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InkHUD refactoring (#6216)
* chore: todo.txt * chore: comments * fix: no fast refresh on VME290 Reverts a line of code which was accidentally committed * refactor: god class Divide the behavior from the old WindowManager class into several subclasses which each have a clear role. * refactor: cppcheck medium warnings Enough to pass github CI for now * refactor: updateType selection * refactor: don't use a setter for the shared AppletFonts * fix: update prioritization forceUpdate calls weren't being prioritized * refactor: remove unhelpful logging getTimeString is used for parsing our own time, but also the timestamps of messages. The "one time only" log printing will likely fire in unhelpful situations. * fix: " " * refactor: get rid of types.h file for enums * Keep that sneaky todo file out of commits
This commit is contained in:
@@ -2,6 +2,8 @@
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#include "./Applet.h"
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#include "main.h"
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#include "RTC.h"
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using namespace NicheGraphics;
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@@ -16,10 +18,15 @@ InkHUD::Applet::Applet() : GFX(0, 0)
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// The width and height will change dynamically, depending on Applet tiling
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// If you're getting a "divide by zero error", consider it an assert:
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// WindowManager should be the only one controlling the rendering
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inkhud = InkHUD::getInstance();
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settings = &inkhud->persistence->settings;
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latestMessage = &inkhud->persistence->latestMessage;
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}
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// The raw pixel output generated by AdafruitGFX drawing
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// Hand off to the applet's tile, which will in-turn pass to the window manager
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// Draw a single pixel
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// The raw pixel output generated by AdafruitGFX drawing all passes through here
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// Hand off to the applet's tile, which will in-turn pass to the renderer
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void InkHUD::Applet::drawPixel(int16_t x, int16_t y, uint16_t color)
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{
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// Only render pixels if they fall within user's cropped region
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@@ -27,9 +34,10 @@ void InkHUD::Applet::drawPixel(int16_t x, int16_t y, uint16_t color)
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assignedTile->handleAppletPixel(x, y, (Color)color);
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}
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// Sets which tile the applet renders for
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// Link our applet to a tile
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// This can only be called by Tile::assignApplet
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// The tile determines the applets dimensions
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// Pixel output is passed to tile during render()
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// This should only be called by Tile::assignApplet
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void InkHUD::Applet::setTile(Tile *t)
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{
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// If we're setting (not clearing), make sure the link is "reciprocal"
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@@ -39,25 +47,32 @@ void InkHUD::Applet::setTile(Tile *t)
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assignedTile = t;
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}
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// Which tile will the applet render() to?
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// The tile to which our applet is assigned
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InkHUD::Tile *InkHUD::Applet::getTile()
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{
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return assignedTile;
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}
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// Draw the applet
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void InkHUD::Applet::render()
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{
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assert(assignedTile); // Ensure that we have a tile
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assert(assignedTile->getAssignedApplet() == this); // Ensure that we have a reciprocal link with the tile
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wantRender = false; // Clear the flag set by requestUpdate
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wantAutoshow = false; // If we're rendering now, it means our request was considered. It may or may not have been granted.
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wantUpdateType = Drivers::EInk::UpdateTypes::UNSPECIFIED; // Our requested type has been considered by now. Tidy up.
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// WindowManager::update has now consumed the info about our update request
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// Clear everything for future requests
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wantRender = false; // Flag set by requestUpdate
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wantAutoshow = false; // Flag set by requestAutoShow. May or may not have been honored.
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wantUpdateType = Drivers::EInk::UpdateTypes::UNSPECIFIED; // Update type we wanted. May on may not have been granted.
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updateDimensions();
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resetDrawingSpace();
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onRender(); // Derived applet's drawing takes place here
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// Handle "Tile Highlighting"
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// Some devices may use an auxiliary button to switch between tiles
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// When this happens, we temporarily highlight the newly focused tile with a border
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// If our tile is (or was) highlighted, to indicate a change in focus
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if (Tile::highlightTarget == assignedTile) {
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// Draw the highlight
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@@ -77,7 +92,8 @@ void InkHUD::Applet::render()
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}
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// Does the applet want to render now?
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// Checks whether the applet called requestUpdate() recently, in response to an event
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// Checks whether the applet called requestUpdate recently, in response to an event
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// Used by WindowManager::update
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bool InkHUD::Applet::wantsToRender()
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{
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return wantRender;
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@@ -85,18 +101,21 @@ bool InkHUD::Applet::wantsToRender()
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// Does the applet want to be moved to foreground before next render, to show new data?
