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https://github.com/meshtastic/firmware.git
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OnScreenKeyboard Improvement with Joystick and UpDown Encoder (#8379)
* Add mesh/Default.h include. * Reflacter OnScreenKeyBoard Module, do not interrupt keyboard when new message comes. * feat: Add long press scrolling for Joystick and upDown Encoder on baseUI frames and menus. * refactor: Clean up code formatting and improve readability in Screen and OnScreenKeyboardModule * Fix navigation on UpDownEncoder, default was RotaryEncoder while bringing the T_LORA_PAGER * Update src/graphics/draw/MenuHandler.cpp Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update src/modules/OnScreenKeyboardModule.h Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update src/graphics/draw/NotificationRenderer.cpp Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Optimize the detection logic for repeated events of the arrow keys. * Fixed parameter names in the OnScreenKeyboardModule::start * Trunk fix * Reflator OnScreenKeyboard Input checking, make it simple * Simplify long press logic in OnScreenKeyboardModule. --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -88,6 +88,50 @@ int32_t TrackballInterruptBase::runOnce()
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}
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}
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if (directionDetected && directionStartTime > 0) {
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uint32_t directionDuration = millis() - directionStartTime;
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uint8_t directionPressedNow = 0;
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directionInterval++;
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if (!digitalRead(_pinUp)) {
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directionPressedNow = TB_ACTION_UP;
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} else if (!digitalRead(_pinDown)) {
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directionPressedNow = TB_ACTION_DOWN;
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} else if (!digitalRead(_pinLeft)) {
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directionPressedNow = TB_ACTION_LEFT;
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} else if (!digitalRead(_pinRight)) {
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directionPressedNow = TB_ACTION_RIGHT;
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}
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const uint8_t DIRECTION_REPEAT_THRESHOLD = 3;
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if (directionPressedNow == TB_ACTION_NONE) {
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// Reset state
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directionDetected = false;
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directionStartTime = 0;
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directionInterval = 0;
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this->action = TB_ACTION_NONE;
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} else if (directionDuration >= LONG_PRESS_DURATION && directionInterval >= DIRECTION_REPEAT_THRESHOLD) {
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// repeat event when long press these direction.
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switch (directionPressedNow) {
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case TB_ACTION_UP:
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e.inputEvent = this->_eventUp;
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break;
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case TB_ACTION_DOWN:
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e.inputEvent = this->_eventDown;
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break;
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case TB_ACTION_LEFT:
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e.inputEvent = this->_eventLeft;
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break;
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case TB_ACTION_RIGHT:
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e.inputEvent = this->_eventRight;
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break;
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}
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directionInterval = 0;
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}
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}
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#if defined(T_DECK) // T-deck gets a super-simple debounce on trackball
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if (this->action == TB_ACTION_PRESSED && !pressDetected) {
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// Start long press detection
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@@ -113,17 +157,22 @@ int32_t TrackballInterruptBase::runOnce()
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pressDetected = true;
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pressStartTime = millis();
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// Don't send event yet, wait to see if it's a long press
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} else if (this->action == TB_ACTION_UP && !digitalRead(_pinUp)) {
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// LOG_DEBUG("Trackball event UP");
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} else if (this->action == TB_ACTION_UP && !digitalRead(_pinUp) && !directionDetected) {
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directionDetected = true;
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directionStartTime = millis();
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e.inputEvent = this->_eventUp;
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} else if (this->action == TB_ACTION_DOWN && !digitalRead(_pinDown)) {
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// LOG_DEBUG("Trackball event DOWN");
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// send event first,will automatically trigger every 50ms * 3 after 500ms
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} else if (this->action == TB_ACTION_DOWN && !digitalRead(_pinDown) && !directionDetected) {
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directionDetected = true;
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directionStartTime = millis();
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e.inputEvent = this->_eventDown;
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} else if (this->action == TB_ACTION_LEFT && !digitalRead(_pinLeft)) {
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// LOG_DEBUG("Trackball event LEFT");
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} else if (this->action == TB_ACTION_LEFT && !digitalRead(_pinLeft) && !directionDetected) {
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directionDetected = true;
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directionStartTime = millis();
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e.inputEvent = this->_eventLeft;
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} else if (this->action == TB_ACTION_RIGHT && !digitalRead(_pinRight)) {
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// LOG_DEBUG("Trackball event RIGHT");
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} else if (this->action == TB_ACTION_RIGHT && !digitalRead(_pinRight) && !directionDetected) {
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directionDetected = true;
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directionStartTime = millis();
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e.inputEvent = this->_eventRight;
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}
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#endif
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