_NONE;
if (!pressDetected) {
this->action = ROTARY_ACTION_NONE;
}
return INT32_MAX;
}
@@ -70,7 +101,7 @@ int32_t RotaryEncoderInterruptBase::runOnce()
void RotaryEncoderInterruptBase::intPressHandler()
{
this->action = ROTARY_ACTION_PRESSED;
setIntervalFromNow(20); // TODO: this modifies a non-volatile variable!
setIntervalFromNow(20); // start checking for long/short
}
void RotaryEncoderInterruptBase::intAHandler()