mirror of
https://github.com/meshtastic/firmware.git
synced 2026-01-08 02:47:35 +00:00
Canned Messages via InkHUD menu (#7096)
* Allow observers to respond to AdminMessage requests
Ground work for CannedMessage getters and setters
* Enable CannedMessage config in apps for InkHUD devices
* Migrate the InkHUD::Events AdminModule observer
Use the new AdminModule_ObserverData struct
* Bare-bones NicheGraphics util to access canned messages
Handles loading and parsing. Handle admin messages for setting and getting.
* Send canned messages via on-screen menu
* Change ThreadedMessageApplet from Observer to Module API
Allows us to intercept locally generated packets ('loopbackOK = true'), to handle outgoing canned messages.
* Fix: crash getting empty canned message string via Client API
* Move file into Utils subdir
* Move an include statement from .cpp to .h
* Limit strncpy size of dest, not source
Wasn't critical in ths specific case, but definitely a mistake.
This commit is contained in:
@@ -19,6 +19,8 @@ namespace NicheGraphics::InkHUD
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enum MenuAction {
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NO_ACTION,
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SEND_PING,
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STORE_CANNEDMESSAGE_SELECTION,
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SEND_CANNEDMESSAGE,
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SHUTDOWN,
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NEXT_TILE,
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TOGGLE_BACKLIGHT,
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@@ -5,6 +5,7 @@
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#include "RTC.h"
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#include "MeshService.h"
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#include "Router.h"
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#include "airtime.h"
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#include "main.h"
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#include "power.h"
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@@ -31,6 +32,12 @@ InkHUD::MenuApplet::MenuApplet() : concurrency::OSThread("MenuApplet")
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if (settings->optionalMenuItems.backlight) {
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backlight = Drivers::LatchingBacklight::getInstance();
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}
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// Initialize the Canned Message store
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// This is a shared nicheGraphics component
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// - handles loading & parsing the canned messages
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// - handles setting / getting of canned messages via apps (Client API Admin Messages)
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cm.store = CannedMessageStore::getInstance();
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}
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void InkHUD::MenuApplet::onForeground()
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@@ -65,6 +72,10 @@ void InkHUD::MenuApplet::onForeground()
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void InkHUD::MenuApplet::onBackground()
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{
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// Discard any data we generated while selecting a canned message
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// Frees heap mem
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freeCannedMessageResources();
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// If device has a backlight which isn't controlled by aux button:
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// Item in options submenu allows keeping backlight on after menu is closed
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// If this item is deselected we will turn backlight off again, now that menu is closing
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@@ -153,6 +164,16 @@ void InkHUD::MenuApplet::execute(MenuItem item)
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inkhud->forceUpdate(Drivers::EInk::UpdateTypes::FULL);
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break;
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case STORE_CANNEDMESSAGE_SELECTION:
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cm.selectedMessageItem = &cm.messageItems.at(cursor - 1); // Minus one: offset for the initial "Send Ping" entry
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break;
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case SEND_CANNEDMESSAGE:
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cm.selectedRecipientItem = &cm.recipientItems.at(cursor);
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sendText(cm.selectedRecipientItem->dest, cm.selectedRecipientItem->channelIndex, cm.selectedMessageItem->rawText.c_str());
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inkhud->forceUpdate(Drivers::EInk::UpdateTypes::FULL); // Next refresh should be FULL. Lots of button pressing to get here
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break;
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case ROTATE:
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inkhud->rotate();
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break;
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@@ -260,9 +281,11 @@ void InkHUD::MenuApplet::showPage(MenuPage page)
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break;
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case SEND:
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items.push_back(MenuItem("Ping", MenuAction::SEND_PING, MenuPage::EXIT));
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// Todo: canned messages
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items.push_back(MenuItem("Exit", MenuPage::EXIT));
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populateSendPage();
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break;
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case CANNEDMESSAGE_RECIPIENT:
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populateRecipientPage();
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break;
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case OPTIONS:
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@@ -497,6 +520,8 @@ void InkHUD::MenuApplet::populateAutoshowPage()
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}
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}
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// Create MenuItem entries to select our definition of "Recent"
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// Controls how long data will remain in any "Recents" flavored applets
