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https://github.com/meshtastic/firmware.git
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Canned Messages via InkHUD menu (#7096)
* Allow observers to respond to AdminMessage requests
Ground work for CannedMessage getters and setters
* Enable CannedMessage config in apps for InkHUD devices
* Migrate the InkHUD::Events AdminModule observer
Use the new AdminModule_ObserverData struct
* Bare-bones NicheGraphics util to access canned messages
Handles loading and parsing. Handle admin messages for setting and getting.
* Send canned messages via on-screen menu
* Change ThreadedMessageApplet from Observer to Module API
Allows us to intercept locally generated packets ('loopbackOK = true'), to handle outgoing canned messages.
* Fix: crash getting empty canned message string via Client API
* Move file into Utils subdir
* Move an include statement from .cpp to .h
* Limit strncpy size of dest, not source
Wasn't critical in ths specific case, but definitely a mistake.
This commit is contained in:
@@ -13,7 +13,8 @@ using namespace NicheGraphics;
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constexpr uint8_t MAX_MESSAGES_SAVED = 10;
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constexpr uint32_t MAX_MESSAGE_SIZE = 250;
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InkHUD::ThreadedMessageApplet::ThreadedMessageApplet(uint8_t channelIndex) : channelIndex(channelIndex)
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InkHUD::ThreadedMessageApplet::ThreadedMessageApplet(uint8_t channelIndex)
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: SinglePortModule("ThreadedMessageApplet", meshtastic_PortNum_TEXT_MESSAGE_APP), channelIndex(channelIndex)
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{
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// Create the message store
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// Will shortly attempt to load messages from RAM, if applet is active
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@@ -69,9 +70,8 @@ void InkHUD::ThreadedMessageApplet::onRender()
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// Grab data for message
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MessageStore::Message &m = store->messages.at(i);
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bool outgoing = (m.sender == 0);
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meshtastic_NodeInfoLite *sender = nodeDB->getMeshNode(m.sender);
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std::string bodyText = parse(m.text); // Parse any non-ascii chars in the message
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bool outgoing = (m.sender == 0) || (m.sender == myNodeInfo.my_node_num); // Own NodeNum if canned message
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std::string bodyText = parse(m.text); // Parse any non-ascii chars in the message
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// Cache bottom Y of message text
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// - Used when drawing vertical line alongside
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@@ -171,54 +171,54 @@ void InkHUD::ThreadedMessageApplet::onRender()
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void InkHUD::ThreadedMessageApplet::onActivate()
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{
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loadMessagesFromFlash();
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textMessageObserver.observe(textMessageModule); // Begin handling any new text messages with onReceiveTextMessage
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loopbackOk = true; // Allow us to handle messages generated on the node (canned messages)
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}
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// Code which runs when the applet stop running
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// This might be happen at shutdown, or if user disables the applet at run-time
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// This might be at shutdown, or if the user disables the applet at run-time, via the menu
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void InkHUD::ThreadedMessageApplet::onDeactivate()
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{
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textMessageObserver.unobserve(textMessageModule); // Stop handling any new text messages with onReceiveTextMessage
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loopbackOk = false; // Slightly reduce our impact if the applet is disabled
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}
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// Handle new text messages
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// These might be incoming, from the mesh, or outgoing from phone
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// Each instance of the ThreadMessageApplet will only listen on one specific channel
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// Method should return 0, to indicate general success to TextMessageModule
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int InkHUD::ThreadedMessageApplet::onReceiveTextMessage(const meshtastic_MeshPacket *p)
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ProcessMessage InkHUD::ThreadedMessageApplet::handleReceived(const meshtastic_MeshPacket &mp)
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{
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// Abort if applet fully deactivated
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// Already handled by onActivate and onDeactivate, but good practice for all applets
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if (!isActive())
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return 0;
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return ProcessMessage::CONTINUE;
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// Abort if wrong channel
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if (p->channel != this->channelIndex)
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return 0;
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if (mp.channel != this->channelIndex)
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return ProcessMessage::CONTINUE;
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// Abort if message was a DM
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if (p->to != NODENUM_BROADCAST)
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return 0;
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if (mp.to != NODENUM_BROADCAST)
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return ProcessMessage::CONTINUE;
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// Extract info into our slimmed-down "StoredMessage" type
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MessageStore::Message newMessage;
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newMessage.timestamp = getValidTime(RTCQuality::RTCQualityDevice, true); // Current RTC time
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newMessage.sender = p->from;
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newMessage.channelIndex = p->channel;
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newMessage.text = std::string(&p->decoded.payload.bytes[0], &p->decoded.payload.bytes[p->decoded.payload.size]);
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newMessage.sender = mp.from;
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newMessage.channelIndex = mp.channel;
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newMessage.text = std::string((const char *)mp.decoded.payload.bytes, mp.decoded.payload.size);
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// Store newest message at front
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// These records are used when rendering, and also stored in flash at shutdown
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store->messages.push_front(newMessage);
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// If this was an incoming message, suggest that our applet becomes foreground, if permitted
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if (getFrom(p) != nodeDB->getNodeNum())
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if (getFrom(&mp) != nodeDB->getNodeNum())
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requestAutoshow();
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// Redraw the applet, perhaps.
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requestUpdate(); // Want to update display, if applet is foreground
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return 0;
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// Tell Module API to continue informing other firmware components about this message
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// We're not the only component which is interested in new text messages
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return ProcessMessage::CONTINUE;
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}
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// Don't show notifications for text messages broadcast to our channel, when the applet is displayed
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