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// User specifies whether an applet has permission for this, using the on-screen menu
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// Used by WindowManager::update
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bool InkHUD::Applet::wantsToAutoshow()
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{
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return wantAutoshow;
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}
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// Which technique would this applet prefer that the display use to change the image?
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// Used by WindowManager::update
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Drivers::EInk::UpdateTypes InkHUD::Applet::wantsUpdateType()
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{
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return wantUpdateType;
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}
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// Get size of the applet's drawing space from its tile
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// Performed immediately before derived applet's drawing code runs
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void InkHUD::Applet::updateDimensions()
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{
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assert(assignedTile);
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@@ -113,19 +132,20 @@ void InkHUD::Applet::resetDrawingSpace()
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setTextColor(BLACK); // Reset text params
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setCursor(0, 0);
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setTextWrap(false);
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setFont(AppletFont()); // Restore the default AdafruitGFX font
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setFont(fontSmall);
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}
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// Tell the window manager that we want to render now
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// Tell InkHUD::Renderer that we want to render now
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// Applets should internally listen for events they are interested in, via MeshModule, CallbackObserver etc
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// When an applet decides it has heard something important, and wants to redraw, it calls this method
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// Once the window manager has given other applets a chance to process whatever event we just detected,
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// it will run Applet::render(), which may draw our applet to screen, if it is shown (forgeround)
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// Once the renderer has given other applets a chance to process whatever event we just detected,
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// it will run Applet::render(), which may draw our applet to screen, if it is shown (foreground)
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// We should requestUpdate even if our applet is currently background, because this might be changed by autoshow
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void InkHUD::Applet::requestUpdate(Drivers::EInk::UpdateTypes type)
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{
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wantRender = true;
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wantUpdateType = type;
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WindowManager::getInstance()->requestUpdate();
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inkhud->requestUpdate();
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}
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// Ask window manager to move this applet to foreground at start of next render
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@@ -138,7 +158,7 @@ void InkHUD::Applet::requestAutoshow()
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// Called when an Applet begins running
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// Active applets are considered "enabled"
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// They should now listen for events, and request their own updates
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// They may also be force rendered by the window manager at any time
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// They may also be unexpectedly renderer at any time by other InkHUD components
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// Applets can be activated at run-time through the on-screen menu
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void InkHUD::Applet::activate()
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{
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@@ -146,7 +166,7 @@ void InkHUD::Applet::activate()
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active = true;
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}
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// Called when an Applet stop running
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// Called when an Applet stops running
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// Inactive applets are considered "disabled"
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// They should not listen for events, process data
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// They will not be rendered
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@@ -173,7 +193,7 @@ bool InkHUD::Applet::isActive()
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// Begin showing the Applet
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// It will be rendered immediately to whichever tile it is assigned
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// The window manager will also now honor requestUpdate() calls from this applet
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// The Renderer will also now honor requestUpdate() calls from this applet
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void InkHUD::Applet::bringToForeground()
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{
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if (!foreground) {
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@@ -186,7 +206,7 @@ void InkHUD::Applet::bringToForeground()
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// Stop showing the Applet
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// Calls to requestUpdate() will no longer be honored
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// When one applet moves to background, another should move to foreground
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// When one applet moves to background, another should move to foreground (exception: some system applets)
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void InkHUD::Applet::sendToBackground()
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{
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if (foreground) {
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@@ -196,6 +216,10 @@ void InkHUD::Applet::sendToBackground()
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}
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// Is the applet currently displayed on a tile
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// Note: in some uncommon situations, an applet may be "foreground", and still not visible.
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// This can occur when a system applet is covering the screen (e.g. during BLE pairing)
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// This is not our applets responsibility to handle,
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// as in those situations, the system applet will have "locked" rendering
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bool InkHUD::Applet::isForeground()
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{
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return foreground;
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@@ -248,7 +272,7 @@ void InkHUD::Applet::printAt(int16_t x, int16_t y, std::string text, HorizontalA
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// Custom font
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// - set with AppletFont::addSubstitution
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// - find certain UTF8 chars
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// - replace with glpyh from custom font (or suitable ASCII addSubstitution?)
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// - replace with glyph from custom font (or suitable ASCII addSubstitution?)