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void InkHUD::MenuApplet::populateRecentsPage()
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{
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// How many values are shown for use to choose from
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@@ -510,6 +535,112 @@ void InkHUD::MenuApplet::populateRecentsPage()
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}
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}
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// MenuItem entries for the "send" page
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// Dynamically creates menu items based on available canned messages
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void InkHUD::MenuApplet::populateSendPage()
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{
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// Position / NodeInfo packet
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items.push_back(MenuItem("Ping", MenuAction::SEND_PING, MenuPage::EXIT));
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// One menu item for each canned message
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uint8_t count = cm.store->size();
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for (uint8_t i = 0; i < count; i++) {
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// Gather the information for this item
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CannedMessages::MessageItem messageItem;
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messageItem.rawText = cm.store->at(i);
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messageItem.label = parse(messageItem.rawText);
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// Store the item (until the menu closes)
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cm.messageItems.push_back(messageItem);
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// Create a menu item
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const char *itemText = cm.messageItems.back().label.c_str();
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items.push_back(MenuItem(itemText, MenuAction::STORE_CANNEDMESSAGE_SELECTION, MenuPage::CANNEDMESSAGE_RECIPIENT));
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}
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items.push_back(MenuItem("Exit", MenuPage::EXIT));
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}
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// Dynamically create MenuItem entries for possible canned message destinations
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// All available channels are shown
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// Favorite nodes are shown, provided we don't have an *excessive* amount
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void InkHUD::MenuApplet::populateRecipientPage()
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{
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// Create recipient data (and menu items) for any channels
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// --------------------------------------------------------
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for (uint8_t i = 0; i < MAX_NUM_CHANNELS; i++) {
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// Get the channel, and check if it's enabled
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meshtastic_Channel &channel = channels.getByIndex(i);
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if (!channel.has_settings || channel.role == meshtastic_Channel_Role_DISABLED)
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continue;
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CannedMessages::RecipientItem r;
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// Set index
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r.channelIndex = channel.index;
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// Set a label for the menu item
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r.label = "Ch " + to_string(i) + ": ";
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if (channel.role == meshtastic_Channel_Role_PRIMARY)
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r.label += "Primary";
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else
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r.label += parse(channel.settings.name);
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// Add to the list of recipients
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cm.recipientItems.push_back(r);
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// Add a menu item for this recipient
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const char *itemText = cm.recipientItems.back().label.c_str();
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items.push_back(MenuItem(itemText, SEND_CANNEDMESSAGE, MenuPage::EXIT));
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}
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// Create recipient data (and menu items) for favorite nodes
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// ---------------------------------------------------------
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uint32_t nodeCount = nodeDB->getNumMeshNodes();
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uint32_t favoriteCount = 0;
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// Count favorites
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for (uint32_t i = 0; i < nodeCount; i++) {
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if (nodeDB->getMeshNodeByIndex(i)->is_favorite)
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favoriteCount++;
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}
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// Only add favorites if the number is reasonable
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// Don't want some monstrous list that takes 100 clicks to reach exit
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if (favoriteCount < 20) {
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for (uint32_t i = 0; i < nodeCount; i++) {
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meshtastic_NodeInfoLite *node = nodeDB->getMeshNodeByIndex(i);
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// Skip node if not a favorite
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if (!node->is_favorite)
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continue;
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CannedMessages::RecipientItem r;
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r.dest = node->num;
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r.channelIndex = nodeDB->getMeshNodeChannel(node->num); // Channel index only relevant if encrypted DM not possible(?)
