Canned Messages via InkHUD menu (#7096)

* Allow observers to respond to AdminMessage requests
Ground work for CannedMessage getters and setters

* Enable CannedMessage config in apps for InkHUD devices

* Migrate the InkHUD::Events AdminModule observer
Use the new AdminModule_ObserverData struct

* Bare-bones NicheGraphics util to access canned messages
Handles loading and parsing. Handle admin messages for setting and getting.

* Send canned messages via on-screen menu

* Change ThreadedMessageApplet from Observer to Module API
Allows us to intercept locally generated packets ('loopbackOK = true'), to handle outgoing canned messages.

* Fix: crash getting empty canned message string via Client API

* Move file into Utils subdir

* Move an include statement from .cpp to .h

* Limit strncpy size of dest, not source
Wasn't critical in ths specific case, but definitely a mistake.
This commit is contained in:
todd-herbert
2025-06-25 23:04:18 +12:00
committed by GitHub
parent 91bcf072a0
commit ecfaf3a095
17 changed files with 498 additions and 54 deletions

View File

@@ -19,6 +19,8 @@ namespace NicheGraphics::InkHUD
enum MenuAction {
NO_ACTION,
SEND_PING,
STORE_CANNEDMESSAGE_SELECTION,
SEND_CANNEDMESSAGE,
SHUTDOWN,
NEXT_TILE,
TOGGLE_BACKLIGHT,

