Rename Plugin to Module in ui related areas.

This commit is contained in:
Jm Casler
2022-02-27 02:26:22 -08:00
parent 2a02b4594f
commit ebba628736
3 changed files with 5 additions and 5 deletions

View File

@@ -176,7 +176,7 @@ static void drawSleepScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int
}
#endif
static void drawPluginFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
static void drawModuleFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
{
uint8_t module_frame;
// there's a little but in the UI transition code
@@ -976,7 +976,7 @@ void Screen::setFrames()
DEBUG_MSG("showing standard frames\n");
showingNormalScreen = true;
moduleFrames = MeshPlugin::GetMeshPluginsWithUIFrames();
moduleFrames = MeshPlugin::GetMeshModulesWithUIFrames();
DEBUG_MSG("Showing %d module frames\n", moduleFrames.size());
int totalFrameCount = MAX_NUM_NODES + NUM_EXTRA_FRAMES + moduleFrames.size();
DEBUG_MSG("Total frame count: %d\n", totalFrameCount);
@@ -995,7 +995,7 @@ void Screen::setFrames()
// is the same offset into the moduleFrames vector
// so that we can invoke the module's callback
for (auto i = moduleFrames.begin(); i != moduleFrames.end(); ++i) {
normalFrames[numframes++] = drawPluginFrame;
normalFrames[numframes++] = drawModuleFrame;
}
DEBUG_MSG("Added modules. numframes: %d\n", numframes);