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// Set a label for the menu item
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r.label = "DM: ";
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if (node->has_user)
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r.label += parse(node->user.long_name);
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else
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r.label += hexifyNodeNum(node->num); // Unsure if it's possible to favorite a node without NodeInfo?
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// Add to the list of recipients
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cm.recipientItems.push_back(r);
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// Add a menu item for this recipient
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const char *itemText = cm.recipientItems.back().label.c_str();
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items.push_back(MenuItem(itemText, SEND_CANNEDMESSAGE, MenuPage::EXIT));
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}
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}
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items.push_back(MenuItem("Exit", MenuPage::EXIT));
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}
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// Renders the panel shown at the top of the root menu.
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// Displays the clock, and several other pieces of instantaneous system info,
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// which we'd prefer not to have displayed in a normal applet, as they update too frequently.
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@@ -619,4 +750,37 @@ uint16_t InkHUD::MenuApplet::getSystemInfoPanelHeight()
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return height;
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}
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// Send a text message to the mesh
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// Used to send our canned messages
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void InkHUD::MenuApplet::sendText(NodeNum dest, ChannelIndex channel, const char *message)
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{
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meshtastic_MeshPacket *p = router->allocForSending();
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p->decoded.portnum = meshtastic_PortNum_TEXT_MESSAGE_APP;
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p->to = dest;
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p->channel = channel;
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p->want_ack = true;
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p->decoded.payload.size = strlen(message);
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memcpy(p->decoded.payload.bytes, message, p->decoded.payload.size);
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// Tack on a bell character if requested
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if (moduleConfig.canned_message.send_bell && p->decoded.payload.size < meshtastic_Constants_DATA_PAYLOAD_LEN) {
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p->decoded.payload.bytes[p->decoded.payload.size] = 7; // Bell character
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p->decoded.payload.bytes[p->decoded.payload.size + 1] = '\0'; // Append Null Terminator
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p->decoded.payload.size++;
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}
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LOG_INFO("Send message id=%d, dest=%x, msg=%.*s", p->id, p->to, p->decoded.payload.size, p->decoded.payload.bytes);
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service->sendToMesh(p, RX_SRC_LOCAL, true); // Send to mesh, cc to phone
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}
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// Free up any heap mmemory we'd used while selecting / sending canned messages
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void InkHUD::MenuApplet::freeCannedMessageResources()
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{
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cm.selectedMessageItem = nullptr;
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cm.selectedRecipientItem = nullptr;
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cm.messageItems.clear();
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cm.recipientItems.clear();
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}
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#endif
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@@ -6,10 +6,12 @@
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#include "graphics/niche/InkHUD/InkHUD.h"
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#include "graphics/niche/InkHUD/Persistence.h"
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#include "graphics/niche/InkHUD/SystemApplet.h"
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#include "graphics/niche/Utils/CannedMessageStore.h"
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#include "./MenuItem.h"
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#include "./MenuPage.h"
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#include "Channels.h"
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#include "concurrency/OSThread.h"
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namespace NicheGraphics::InkHUD
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@@ -36,12 +38,18 @@ class MenuApplet : public SystemApplet, public concurrency::OSThread
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void execute(MenuItem item); // Perform the MenuAction associated with a MenuItem, if any
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void showPage(MenuPage page); // Load and display a MenuPage
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void populateSendPage(); // Dynamically create MenuItems including canned messages
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void populateRecipientPage(); // Dynamically create a page of possible destinations for a canned message
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void populateAppletPage(); // Dynamically create MenuItems for toggling loaded applets
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void populateAutoshowPage(); // Dynamically create MenuItems for selecting which applets can autoshow
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void populateRecentsPage(); // Create menu items: a choice of values for settings.recentlyActiveSeconds
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uint16_t getSystemInfoPanelHeight();
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void drawSystemInfoPanel(int16_t left, int16_t top, uint16_t width,
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uint16_t *height = nullptr); // Info panel at top of root menu
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uint16_t *height = nullptr); // Info panel at top of root menu