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@@ -5,6 +5,7 @@
#include "RTC.h"
#include "MeshService.h"
#include "Router.h"
#include "airtime.h"
#include "main.h"
#include "power.h"
@@ -31,6 +32,12 @@ InkHUD::MenuApplet::MenuApplet() : concurrency::OSThread("MenuApplet")
if (settings->optionalMenuItems.backlight) {
backlight = Drivers::LatchingBacklight::getInstance();
}
// Initialize the Canned Message store
// This is a shared nicheGraphics component
// - handles loading & parsing the canned messages
// - handles setting / getting of canned messages via apps (Client API Admin Messages)
cm.store = CannedMessageStore::getInstance();
}
void InkHUD::MenuApplet::onForeground()
@@ -65,6 +72,10 @@ void InkHUD::MenuApplet::onForeground()
void InkHUD::MenuApplet::onBackground()
{
// Discard any data we generated while selecting a canned message
// Frees heap mem
freeCannedMessageResources();
// If device has a backlight which isn't controlled by aux button:
// Item in options submenu allows keeping backlight on after menu is closed
// If this item is deselected we will turn backlight off again, now that menu is closing
@@ -153,6 +164,16 @@ void InkHUD::MenuApplet::execute(MenuItem item)
inkhud->forceUpdate(Drivers::EInk::UpdateTypes::FULL);
break;
case STORE_CANNEDMESSAGE_SELECTION:
cm.selectedMessageItem = &cm.messageItems.at(cursor - 1); // Minus one: offset for the initial "Send Ping" entry
break;
case SEND_CANNEDMESSAGE:
cm.selectedRecipientItem = &cm.recipientItems.at(cursor);
sendText(cm.selectedRecipientItem->dest, cm.selectedRecipientItem->channelIndex, cm.selectedMessageItem->rawText.c_str());
inkhud->forceUpdate(Drivers::EInk::UpdateTypes::FULL); // Next refresh should be FULL. Lots of button pressing to get here
break;
case ROTATE:
inkhud->rotate();
break;
@@ -260,9 +281,11 @@ void InkHUD::MenuApplet::showPage(MenuPage page)
break;
case SEND:
items.push_back(MenuItem("Ping", MenuAction::SEND_PING, MenuPage::EXIT));
// Todo: canned messages
items.push_back(MenuItem("Exit", MenuPage::EXIT));
populateSendPage();
break;
case CANNEDMESSAGE_RECIPIENT:
populateRecipientPage();
break;
case OPTIONS:
@@ -497,6 +520,8 @@ void InkHUD::MenuApplet::populateAutoshowPage()
}
}
// Create MenuItem entries to select our definition of "Recent"
// Controls how long data will remain in any "Recents" flavored applets
void InkHUD::MenuApplet::populateRecentsPage()
{
// How many values are shown for use to choose from
@@ -510,6 +535,112 @@ void InkHUD::MenuApplet::populateRecentsPage()
}
}
// MenuItem entries for the "send" page
// Dynamically creates menu items based on available canned messages
void InkHUD::MenuApplet::populateSendPage()
{
// Position / NodeInfo packet
items.push_back(MenuItem("Ping", MenuAction::SEND_PING, MenuPage::EXIT));
// One menu item for each canned message
uint8_t count = cm.store->size();
for (uint8_t i = 0; i < count; i++) {
// Gather the information for this item
CannedMessages::MessageItem messageItem;
messageItem.rawText = cm.store->at(i);
messageItem.label = parse(messageItem.rawText);
// Store the item (until the menu closes)
cm.messageItems.push_back(messageItem);
// Create a menu item
const char *itemText = cm.messageItems.back().label.c_str();
items.push_back(MenuItem(itemText, MenuAction::STORE_CANNEDMESSAGE_SELECTION, MenuPage::CANNEDMESSAGE_RECIPIENT));
}
items.push_back(MenuItem("Exit", MenuPage::EXIT));
}
// Dynamically create MenuItem entries for possible canned message destinations
// All available channels are shown
// Favorite nodes are shown, provided we don't have an *excessive* amount
void InkHUD::MenuApplet::populateRecipientPage()
{
// Create recipient data (and menu items) for any channels
// --------------------------------------------------------
for (uint8_t i = 0; i < MAX_NUM_CHANNELS; i++) {
// Get the channel, and check if it's enabled
meshtastic_Channel &channel = channels.getByIndex(i);
if (!channel.has_settings || channel.role == meshtastic_Channel_Role_DISABLED)
continue;
CannedMessages::RecipientItem r;
// Set index
r.channelIndex = channel.index;
// Set a label for the menu item
r.label = "Ch " + to_string(i) + ": ";
if (channel.role == meshtastic_Channel_Role_PRIMARY)
r.label += "Primary";
else
r.label += parse(channel.settings.name);
// Add to the list of recipients
cm.recipientItems.push_back(r);
// Add a menu item for this recipient
const char *itemText = cm.recipientItems.back().label.c_str();
items.push_back(MenuItem(itemText, SEND_CANNEDMESSAGE, MenuPage::EXIT));
}
// Create recipient data (and menu items) for favorite nodes
// ---------------------------------------------------------
uint32_t nodeCount = nodeDB->getNumMeshNodes();
uint32_t favoriteCount = 0;
// Count favorites
for (uint32_t i = 0; i < nodeCount; i++) {
if (nodeDB->getMeshNodeByIndex(i)->is_favorite)
favoriteCount++;
}
// Only add favorites if the number is reasonable
// Don't want some monstrous list that takes 100 clicks to reach exit
if (favoriteCount < 20) {
for (uint32_t i = 0; i < nodeCount; i++) {
meshtastic_NodeInfoLite *node = nodeDB->getMeshNodeByIndex(i);
// Skip node if not a favorite
if (!node->is_favorite)
continue;
CannedMessages::RecipientItem r;
r.dest = node->num;
r.channelIndex = nodeDB->getMeshNodeChannel(node->num); // Channel index only relevant if encrypted DM not possible(?)
// Set a label for the menu item
r.label = "DM: ";
if (node->has_user)
r.label += parse(node->user.long_name);
else
r.label += hexifyNodeNum(node->num); // Unsure if it's possible to favorite a node without NodeInfo?
// Add to the list of recipients
cm.recipientItems.push_back(r);
// Add a menu item for this recipient
const char *itemText = cm.recipientItems.back().label.c_str();
items.push_back(MenuItem(itemText, SEND_CANNEDMESSAGE, MenuPage::EXIT));
}
}
items.push_back(MenuItem("Exit", MenuPage::EXIT));
}
// Renders the panel shown at the top of the root menu.
// Displays the clock, and several other pieces of instantaneous system info,
// which we'd prefer not to have displayed in a normal applet, as they update too frequently.
@@ -619,4 +750,37 @@ uint16_t InkHUD::MenuApplet::getSystemInfoPanelHeight()
return height;
}
// Send a text message to the mesh
// Used to send our canned messages
void InkHUD::MenuApplet::sendText(NodeNum dest, ChannelIndex channel, const char *message)
{
meshtastic_MeshPacket *p = router->allocForSending();
p->decoded.portnum = meshtastic_PortNum_TEXT_MESSAGE_APP;
p->to = dest;
p->channel = channel;
p->want_ack = true;
p->decoded.payload.size = strlen(message);
memcpy(p->decoded.payload.bytes, message, p->decoded.payload.size);
// Tack on a bell character if requested
if (moduleConfig.canned_message.send_bell && p->decoded.payload.size < meshtastic_Constants_DATA_PAYLOAD_LEN) {
p->decoded.payload.bytes[p->decoded.payload.size] = 7; // Bell character
p->decoded.payload.bytes[p->decoded.payload.size + 1] = '\0'; // Append Null Terminator
p->decoded.payload.size++;
}
LOG_INFO("Send message id=%d, dest=%x, msg=%.*s", p->id, p->to, p->decoded.payload.size, p->decoded.payload.bytes);
service->sendToMesh(p, RX_SRC_LOCAL, true); // Send to mesh, cc to phone
}
// Free up any heap mmemory we'd used while selecting / sending canned messages
void InkHUD::MenuApplet::freeCannedMessageResources()
{
cm.selectedMessageItem = nullptr;
cm.selectedRecipientItem = nullptr;
cm.messageItems.clear();
cm.recipientItems.clear();
}
#endif

