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Show specific frame when updating screen (#4264)
* Updated setFrames in Screen.cpp Added code to attempt to revert back to the same frame that user was on prior to setFrame reload. * Space added Screen.cpp * Update Screen.cpp Make screen to revert to Frame 0 if the originally displayed frame is no longer there. * Update Screen.cpp Inserted boolean holdPosition into setFrames to indicate the requirement to stay on the same frame ( if =true) or else it will switch to new frame . Only Screen::handleStatusUpdate calls with setFrame(true). ( For Node Updates) All other types of updates call as before setFrame(), so it will change focus as needed. * Hold position, even if number of frames increases * Hold position, if handling an outgoing text message * Update Screen.cpp * Reverted chnages related to devicestate.has_rx_text_message * Reset to master * CannedMessages only handles routing packets when waiting for ACK Previously, this was calling Screen::setFrames at unexpected times * Gather position info about screen frames while regenerating * Make admin module observable Notify only when relevant. Currently: only to handle remove_nodenum. * Optionally specify which frame to focus when setFrames runs * UIFrameEvent uses enum instead of multiple booleans * Allow modules to request their own frame to be focussed This is done internally by calling MeshModule::requestFocus() Easier this way, insteady of passing the info in the UIFrameEvent: * Modules don't always know whether they should be focussed until after the UIFrameEvent has been raised, in dramFrame * Don't have to pass reference to module instance as parameter though several methods * E-Ink screensaver uses FOCUS_PRESERVE Previously, it had its own basic implementation of this. * Spelling: regional variant * trunk * Fix HAS_SCREEN guarding * More HAS_SCREEN guarding --------- Co-authored-by: BIST <77391720+slash-bit@users.noreply.github.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: slash-bit <v-b2@live.com>
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@@ -173,9 +173,11 @@ class Screen : public concurrency::OSThread
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CallbackObserver<Screen, const meshtastic_MeshPacket *> textMessageObserver =
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CallbackObserver<Screen, const meshtastic_MeshPacket *>(this, &Screen::handleTextMessage);
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CallbackObserver<Screen, const UIFrameEvent *> uiFrameEventObserver =
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CallbackObserver<Screen, const UIFrameEvent *>(this, &Screen::handleUIFrameEvent);
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CallbackObserver<Screen, const UIFrameEvent *>(this, &Screen::handleUIFrameEvent); // Sent by Mesh Modules
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CallbackObserver<Screen, const InputEvent *> inputObserver =
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CallbackObserver<Screen, const InputEvent *>(this, &Screen::handleInputEvent);
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CallbackObserver<Screen, const meshtastic_AdminMessage *> adminMessageObserver =
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CallbackObserver<Screen, const meshtastic_AdminMessage *>(this, &Screen::handleAdminMessage);
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public:
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explicit Screen(ScanI2C::DeviceAddress, meshtastic_Config_DisplayConfig_OledType, OLEDDISPLAY_GEOMETRY);
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@@ -394,6 +396,7 @@ class Screen : public concurrency::OSThread
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int handleTextMessage(const meshtastic_MeshPacket *arg);
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int handleUIFrameEvent(const UIFrameEvent *arg);
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int handleInputEvent(const InputEvent *arg);
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int handleAdminMessage(const meshtastic_AdminMessage *arg);
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/// Used to force (super slow) eink displays to draw critical frames
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void forceDisplay(bool forceUiUpdate = false);
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@@ -450,8 +453,34 @@ class Screen : public concurrency::OSThread
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void handleShowPrevFrame();
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void handlePrint(const char *text);
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void handleStartFirmwareUpdateScreen();
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/// Rebuilds our list of frames (screens) to default ones.
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void setFrames();
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// Info collected by setFrames method.
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// Index location of specific frames. Used to apply the FrameFocus parameter of setFrames
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struct FramesetInfo {
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struct FramePositions {
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uint8_t fault = 0;
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uint8_t textMessage = 0;
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uint8_t focusedModule = 0;
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uint8_t log = 0;
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uint8_t settings = 0;
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uint8_t wifi = 0;
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} positions;
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uint8_t frameCount = 0;
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} framesetInfo;
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// Which frame we want to be displayed, after we regen the frameset by calling setFrames
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enum FrameFocus : uint8_t {
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FOCUS_DEFAULT, // No specific frame
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FOCUS_PRESERVE, // Return to the previous frame
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FOCUS_FAULT,
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FOCUS_TEXTMESSAGE,
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FOCUS_MODULE, // Note: target module should call requestFocus(), otherwise no info about which module to focus
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};
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// Regenerate the normal set of frames, focusing a specific frame if requested
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// Call when a frame should be added / removed, or custom frames should be cleared
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void setFrames(FrameFocus focus = FOCUS_DEFAULT);
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/// Try to start drawing ASAP
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void setFastFramerate();
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