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void sendText(NodeNum dest, ChannelIndex channel, const char *message); // Send a text message to mesh
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void freeCannedMessageResources(); // Clear MenuApplet's canned message processing data
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MenuPage currentPage = MenuPage::ROOT;
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uint8_t cursor = 0; // Which menu item is currently highlighted
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@@ -51,6 +59,37 @@ class MenuApplet : public SystemApplet, public concurrency::OSThread
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std::vector<MenuItem> items; // MenuItems for the current page. Filled by ShowPage
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// Data for selecting and sending canned messages via the menu
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// Placed into a sub-class for organization only
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class CannedMessages
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{
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public:
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// Share NicheGraphics component
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// Handles loading, getting, setting
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CannedMessageStore *store;
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// One canned message
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// Links the menu item to the true message text
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struct MessageItem {
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std::string label; // Shown in menu. Prefixed, and UTF-8 chars parsed
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std::string rawText; // The message which will be sent, if this item is selected
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} *selectedMessageItem;
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// One possible destination for a canned message
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// Links the menu item to the intended recipient
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// May represent either broadcast or DM
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struct RecipientItem {
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std::string label; // Shown in menu
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NodeNum dest = NODENUM_BROADCAST;
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uint8_t channelIndex = 0;
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} *selectedRecipientItem;
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// These lists are generated when the menu page is populated
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// Cleared onBackground (when MenuApplet closes)
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std::vector<MessageItem> messageItems;
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std::vector<RecipientItem> recipientItems;
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} cm;
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Applet *borrowedTileOwner = nullptr; // Which applet we have temporarily replaced while displaying menu
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};
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@@ -18,6 +18,7 @@ namespace NicheGraphics::InkHUD
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enum MenuPage : uint8_t {
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ROOT, // Initial menu page
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SEND,
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CANNEDMESSAGE_RECIPIENT, // Select destination for a canned message
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OPTIONS,
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APPLETS,
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AUTOSHOW,
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@@ -13,7 +13,8 @@ using namespace NicheGraphics;
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constexpr uint8_t MAX_MESSAGES_SAVED = 10;
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constexpr uint32_t MAX_MESSAGE_SIZE = 250;
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InkHUD::ThreadedMessageApplet::ThreadedMessageApplet(uint8_t channelIndex) : channelIndex(channelIndex)
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InkHUD::ThreadedMessageApplet::ThreadedMessageApplet(uint8_t channelIndex)
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: SinglePortModule("ThreadedMessageApplet", meshtastic_PortNum_TEXT_MESSAGE_APP), channelIndex(channelIndex)
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{
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// Create the message store
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// Will shortly attempt to load messages from RAM, if applet is active
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@@ -69,9 +70,8 @@ void InkHUD::ThreadedMessageApplet::onRender()
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// Grab data for message
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MessageStore::Message &m = store->messages.at(i);
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bool outgoing = (m.sender == 0);
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meshtastic_NodeInfoLite *sender = nodeDB->getMeshNode(m.sender);
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std::string bodyText = parse(m.text); // Parse any non-ascii chars in the message
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bool outgoing = (m.sender == 0) || (m.sender == myNodeInfo.my_node_num); // Own NodeNum if canned message
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std::string bodyText = parse(m.text); // Parse any non-ascii chars in the message
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// Cache bottom Y of message text
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// - Used when drawing vertical line alongside
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@@ -171,54 +171,54 @@ void InkHUD::ThreadedMessageApplet::onRender()
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void InkHUD::ThreadedMessageApplet::onActivate()
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{
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loadMessagesFromFlash();
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textMessageObserver.observe(textMessageModule); // Begin handling any new text messages with onReceiveTextMessage
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loopbackOk = true; // Allow us to handle messages generated on the node (canned messages)
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}
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// Code which runs when the applet stop running
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// This might be happen at shutdown, or if user disables the applet at run-time