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getFont().applySubstitutions(&text);
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// We do still have to run getTextBounds to find the width
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@@ -271,8 +295,7 @@ void InkHUD::Applet::printAt(int16_t x, int16_t y, std::string text, HorizontalA
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break;
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}
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// We're using a fixed line height (getFontDimensions), rather than sizing to text (getTextBounds)
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// Note: the FontDimensions values for this are unsigned
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// We're using a fixed line height, rather than sizing to text (getTextBounds)
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switch (va) {
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case TOP:
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@@ -291,7 +314,7 @@ void InkHUD::Applet::printAt(int16_t x, int16_t y, std::string text, HorizontalA
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}
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// Set which font should be used for subsequent drawing
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// This is AppletFont type, which is a wrapper for AdfruitGFX font, with some precalculated dimension data
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// This is AppletFont type, which is a wrapper for AdafruitGFX font, with some precalculated dimension data
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void InkHUD::Applet::setFont(AppletFont f)
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{
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GFX::setFont(f.gfxFont);
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@@ -299,20 +322,12 @@ void InkHUD::Applet::setFont(AppletFont f)
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}
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// Get which font is currently being used for drawing
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// This is AppletFont type, which is a wrapper for AdfruitGFX font, with some precalculated dimension data
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// This is AppletFont type, which is a wrapper for AdafruitGFX font, with some precalculated dimension data
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InkHUD::AppletFont InkHUD::Applet::getFont()
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{
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return currentFont;
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}
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// Set two general-purpose fonts, which are reused by many applets
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// Applets are also permitted to use other fonts, if they can justify the flash usage
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void InkHUD::Applet::setDefaultFonts(AppletFont large, AppletFont small)
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{
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Applet::fontSmall = small;
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Applet::fontLarge = large;
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}
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// Gets rendered width of a string
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// Wrapper for getTextBounds
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uint16_t InkHUD::Applet::getTextWidth(const char *text)
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@@ -327,7 +342,7 @@ uint16_t InkHUD::Applet::getTextWidth(const char *text)
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}
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// Gets rendered width of a string
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// Wrappe for getTextBounds
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// Wrapper for getTextBounds
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uint16_t InkHUD::Applet::getTextWidth(std::string text)
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{
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getFont().applySubstitutions(&text);
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@@ -338,7 +353,7 @@ uint16_t InkHUD::Applet::getTextWidth(std::string text)
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// Evaluate SNR and RSSI to qualify signal strength at one of four discrete levels
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// Roughly comparable to values used by the iOS app;
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// I didn't actually go look up the code, just fit to a sample graphic I have of the iOS signal indicator
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InkHUD::SignalStrength InkHUD::Applet::getSignalStrength(float snr, float rssi)
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InkHUD::Applet::SignalStrength InkHUD::Applet::getSignalStrength(float snr, float rssi)
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{
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uint8_t score = 0;
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@@ -376,12 +391,14 @@ std::string InkHUD::Applet::hexifyNodeNum(NodeNum num)
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return std::string(nodeIdHex);
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}
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// Print text, with word wrapping
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// Avoids splitting words in half, instead moving the entire word to a new line wherever possible
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void InkHUD::Applet::printWrapped(int16_t left, int16_t top, uint16_t width, std::string text)
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{
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// Custom font glyphs
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// - set with AppletFont::addSubstitution
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// - find certain UTF8 chars
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// - replace with glpyh from custom font (or suitable ASCII addSubstitution?)
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// - replace with glyph from custom font (or suitable ASCII addSubstitution?)
