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make plugin reply handling simpler
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@@ -1,6 +1,6 @@
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#include "configuration.h"
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#include "ReplyPlugin.h"
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#include "MeshService.h"
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#include "configuration.h"
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#include "main.h"
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#include <assert.h>
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@@ -8,8 +8,10 @@
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// Create an a static instance of our plugin - this registers with the plugin system
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ReplyPlugin replyPlugin;
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bool ReplyPlugin::handleReceived(const MeshPacket &req)
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MeshPacket *ReplyPlugin::allocReply()
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{
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assert(currentRequest); // should always be !NULL
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auto req = *currentRequest;
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auto &p = req.decoded.data;
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// The incoming message is in p.payload
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DEBUG_MSG("Received message from=0x%0x, id=%d, msg=%.*s\n", req.from, req.id, p.payload.size, p.payload.bytes);
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@@ -17,11 +19,9 @@ bool ReplyPlugin::handleReceived(const MeshPacket &req)
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screen->print("Sending reply\n");
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const char *replyStr = "Message Received";
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auto reply = allocDataPacket(); // Allocate a packet for sending
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auto reply = allocDataPacket(); // Allocate a packet for sending
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reply->decoded.data.payload.size = strlen(replyStr); // You must specify how many bytes are in the reply
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memcpy(reply->decoded.data.payload.bytes, replyStr, reply->decoded.data.payload.size);
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setReplyTo(reply, req); // Set packet params so that this packet is marked as a reply to a previous request
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service.sendToMesh(reply); // Queue the reply for sending
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return true; // We handled it
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return reply;
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}
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@@ -15,9 +15,8 @@ class ReplyPlugin : public SinglePortPlugin
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protected:
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/** Called to handle a particular incoming message
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@return true if you've guaranteed you've handled this message and no other handlers should be considered for it
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/** For reply plugin we do all of our processing in the (normally optional)
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* want_replies handling
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*/
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virtual bool handleReceived(const MeshPacket &mp);
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virtual MeshPacket *allocReply();
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};
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