InkHUD refactoring (#6216)

* chore: todo.txt
* chore: comments
* fix: no fast refresh on VME290
Reverts a line of code which was accidentally committed
* refactor: god class
Divide the behavior from the old WindowManager class into several subclasses which each have a clear role.
* refactor: cppcheck medium warnings
Enough to pass github CI for now
* refactor: updateType selection
* refactor: don't use a setter for the shared AppletFonts
* fix: update prioritization
forceUpdate calls weren't being prioritized
* refactor: remove unhelpful logging
getTimeString is used for parsing our own time, but also the timestamps of messages. The "one time only" log printing will likely fire in unhelpful situations.
* fix: " "
* refactor: get rid of types.h file for enums
* Keep that sneaky todo file out of commits
This commit is contained in:
todd-herbert
2025-03-06 23:25:41 +13:00
committed by GitHub
parent b2ef92a328
commit e6a98b1d6b
70 changed files with 2381 additions and 1955 deletions

View File

@@ -6,8 +6,6 @@ using namespace NicheGraphics;
void InkHUD::MapApplet::onRender()
{
setFont(fontSmall);
// Abort if no markers to render
if (!enoughMarkers()) {
printAt(X(0.5), Y(0.5) - (getFont().lineHeight() / 2), "Node positions", CENTER, MIDDLE);
@@ -27,6 +25,7 @@ void InkHUD::MapApplet::onRender()
// Set the region shown on the map
// - default: fit all nodes, plus padding
// - maybe overriden by derived applet
// - getMapSize *sets* passed parameters (C-style)
getMapSize(&widthMeters, &heightMeters);
// Set the metersToPx conversion value
@@ -71,7 +70,7 @@ void InkHUD::MapApplet::getMapCenter(float *lat, float *lng)
// - uses tan to find angles for lat / long degrees
// - longitude: triangle formed by x and y (on plane of the equator)
// - latitude: triangle formed by z (north south),
// and the line along plane of equator which stetches from earth's axis to where point xyz intersects planet's surface
// and the line along plane of equator which stretches from earth's axis to where point xyz intersects planet's surface
// Working totals, averaged after nodeDB processed
uint32_t positionCount = 0;
@@ -134,7 +133,7 @@ void InkHUD::MapApplet::getMapCenter(float *lat, float *lng)
*lng = atan2(yAvg, xAvg) * RAD_TO_DEG;
// Latitude from cartesian cooods
// Latitude from cartesian coords
// (Angle from 3D coords describing a point on the globe's surface)
// As latitude increases, distance from the Earth's north-south axis out to our surface point decreases.
// Means we need to first find the hypotenuse which becomes base of our triangle in the second step
@@ -191,8 +190,8 @@ void InkHUD::MapApplet::getMapCenter(float *lat, float *lng)
// Longitude is trickier
float lng = node->position.longitude_i * 1e-7;
float degEastward = fmod(((lng - lngCenter) + 360), 360); // Degrees travelled east from lngCenter to reach node
float degWestward = abs(fmod(((lng - lngCenter) - 360), 360)); // Degrees travelled west from lngCenter to reach node
float degEastward = fmod(((lng - lngCenter) + 360), 360); // Degrees traveled east from lngCenter to reach node
float degWestward = abs(fmod(((lng - lngCenter) - 360), 360)); // Degrees traveled west from lngCenter to reach node
if (degEastward < degWestward)
easternmost = max(easternmost, lngCenter + degEastward);
else
@@ -258,7 +257,7 @@ void InkHUD::MapApplet::drawLabeledMarker(meshtastic_NodeInfoLite *node)
// Find x and y position based on node's position in nodeDB
assert(nodeDB->hasValidPosition(node));
Marker m = calculateMarker(node->position.latitude_i * 1e-7, // Lat, converted from Meshtastic's internal int32 style
node->position.longitude_i * 1e-7, // Long, convered from Meshtastic's internal int32 style
node->position.longitude_i * 1e-7, // Long, converted from Meshtastic's internal int32 style
node->has_hops_away, // Is the hopsAway number valid
node->hops_away // Hops away
);
@@ -288,7 +287,7 @@ void InkHUD::MapApplet::drawLabeledMarker(meshtastic_NodeInfoLite *node)
bool unknownHops = !node->has_hops_away && !isOurNode;
// We will draw a left or right hand variant, to place text towards screen center
// Hopfully avoid text spilling off screen
// Hopefully avoid text spilling off screen
// Most values are the same, regardless of left-right handedness
// Pick emblem style
@@ -388,7 +387,7 @@ void InkHUD::MapApplet::calculateAllMarkers()
// Calculate marker and store it
markers.push_back(
calculateMarker(node->position.latitude_i * 1e-7, // Lat, converted from Meshtastic's internal int32 style
node->position.longitude_i * 1e-7, // Long, convered from Meshtastic's internal int32 style
node->position.longitude_i * 1e-7, // Long, converted from Meshtastic's internal int32 style
node->has_hops_away, // Is the hopsAway number valid
node->hops_away // Hops away
));