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getFont().applySubstitutions(&text);
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// Place the AdafruitGFX cursor to suit our "top" coord
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@@ -528,7 +545,7 @@ std::string InkHUD::Applet::getTimeString(uint32_t epochSeconds)
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#ifdef BUILD_EPOCH
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constexpr uint32_t validAfterEpoch = BUILD_EPOCH - (SEC_PER_DAY * 30 * 6); // 6 Months prior to build
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#else
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constexpr uint32_t validAfterEpoch = 1727740800 - (SEC_PER_DAY * 30 * 6); // 6 Months prior to October 1, 2024 12:00:00 AM GMT
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constexpr uint32_t validAfterEpoch = 1738368000 - (SEC_PER_DAY * 30 * 6); // 6 Months prior to Feb 1, 2025 12:00:00 AM GMT
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#endif
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uint32_t epochNow = getValidTime(RTCQuality::RTCQualityDevice, true);
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@@ -538,23 +555,17 @@ std::string InkHUD::Applet::getTimeString(uint32_t epochSeconds)
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// Times are invalid: rtc is much older than when code was built
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// Don't give any human readable string
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if (epochNow <= validAfterEpoch) {
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LOG_DEBUG("RTC prior to buildtime");
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if (epochNow <= validAfterEpoch)
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return "";
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}
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// Times are invalid: argument time is significantly ahead of RTC
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// Don't give any human readable string
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if (daysAgo < -2) {
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LOG_DEBUG("RTC in future");
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if (daysAgo < -2)
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return "";
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}
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// Times are probably invalid: more than 6 months ago
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if (daysAgo > 6 * 30) {
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LOG_DEBUG("RTC val > 6 months old");
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if (daysAgo > 6 * 30)
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return "";
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}
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if (daysAgo > 1)
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return to_string(daysAgo) + " days ago";
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@@ -602,7 +613,7 @@ uint16_t InkHUD::Applet::getActiveNodeCount()
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meshtastic_NodeInfoLite *node = nodeDB->getMeshNodeByIndex(i);
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// Check if heard recently, and not our own node
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if (sinceLastSeen(node) < settings.recentlyActiveSeconds && node->num != nodeDB->getNodeNum())
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if (sinceLastSeen(node) < settings->recentlyActiveSeconds && node->num != nodeDB->getNodeNum())
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count++;
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}
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@@ -619,7 +630,7 @@ std::string InkHUD::Applet::localizeDistance(uint32_t meters)
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// Resulting string
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std::string localized;
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// Imeperial
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// Imperial
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if (config.display.units == meshtastic_Config_DisplayConfig_DisplayUnits_IMPERIAL) {
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uint32_t feet = meters * FEET_PER_METER;
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// Distant (miles, rounded)
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@@ -651,6 +662,7 @@ std::string InkHUD::Applet::localizeDistance(uint32_t meters)
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return localized;
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}
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// Print text with a "faux bold" effect, by drawing it multiple times, offsetting slightly
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void InkHUD::Applet::printThick(int16_t xCenter, int16_t yCenter, std::string text, uint8_t thicknessX, uint8_t thicknessY)
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{
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// How many times to draw along x axis
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@@ -703,17 +715,24 @@ void InkHUD::Applet::printThick(int16_t xCenter, int16_t yCenter, std::string te
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// Asked before a notification is shown via the NotificationApplet
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// An applet might want to suppress a notification if the applet itself already displays this info
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// Example: AllMessageApplet should not approve notifications for messages, if it is in foreground
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bool InkHUD::Applet::approveNotification(InkHUD::Notification &n)
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bool InkHUD::Applet::approveNotification(NicheGraphics::InkHUD::Notification &n)
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{
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// By default, no objection
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return true;
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}
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// Draw the standard header, used by most Applets
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/*
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┌───────────────────────────────┐
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│ Applet::name here │
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│ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ │
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│ │
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│ │
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│ │
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└───────────────────────────────┘
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*/
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void InkHUD::Applet::drawHeader(std::string text)
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{
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setFont(fontSmall);
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// Y position for divider
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// - between header text and messages
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constexpr int16_t padDivH = 2;
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@@ -771,6 +790,15 @@ uint16_t InkHUD::Applet::getLogoHeight(uint16_t limitWidth, uint16_t limitHeight
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// Draw a scalable Meshtastic logo
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// Make sure to provide dimensions which have the correct aspect ratio (~2)
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// Three paths, drawn thick using quads, with one corner "radiused"
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/*
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- ^
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/- /-\
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// // \\
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// // \\
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// // \\
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// // \\
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*/
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void InkHUD::Applet::drawLogo(int16_t centerX, int16_t centerY, uint16_t width, uint16_t height)
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{
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struct Point {
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@@ -788,6 +816,17 @@ void InkHUD::Applet::drawLogo(int16_t centerX, int16_t centerY, uint16_t width,
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int16_t logoB = logoT + logoH - 1;
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// Points for paths (a, b, and c)
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/*
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+-----------------------------+
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--| a2 b2/c1 |
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| |
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| |
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| |
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--| a1 b1 c2 |
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+-----------------------------+
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| | | |
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*/
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Point a1 = {map(0, 0, 3, logoL, logoR), logoB};
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Point a2 = {map(1, 0, 3, logoL, logoR), logoT};
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Point b1 = {map(1, 0, 3, logoL, logoR), logoB};
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@@ -795,17 +834,72 @@ void InkHUD::Applet::drawLogo(int16_t centerX, int16_t centerY, uint16_t width,
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Point c1 = {map(2, 0, 3, logoL, logoR), logoT};
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Point c2 = {map(3, 0, 3, logoL, logoR), logoB};
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// Find right-angle to the path
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// Find angle of the path(s)
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// Used to thicken the single pixel paths
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/*
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+-------------------------------+
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| a2 |
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| -| |
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| -/ | |
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| -/ | |
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| -/# | |
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| -/ # | |
|
||||
| / # | |
|
||||
| a1---------- |
|
||||
+-------------------------------+
|
||||
*/
|
||||
|
||||
Distance deltaA = {abs(a2.x - a1.x), abs(a2.y - a1.y)};
|
||||
float angle = tanh((float)deltaA.y / deltaA.x);
|
||||
|
||||
// Distance {at right angle from the paths), which will give corners for our "quads"
|
||||
// Distance (at right angle to the paths), which will give corners for our "quads"
|
||||
// The distance is unsigned. We will vary the signedness of the x and y components to suit the path and corner
|
||||
/*
|
||||
| a2
|
||||
| .
