mirror of
https://github.com/meshtastic/firmware.git
synced 2025-12-19 09:12:45 +00:00
Fix NimbleBluetooth reliability and performance (#8385)
* Initial work to get NimbleBluetooth working reliably, and cross-task mutexes cleaned up * Pre-fill toPhoneQueue when safe (during config/nodeinfo): runOnceToPhoneCanPreloadNextPacket * Handle 0-byte responses breaking clients during initial config phases * requestLowerPowerConnection * PhoneAPI: onConfigStart and onConfigComplete callbacks for subclasses * NimbleBluetooth: switch to high-throughput BLE mode during config, then lower-power BLE mode for steady-state * Add some documentation to NimbleBluetooth.cpp * make cppcheck happier * Allow runOnceHandleToPhoneQueue to tell runOnce to shouldBreakAndRetryLater, so we don't busy-loop forever in runOnce * Gating some logging behind DEBUG_NIMBLE_ON_READ_TIMING ifdef again; bump retry count * Add check for connected state in NimBLE onRead() --------- Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
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@@ -57,6 +57,9 @@ void PhoneAPI::handleStartConfig()
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#endif
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}
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// Allow subclasses to prepare for high-throughput config traffic
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onConfigStart();
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// even if we were already connected - restart our state machine
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if (config_nonce == SPECIAL_NONCE_ONLY_NODES) {
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// If client only wants node info, jump directly to sending nodes
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@@ -71,7 +74,7 @@ void PhoneAPI::handleStartConfig()
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spiLock->unlock();
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LOG_DEBUG("Got %d files in manifest", filesManifest.size());
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LOG_INFO("Start API client config");
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LOG_INFO("Start API client config millis=%u", millis());
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// Protect against concurrent BLE callbacks: they run in NimBLE's FreeRTOS task and also touch nodeInfoQueue.
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{
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concurrency::LockGuard guard(&nodeInfoMutex);
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@@ -453,7 +456,10 @@ size_t PhoneAPI::getFromRadio(uint8_t *buf)
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break;
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case STATE_SEND_OTHER_NODEINFOS: {
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LOG_DEBUG("Send known nodes");
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if (readIndex == 2) { // readIndex==2 will be true for the first non-us node
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LOG_INFO("Start sending nodeinfos millis=%u", millis());
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}
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meshtastic_NodeInfo infoToSend = {};
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{
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concurrency::LockGuard guard(&nodeInfoMutex);
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@@ -470,13 +476,22 @@ size_t PhoneAPI::getFromRadio(uint8_t *buf)
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if (infoToSend.num != 0) {
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// Just in case we stored a different user.id in the past, but should never happen going forward
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sprintf(infoToSend.user.id, "!%08x", infoToSend.num);
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LOG_DEBUG("nodeinfo: num=0x%x, lastseen=%u, id=%s, name=%s", infoToSend.num, infoToSend.last_heard,
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infoToSend.user.id, infoToSend.user.long_name);
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// Logging this really slows down sending nodes on initial connection because the serial console is so slow, so only
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// uncomment if you really need to:
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// LOG_INFO("nodeinfo: num=0x%x, lastseen=%u, id=%s, name=%s", nodeInfoForPhone.num, nodeInfoForPhone.last_heard,
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// nodeInfoForPhone.user.id, nodeInfoForPhone.user.long_name);
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// Occasional progress logging. (readIndex==2 will be true for the first non-us node)
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if (readIndex == 2 || readIndex % 20 == 0) {
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LOG_DEBUG("nodeinfo: %d/%d", readIndex, nodeDB->getNumMeshNodes());
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}
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fromRadioScratch.which_payload_variant = meshtastic_FromRadio_node_info_tag;
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fromRadioScratch.node_info = infoToSend;
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prefetchNodeInfos();
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} else {
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LOG_DEBUG("Done sending nodeinfo");
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LOG_DEBUG("Done sending %d of %d nodeinfos millis=%u", readIndex, nodeDB->getNumMeshNodes(), millis());
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concurrency::LockGuard guard(&nodeInfoMutex);
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nodeInfoQueue.clear();
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state = STATE_SEND_FILEMANIFEST;
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@@ -558,11 +573,15 @@ size_t PhoneAPI::getFromRadio(uint8_t *buf)
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void PhoneAPI::sendConfigComplete()
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{
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LOG_INFO("Config Send Complete");
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LOG_INFO("Config Send Complete millis=%u", millis());
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fromRadioScratch.which_payload_variant = meshtastic_FromRadio_config_complete_id_tag;
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fromRadioScratch.config_complete_id = config_nonce;
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config_nonce = 0;
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state = STATE_SEND_PACKETS;
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// Allow subclasses to know we've entered steady-state so they can lower power consumption
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onConfigComplete();
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pauseBluetoothLogging = false;
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}
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