OnScreenKeyboard Improvement with Joystick and UpDown Encoder (#8379)

* Add mesh/Default.h include.

* Reflacter OnScreenKeyBoard Module, do not interrupt keyboard when new message comes.

* feat: Add long press scrolling for Joystick and upDown Encoder on baseUI frames and menus.

* refactor: Clean up code formatting and improve readability in Screen and OnScreenKeyboardModule

* Fix navigation on UpDownEncoder, default was RotaryEncoder while bringing the T_LORA_PAGER

* Update src/graphics/draw/MenuHandler.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update src/modules/OnScreenKeyboardModule.h

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update src/graphics/draw/NotificationRenderer.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Optimize the detection logic for repeated events of the arrow keys.

* Fixed parameter names in the OnScreenKeyboardModule::start

* Trunk fix

* Reflator OnScreenKeyboard Input checking, make it simple

* Simplify long press logic in OnScreenKeyboardModule.

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
Wilson
2025-12-08 19:40:30 +08:00
committed by GitHub
parent 94aedff6ae
commit eb087849c0
12 changed files with 535 additions and 107 deletions

View File

@@ -88,6 +88,50 @@ int32_t TrackballInterruptBase::runOnce()
}
}
if (directionDetected && directionStartTime > 0) {
uint32_t directionDuration = millis() - directionStartTime;
uint8_t directionPressedNow = 0;
directionInterval++;
if (!digitalRead(_pinUp)) {
directionPressedNow = TB_ACTION_UP;
} else if (!digitalRead(_pinDown)) {
directionPressedNow = TB_ACTION_DOWN;
} else if (!digitalRead(_pinLeft)) {
directionPressedNow = TB_ACTION_LEFT;
} else if (!digitalRead(_pinRight)) {
directionPressedNow = TB_ACTION_RIGHT;
}
const uint8_t DIRECTION_REPEAT_THRESHOLD = 3;
if (directionPressedNow == TB_ACTION_NONE) {
// Reset state
directionDetected = false;
directionStartTime = 0;
directionInterval = 0;
this->action = TB_ACTION_NONE;
} else if (directionDuration >= LONG_PRESS_DURATION && directionInterval >= DIRECTION_REPEAT_THRESHOLD) {
// repeat event when long press these direction.
switch (directionPressedNow) {
case TB_ACTION_UP:
e.inputEvent = this->_eventUp;
break;
case TB_ACTION_DOWN:
e.inputEvent = this->_eventDown;
break;
case TB_ACTION_LEFT:
e.inputEvent = this->_eventLeft;
break;
case TB_ACTION_RIGHT:
e.inputEvent = this->_eventRight;
break;
}
directionInterval = 0;
}
}
#if defined(T_DECK) // T-deck gets a super-simple debounce on trackball
if (this->action == TB_ACTION_PRESSED && !pressDetected) {
// Start long press detection
@@ -113,17 +157,22 @@ int32_t TrackballInterruptBase::runOnce()
pressDetected = true;
pressStartTime = millis();
// Don't send event yet, wait to see if it's a long press
} else if (this->action == TB_ACTION_UP && !digitalRead(_pinUp)) {
// LOG_DEBUG("Trackball event UP");
} else if (this->action == TB_ACTION_UP && !digitalRead(_pinUp) && !directionDetected) {
directionDetected = true;
directionStartTime = millis();
e.inputEvent = this->_eventUp;
} else if (this->action == TB_ACTION_DOWN && !digitalRead(_pinDown)) {
// LOG_DEBUG("Trackball event DOWN");
// send event first,will automatically trigger every 50ms * 3 after 500ms
} else if (this->action == TB_ACTION_DOWN && !digitalRead(_pinDown) && !directionDetected) {
directionDetected = true;
directionStartTime = millis();
e.inputEvent = this->_eventDown;
} else if (this->action == TB_ACTION_LEFT && !digitalRead(_pinLeft)) {
// LOG_DEBUG("Trackball event LEFT");
} else if (this->action == TB_ACTION_LEFT && !digitalRead(_pinLeft) && !directionDetected) {
directionDetected = true;
directionStartTime = millis();
e.inputEvent = this->_eventLeft;
} else if (this->action == TB_ACTION_RIGHT && !digitalRead(_pinRight)) {
// LOG_DEBUG("Trackball event RIGHT");
} else if (this->action == TB_ACTION_RIGHT && !digitalRead(_pinRight) && !directionDetected) {
directionDetected = true;
directionStartTime = millis();
e.inputEvent = this->_eventRight;
}
#endif

View File

@@ -49,10 +49,14 @@ class TrackballInterruptBase : public Observable<const InputEvent *>, public con
// Long press detection for press button
uint32_t pressStartTime = 0;
uint32_t directionStartTime = 0;
uint8_t directionInterval = 0;
bool pressDetected = false;
bool directionDetected = false;
uint32_t lastLongPressEventTime = 0;
uint32_t lastDirectionPressEventTime = 0;
static const uint32_t LONG_PRESS_DURATION = 500; // ms
static const uint32_t LONG_PRESS_REPEAT_INTERVAL = 500; // ms - interval between repeated long press events
static const uint32_t LONG_PRESS_REPEAT_INTERVAL = 300; // ms - interval between repeated long press events
private:
input_broker_event _eventDown = INPUT_BROKER_NONE;

View File

@@ -3,6 +3,14 @@
#include "InputBroker.h"
#include "mesh/NodeDB.h"
#ifndef UPDOWN_LONG_PRESS_DURATION
#define UPDOWN_LONG_PRESS_DURATION 300
#endif
#ifndef UPDOWN_LONG_PRESS_REPEAT_INTERVAL
#define UPDOWN_LONG_PRESS_REPEAT_INTERVAL 300
#endif
class UpDownInterruptBase : public Observable<const InputEvent *>, public concurrency::OSThread
{
public:
@@ -40,8 +48,8 @@ class UpDownInterruptBase : public Observable<const InputEvent *>, public concur
uint32_t lastPressLongEventTime = 0;
uint32_t lastUpLongEventTime = 0;
uint32_t lastDownLongEventTime = 0;
static const uint32_t LONG_PRESS_DURATION = 300;
static const uint32_t LONG_PRESS_REPEAT_INTERVAL = 300;
static const uint32_t LONG_PRESS_DURATION = UPDOWN_LONG_PRESS_DURATION;
static const uint32_t LONG_PRESS_REPEAT_INTERVAL = UPDOWN_LONG_PRESS_REPEAT_INTERVAL;
private:
uint8_t _pinDown = 0;