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OnScreenKeyboard Improvement with Joystick and UpDown Encoder (#8379)
* Add mesh/Default.h include. * Reflacter OnScreenKeyBoard Module, do not interrupt keyboard when new message comes. * feat: Add long press scrolling for Joystick and upDown Encoder on baseUI frames and menus. * refactor: Clean up code formatting and improve readability in Screen and OnScreenKeyboardModule * Fix navigation on UpDownEncoder, default was RotaryEncoder while bringing the T_LORA_PAGER * Update src/graphics/draw/MenuHandler.cpp Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update src/modules/OnScreenKeyboardModule.h Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update src/graphics/draw/NotificationRenderer.cpp Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Optimize the detection logic for repeated events of the arrow keys. * Fixed parameter names in the OnScreenKeyboardModule::start * Trunk fix * Reflator OnScreenKeyboard Input checking, make it simple * Simplify long press logic in OnScreenKeyboardModule. --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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src/modules/OnScreenKeyboardModule.h
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55
src/modules/OnScreenKeyboardModule.h
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#pragma once
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#include "configuration.h"
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#if HAS_SCREEN
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#include "graphics/Screen.h" // InputEvent
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#include "graphics/VirtualKeyboard.h"
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#include <OLEDDisplay.h>
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#include <functional>
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#include <string>
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namespace graphics
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{
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class OnScreenKeyboardModule
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{
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public:
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static OnScreenKeyboardModule &instance();
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void start(const char *header, const char *initialText, uint32_t durationMs,
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std::function<void(const std::string &)> callback);
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void stop(bool callEmptyCallback);
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void handleInput(const InputEvent &event);
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static bool processVirtualKeyboardInput(const InputEvent &event, VirtualKeyboard *keyboard);
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bool draw(OLEDDisplay *display);
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void showPopup(const char *title, const char *content, uint32_t durationMs);
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void clearPopup();
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// Draw only the popup overlay (used when legacy virtualKeyboard draws the keyboard)
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void drawPopupOverlay(OLEDDisplay *display);
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private:
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OnScreenKeyboardModule() = default;
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~OnScreenKeyboardModule();
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OnScreenKeyboardModule(const OnScreenKeyboardModule &) = delete;
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OnScreenKeyboardModule &operator=(const OnScreenKeyboardModule &) = delete;
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void onSubmit(const std::string &text);
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void onCancel();
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void drawPopup(OLEDDisplay *display);
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VirtualKeyboard *keyboard = nullptr;
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std::function<void(const std::string &)> callback;
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char popupTitle[64] = {0};
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char popupMessage[256] = {0};
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uint32_t popupUntil = 0;
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bool popupVisible = false;
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};
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} // namespace graphics
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#endif // HAS_SCREEN
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