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Rebrand "send network ping" to more honest "try send position" with better output (#3737)
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@@ -108,8 +108,9 @@ class MeshService
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void reloadOwner(bool shouldSave = true);
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/// Called when the user wakes up our GUI, normally sends our latest location to the mesh (if we have it), otherwise at least
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/// sends our owner
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void sendNetworkPing(NodeNum dest, bool wantReplies = false);
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/// sends our nodeinfo
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/// returns true if we sent a position
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bool trySendPosition(NodeNum dest, bool wantReplies = false);
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/// Send a packet into the mesh - note p must have been allocated from packetPool. We will return it to that pool after
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/// sending. This is the ONLY function you should use for sending messages into the mesh, because it also updates the nodedb
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