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https://github.com/meshtastic/firmware.git
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Add On-Screen Keyboard for UpDown Encoder and Rotary Encoder. (#7762)
* Add On-Screen Keyboard for UpDownInterrupt. Pls notice the new keyboard layout was inspired and adviced by https://github.com/csrutil * Add longPress event for RotaryEncoder Press. * Update UpdownInterrupt UP and DOWN on main UI. * Change the interrupt trigger mode from rising edge to falling edge to improve button response.
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@@ -7,10 +7,18 @@
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#include "graphics/ScreenFonts.h"
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#include "graphics/SharedUIDisplay.h"
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#include "graphics/images.h"
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#include "input/RotaryEncoderInterruptImpl1.h"
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#include "input/UpDownInterruptImpl1.h"
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#if HAS_BUTTON
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#include "input/ButtonThread.h"
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#endif
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#include "main.h"
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#include <algorithm>
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#include <string>
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#include <vector>
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#if HAS_TRACKBALL
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#include "input/TrackballInterruptImpl1.h"
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#endif
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#ifdef ARCH_ESP32
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#include "esp_task_wdt.h"
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@@ -18,6 +26,11 @@
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using namespace meshtastic;
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#if HAS_BUTTON
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// Global button thread pointer defined in main.cpp
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extern ::ButtonThread *UserButtonThread;
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#endif
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// External references to global variables from Screen.cpp
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extern std::vector<std::string> functionSymbol;
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extern std::string functionSymbolString;
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@@ -288,12 +301,9 @@ void NotificationRenderer::drawNodePicker(OLEDDisplay *display, OLEDDisplayUiSta
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if (nodeDB->getMeshNodeByIndex(i + 1)->has_user) {
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std::string sanitized = sanitizeString(nodeDB->getMeshNodeByIndex(i + 1)->user.long_name);
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strncpy(temp_name, sanitized.c_str(), sizeof(temp_name) - 1);
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} else {
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snprintf(temp_name, sizeof(temp_name), "(%04X)", (uint16_t)(nodeDB->getMeshNodeByIndex(i + 1)->num & 0xFFFF));
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}
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// make temp buffer for name
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// fi
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if (i == curSelected) {
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selectedNodenum = nodeDB->getMeshNodeByIndex(i + 1)->num;
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if (isHighResolution) {
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@@ -307,7 +317,8 @@ void NotificationRenderer::drawNodePicker(OLEDDisplay *display, OLEDDisplayUiSta
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}
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scratchLineBuffer[scratchLineNum][39] = '\0';
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} else {
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strncpy(scratchLineBuffer[scratchLineNum], temp_name, 36);
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strncpy(scratchLineBuffer[scratchLineNum], temp_name, 39);
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scratchLineBuffer[scratchLineNum][39] = '\0';
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}
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linePointers[linesShown] = scratchLineBuffer[scratchLineNum++];
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}
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@@ -623,59 +634,68 @@ void NotificationRenderer::drawTextInput(OLEDDisplay *display, OLEDDisplayUiStat
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return;
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}
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// Handle input events for virtual keyboard navigation
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if (inEvent.inputEvent != INPUT_BROKER_NONE) {
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if (inEvent.inputEvent == INPUT_BROKER_UP) {
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virtualKeyboard->moveCursorUp();
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// high frequency for move cursor left/right than up/down with encoders
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extern ::RotaryEncoderInterruptImpl1 *rotaryEncoderInterruptImpl1;
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extern ::UpDownInterruptImpl1 *upDownInterruptImpl1;
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if (::rotaryEncoderInterruptImpl1 || ::upDownInterruptImpl1) {
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virtualKeyboard->moveCursorLeft();
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} else {
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virtualKeyboard->moveCursorUp();
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}
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} else if (inEvent.inputEvent == INPUT_BROKER_DOWN) {
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virtualKeyboard->moveCursorDown();
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extern ::RotaryEncoderInterruptImpl1 *rotaryEncoderInterruptImpl1;
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extern ::UpDownInterruptImpl1 *upDownInterruptImpl1;
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if (::rotaryEncoderInterruptImpl1 || ::upDownInterruptImpl1) {
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virtualKeyboard->moveCursorRight();
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} else {
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virtualKeyboard->moveCursorDown();
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}
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} else if (inEvent.inputEvent == INPUT_BROKER_LEFT) {
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virtualKeyboard->moveCursorLeft();
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} else if (inEvent.inputEvent == INPUT_BROKER_RIGHT) {
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virtualKeyboard->moveCursorRight();
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} else if (inEvent.inputEvent == INPUT_BROKER_UP_LONG) {
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virtualKeyboard->moveCursorUp();
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} else if (inEvent.inputEvent == INPUT_BROKER_DOWN_LONG) {
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virtualKeyboard->moveCursorDown();
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} else if (inEvent.inputEvent == INPUT_BROKER_ALT_PRESS) {
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// Long press UP = move left
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virtualKeyboard->moveCursorLeft();
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} else if (inEvent.inputEvent == INPUT_BROKER_USER_PRESS) {
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// Long press DOWN = move right
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virtualKeyboard->moveCursorRight();
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} else if (inEvent.inputEvent == INPUT_BROKER_SELECT) {
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virtualKeyboard->handlePress();
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} else if (inEvent.inputEvent == INPUT_BROKER_SELECT_LONG) {
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virtualKeyboard->handleLongPress();
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} else if (inEvent.inputEvent == INPUT_BROKER_CANCEL) {
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// Cancel virtual keyboard - call callback with empty string
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auto callback = textInputCallback; // Store callback before clearing
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// Clean up first to prevent re-entry
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auto callback = textInputCallback;
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delete virtualKeyboard;
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virtualKeyboard = nullptr;
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textInputCallback = nullptr;
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resetBanner();
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// Call callback after cleanup
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if (callback) {
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callback("");
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}
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// Restore normal overlays
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if (screen) {
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screen->setFrames(graphics::Screen::FOCUS_PRESERVE);
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}
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return;
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}
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// Reset input event after processing
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// Consume the event after processing for virtual keyboard
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inEvent.inputEvent = INPUT_BROKER_NONE;
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}
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// Clear the display and draw virtual keyboard
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// Clear the screen to avoid overlapping with underlying frames or overlays
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display->setColor(BLACK);
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display->fillRect(0, 0, display->getWidth(), display->getHeight());
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display->setColor(WHITE);
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// Draw the virtual keyboard
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virtualKeyboard->draw(display, 0, 0);
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} else {
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// If virtualKeyboard is null, reset the banner to avoid getting stuck
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LOG_INFO("Virtual keyboard is null - resetting banner");
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resetBanner();
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}
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}
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