|
||||
| ..
|
||||
| aq1 ..
|
||||
| # ..
|
||||
| | # ..
|
||||
|fromPath.y | # ..
|
||||
| +----a1
|
||||
|
|
||||
| fromPath.x
|
||||
+--------------------------------
|
||||
*/
|
||||
|
||||
Distance fromPath;
|
||||
fromPath.x = cos(radians(90) - angle) * logoTh * 0.5;
|
||||
fromPath.y = sin(radians(90) - angle) * logoTh * 0.5;
|
||||
|
||||
// Make the paths thick
|
||||
// Corner points for the rectangles (quads):
|
||||
/*
|
||||
|
||||
aq2
|
||||
a2
|
||||
/ aq3
|
||||
/
|
||||
/
|
||||
aq1 /
|
||||
a1
|
||||
aq3
|
||||
*/
|
||||
|
||||
// Filled as two triangles per quad:
|
||||
/*
|
||||
aq2 #
|
||||
# ###
|
||||
## # aq3
|
||||
## ### -
|
||||
## #### -/
|
||||
## ### -/
|
||||
## #### -/
|
||||
aq1 ## -/
|
||||
--- -/
|
||||
\---aq4
|
||||
*/
|
||||
|
||||
// Make the path thick: path a becomes quad a
|
||||
Point aq1{a1.x - fromPath.x, a1.y - fromPath.y};
|
||||
Point aq2{a2.x - fromPath.x, a2.y - fromPath.y};
|
||||
@@ -822,7 +916,7 @@ void InkHUD::Applet::drawLogo(int16_t centerX, int16_t centerY, uint16_t width,
|
||||
fillTriangle(bq1.x, bq1.y, bq2.x, bq2.y, bq3.x, bq3.y, BLACK);
|
||||
fillTriangle(bq1.x, bq1.y, bq3.x, bq3.y, bq4.x, bq4.y, BLACK);
|
||||
|
||||
// Make the path hick: path c becomes quad c
|
||||
// Make the path thick: path c becomes quad c
|
||||
Point cq1{c1.x - fromPath.x, c1.y + fromPath.y};
|
||||
Point cq2{c2.x - fromPath.x, c2.y + fromPath.y};
|
||||
Point cq3{c2.x + fromPath.x, c2.y - fromPath.y};
|
||||
@@ -831,10 +925,21 @@ void InkHUD::Applet::drawLogo(int16_t centerX, int16_t centerY, uint16_t width,
|
||||
fillTriangle(cq1.x, cq1.y, cq3.x, cq3.y, cq4.x, cq4.y, BLACK);
|
||||
|
||||
// Radius the intersection of quad b and quad c
|
||||
/*
|
||||
b2 / c1
|
||||
####
|
||||
## ##
|
||||
/ \
|
||||
/ \/ \
|
||||
/ /\ \
|
||||
/ / \ \
|
||||
|
||||
*/
|
||||
|
||||
// Don't attempt if logo is tiny
|
||||
if (logoTh > 3) {
|
||||
// The radius for the cap *should* be the same as logoTh, but it's not, due to accumulated rounding
|
||||
// We get better results just rederiving it
|
||||
// We get better results just re-deriving it
|
||||
int16_t capRad = sqrt(pow(fromPath.x, 2) + pow(fromPath.y, 2));
|
||||
fillCircle(b2.x, b2.y, capRad, BLACK);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user