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@@ -6,10 +6,12 @@
#include "graphics/niche/InkHUD/InkHUD.h"
#include "graphics/niche/InkHUD/Persistence.h"
#include "graphics/niche/InkHUD/SystemApplet.h"
#include "graphics/niche/Utils/CannedMessageStore.h"
#include "./MenuItem.h"
#include "./MenuPage.h"
#include "Channels.h"
#include "concurrency/OSThread.h"
namespace NicheGraphics::InkHUD
@@ -36,12 +38,18 @@ class MenuApplet : public SystemApplet, public concurrency::OSThread
void execute(MenuItem item); // Perform the MenuAction associated with a MenuItem, if any
void showPage(MenuPage page); // Load and display a MenuPage
void populateSendPage(); // Dynamically create MenuItems including canned messages
void populateRecipientPage(); // Dynamically create a page of possible destinations for a canned message
void populateAppletPage(); // Dynamically create MenuItems for toggling loaded applets
void populateAutoshowPage(); // Dynamically create MenuItems for selecting which applets can autoshow
void populateRecentsPage(); // Create menu items: a choice of values for settings.recentlyActiveSeconds
uint16_t getSystemInfoPanelHeight();
void drawSystemInfoPanel(int16_t left, int16_t top, uint16_t width,
uint16_t *height = nullptr); // Info panel at top of root menu
uint16_t *height = nullptr); // Info panel at top of root menu
void sendText(NodeNum dest, ChannelIndex channel, const char *message); // Send a text message to mesh
void freeCannedMessageResources(); // Clear MenuApplet's canned message processing data
MenuPage currentPage = MenuPage::ROOT;
uint8_t cursor = 0; // Which menu item is currently highlighted
@@ -51,6 +59,37 @@ class MenuApplet : public SystemApplet, public concurrency::OSThread
std::vector<MenuItem> items; // MenuItems for the current page. Filled by ShowPage
// Data for selecting and sending canned messages via the menu
// Placed into a sub-class for organization only
class CannedMessages
{
public:
// Share NicheGraphics component
// Handles loading, getting, setting
CannedMessageStore *store;
// One canned message
// Links the menu item to the true message text
struct MessageItem {
std::string label; // Shown in menu. Prefixed, and UTF-8 chars parsed
std::string rawText; // The message which will be sent, if this item is selected
} *selectedMessageItem;
// One possible destination for a canned message
// Links the menu item to the intended recipient
// May represent either broadcast or DM
struct RecipientItem {
std::string label; // Shown in menu
NodeNum dest = NODENUM_BROADCAST;
uint8_t channelIndex = 0;
} *selectedRecipientItem;
// These lists are generated when the menu page is populated
// Cleared onBackground (when MenuApplet closes)
std::vector<MessageItem> messageItems;
std::vector<RecipientItem> recipientItems;
} cm;
Applet *borrowedTileOwner = nullptr; // Which applet we have temporarily replaced while displaying menu
};

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@@ -18,6 +18,7 @@ namespace NicheGraphics::InkHUD
enum MenuPage : uint8_t {
ROOT, // Initial menu page
SEND,
CANNEDMESSAGE_RECIPIENT, // Select destination for a canned message
OPTIONS,
APPLETS,
AUTOSHOW,