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// This might be at shutdown, or if the user disables the applet at run-time, via the menu
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void InkHUD::ThreadedMessageApplet::onDeactivate()
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{
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textMessageObserver.unobserve(textMessageModule); // Stop handling any new text messages with onReceiveTextMessage
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loopbackOk = false; // Slightly reduce our impact if the applet is disabled
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}
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// Handle new text messages
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// These might be incoming, from the mesh, or outgoing from phone
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// Each instance of the ThreadMessageApplet will only listen on one specific channel
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// Method should return 0, to indicate general success to TextMessageModule
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int InkHUD::ThreadedMessageApplet::onReceiveTextMessage(const meshtastic_MeshPacket *p)
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ProcessMessage InkHUD::ThreadedMessageApplet::handleReceived(const meshtastic_MeshPacket &mp)
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{
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// Abort if applet fully deactivated
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// Already handled by onActivate and onDeactivate, but good practice for all applets
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if (!isActive())
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return 0;
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return ProcessMessage::CONTINUE;
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// Abort if wrong channel
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if (p->channel != this->channelIndex)
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return 0;
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if (mp.channel != this->channelIndex)
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return ProcessMessage::CONTINUE;
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// Abort if message was a DM
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if (p->to != NODENUM_BROADCAST)
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return 0;
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if (mp.to != NODENUM_BROADCAST)
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return ProcessMessage::CONTINUE;
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// Extract info into our slimmed-down "StoredMessage" type
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MessageStore::Message newMessage;
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newMessage.timestamp = getValidTime(RTCQuality::RTCQualityDevice, true); // Current RTC time
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newMessage.sender = p->from;
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newMessage.channelIndex = p->channel;
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newMessage.text = std::string(&p->decoded.payload.bytes[0], &p->decoded.payload.bytes[p->decoded.payload.size]);
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newMessage.sender = mp.from;
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newMessage.channelIndex = mp.channel;
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newMessage.text = std::string((const char *)mp.decoded.payload.bytes, mp.decoded.payload.size);
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// Store newest message at front
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// These records are used when rendering, and also stored in flash at shutdown
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store->messages.push_front(newMessage);
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// If this was an incoming message, suggest that our applet becomes foreground, if permitted
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if (getFrom(p) != nodeDB->getNodeNum())
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if (getFrom(&mp) != nodeDB->getNodeNum())
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requestAutoshow();
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// Redraw the applet, perhaps.
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requestUpdate(); // Want to update display, if applet is foreground
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return 0;
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// Tell Module API to continue informing other firmware components about this message
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// We're not the only component which is interested in new text messages
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return ProcessMessage::CONTINUE;
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}
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// Don't show notifications for text messages broadcast to our channel, when the applet is displayed
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@@ -30,7 +30,7 @@ namespace NicheGraphics::InkHUD
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class Applet;
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class ThreadedMessageApplet : public Applet
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class ThreadedMessageApplet : public Applet, public SinglePortModule
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{
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public:
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explicit ThreadedMessageApplet(uint8_t channelIndex);
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@@ -41,16 +41,11 @@ class ThreadedMessageApplet : public Applet
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void onActivate() override;
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void onDeactivate() override;
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void onShutdown() override;
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int onReceiveTextMessage(const meshtastic_MeshPacket *p);
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ProcessMessage handleReceived(const meshtastic_MeshPacket &mp) override;
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bool approveNotification(Notification &n) override; // Which notifications to suppress
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protected:
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||||
// Used to register our text message callback
|
||||
CallbackObserver<ThreadedMessageApplet, const meshtastic_MeshPacket *> textMessageObserver =
|
||||
CallbackObserver<ThreadedMessageApplet, const meshtastic_MeshPacket *>(this,
|
||||
&ThreadedMessageApplet::onReceiveTextMessage);
|
||||
|
||||
void saveMessagesToFlash();
|
||||
void loadMessagesFromFlash();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user