Decoupled message packets from screen.cpp and cleaned up

This commit is contained in:
HarukiToreda
2025-09-26 00:28:25 -04:00
parent dd7a5cf31f
commit ebbb8a6f9f
8 changed files with 169 additions and 230 deletions

View File

@@ -1,5 +1,5 @@
#pragma once
#include "mesh/generated/meshtastic/mesh.pb.h" // for meshtastic_MeshPacket
#include "mesh/generated/meshtastic/mesh.pb.h"
#include <cstdint>
#include <deque>
#include <string>
@@ -42,32 +42,31 @@ class MessageStore
public:
explicit MessageStore(const std::string &label);
// === Live RAM methods (always current, used by UI and runtime) ===
// Live RAM methods (always current, used by UI and runtime)
void addLiveMessage(const StoredMessage &msg);
const std::deque<StoredMessage> &getLiveMessages() const { return liveMessages; }
// === Persistence methods (used only on boot/shutdown) ===
void addMessage(const StoredMessage &msg); // Add to persistence queue
void addFromPacket(const meshtastic_MeshPacket &mp); // Incoming → RAM only
void addFromString(uint32_t sender, uint8_t channelIndex,
const std::string &text); // Outgoing/manual → RAM only
void saveToFlash(); // Persist RAM → flash
void loadFromFlash(); // Restore flash → RAM
// Persistence methods (used only on boot/shutdown)
void addMessage(const StoredMessage &msg);
const StoredMessage &addFromPacket(const meshtastic_MeshPacket &mp); // Incoming/outgoing → RAM only
void addFromString(uint32_t sender, uint8_t channelIndex, const std::string &text);
void saveToFlash();
void loadFromFlash();
// === Clear all messages (RAM + persisted queue) ===
// Clear all messages (RAM + persisted queue)
void clearAllMessages();
// === Dismiss helpers ===
void dismissOldestMessage(); // Drop front() from history
void dismissNewestMessage(); // Drop back() from history (useful for current screen)
// Dismiss helpers
void dismissOldestMessage();
void dismissNewestMessage();
// === Unified accessor (for UI code, defaults to RAM buffer) ===
// Unified accessor (for UI code, defaults to RAM buffer)
const std::deque<StoredMessage> &getMessages() const { return liveMessages; }
// Optional: direct access to persisted copy (mainly for debugging/inspection)
const std::deque<StoredMessage> &getPersistedMessages() const { return messages; }
// === Helper filters for future use ===
// Helper filters for future use
std::deque<StoredMessage> getChannelMessages(uint8_t channel) const;
std::deque<StoredMessage> getDirectMessages() const;
std::deque<StoredMessage> getConversationWith(uint32_t peer) const;
@@ -76,14 +75,10 @@ class MessageStore
void upgradeBootRelativeTimestamps();
private:
// RAM buffer (always current, main source for UI)
std::deque<StoredMessage> liveMessages;
// Persisted storage (only updated on shutdown, loaded at boot)
std::deque<StoredMessage> messages;
std::deque<StoredMessage> messages; // persisted copy
std::string filename;
};
// === Global instance (defined in MessageStore.cpp) ===
extern MessageStore messageStore;
// Global instance (defined in MessageStore.cpp)
extern MessageStore messageStore;