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@@ -13,7 +13,8 @@ using namespace NicheGraphics;
constexpr uint8_t MAX_MESSAGES_SAVED = 10;
constexpr uint32_t MAX_MESSAGE_SIZE = 250;
InkHUD::ThreadedMessageApplet::ThreadedMessageApplet(uint8_t channelIndex) : channelIndex(channelIndex)
InkHUD::ThreadedMessageApplet::ThreadedMessageApplet(uint8_t channelIndex)
: SinglePortModule("ThreadedMessageApplet", meshtastic_PortNum_TEXT_MESSAGE_APP), channelIndex(channelIndex)
{
// Create the message store
// Will shortly attempt to load messages from RAM, if applet is active
@@ -69,9 +70,8 @@ void InkHUD::ThreadedMessageApplet::onRender()
// Grab data for message
MessageStore::Message &m = store->messages.at(i);
bool outgoing = (m.sender == 0);
meshtastic_NodeInfoLite *sender = nodeDB->getMeshNode(m.sender);
std::string bodyText = parse(m.text); // Parse any non-ascii chars in the message
bool outgoing = (m.sender == 0) || (m.sender == myNodeInfo.my_node_num); // Own NodeNum if canned message
std::string bodyText = parse(m.text); // Parse any non-ascii chars in the message
// Cache bottom Y of message text
// - Used when drawing vertical line alongside
@@ -171,54 +171,54 @@ void InkHUD::ThreadedMessageApplet::onRender()
void InkHUD::ThreadedMessageApplet::onActivate()
{
loadMessagesFromFlash();
textMessageObserver.observe(textMessageModule); // Begin handling any new text messages with onReceiveTextMessage
loopbackOk = true; // Allow us to handle messages generated on the node (canned messages)
}
// Code which runs when the applet stop running
// This might be happen at shutdown, or if user disables the applet at run-time
// This might be at shutdown, or if the user disables the applet at run-time, via the menu
void InkHUD::ThreadedMessageApplet::onDeactivate()
{
textMessageObserver.unobserve(textMessageModule); // Stop handling any new text messages with onReceiveTextMessage
loopbackOk = false; // Slightly reduce our impact if the applet is disabled
}
// Handle new text messages
// These might be incoming, from the mesh, or outgoing from phone
// Each instance of the ThreadMessageApplet will only listen on one specific channel
// Method should return 0, to indicate general success to TextMessageModule
int InkHUD::ThreadedMessageApplet::onReceiveTextMessage(const meshtastic_MeshPacket *p)
ProcessMessage InkHUD::ThreadedMessageApplet::handleReceived(const meshtastic_MeshPacket &mp)
{
// Abort if applet fully deactivated
// Already handled by onActivate and onDeactivate, but good practice for all applets
if (!isActive())
return 0;
return ProcessMessage::CONTINUE;
// Abort if wrong channel
if (p->channel != this->channelIndex)
return 0;
if (mp.channel != this->channelIndex)
return ProcessMessage::CONTINUE;
// Abort if message was a DM
if (p->to != NODENUM_BROADCAST)
return 0;
if (mp.to != NODENUM_BROADCAST)
return ProcessMessage::CONTINUE;
// Extract info into our slimmed-down "StoredMessage" type
MessageStore::Message newMessage;
newMessage.timestamp = getValidTime(RTCQuality::RTCQualityDevice, true); // Current RTC time
newMessage.sender = p->from;
newMessage.channelIndex = p->channel;
newMessage.text = std::string(&p->decoded.payload.bytes[0], &p->decoded.payload.bytes[p->decoded.payload.size]);
newMessage.sender = mp.from;
newMessage.channelIndex = mp.channel;
newMessage.text = std::string((const char *)mp.decoded.payload.bytes, mp.decoded.payload.size);
// Store newest message at front
// These records are used when rendering, and also stored in flash at shutdown
store->messages.push_front(newMessage);
// If this was an incoming message, suggest that our applet becomes foreground, if permitted
if (getFrom(p) != nodeDB->getNodeNum())
if (getFrom(&mp) != nodeDB->getNodeNum())
requestAutoshow();
// Redraw the applet, perhaps.
requestUpdate(); // Want to update display, if applet is foreground
return 0;
// Tell Module API to continue informing other firmware components about this message
// We're not the only component which is interested in new text messages
return ProcessMessage::CONTINUE;
}
// Don't show notifications for text messages broadcast to our channel, when the applet is displayed

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@@ -30,7 +30,7 @@ namespace NicheGraphics::InkHUD
class Applet;
class ThreadedMessageApplet : public Applet
class ThreadedMessageApplet : public Applet, public SinglePortModule
{
public:
explicit ThreadedMessageApplet(uint8_t channelIndex);
@@ -41,16 +41,11 @@ class ThreadedMessageApplet : public Applet
void onActivate() override;
void onDeactivate() override;
void onShutdown() override;
int onReceiveTextMessage(const meshtastic_MeshPacket *p);
ProcessMessage handleReceived(const meshtastic_MeshPacket &mp) override;
bool approveNotification(Notification &n) override; // Which notifications to suppress
protected:
// Used to register our text message callback
CallbackObserver<ThreadedMessageApplet, const meshtastic_MeshPacket *> textMessageObserver =
CallbackObserver<ThreadedMessageApplet, const meshtastic_MeshPacket *>(this,
&ThreadedMessageApplet::onReceiveTextMessage);
void saveMessagesToFlash();
void loadMessagesFromFlash();