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more rename plugin to module
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@@ -69,7 +69,7 @@ uint32_t dopThresholds[5] = {2000, 1000, 500, 200, 100};
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// At some point, we're going to ask all of the modules if they would like to display a screen frame
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// we'll need to hold onto pointers for the modules that can draw a frame.
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std::vector<MeshPlugin *> pluginFrames;
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std::vector<MeshPlugin *> moduleFrames;
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// Stores the last 4 of our hardware ID, to make finding the device for pairing easier
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static char ourId[5];
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@@ -194,7 +194,7 @@ static void drawPluginFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int
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// DEBUG_MSG("Screen is not in transition. Frame: %d\n\n", module_frame);
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}
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// DEBUG_MSG("Drawing Module Frame %d\n\n", module_frame);
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MeshPlugin &pi = *pluginFrames.at(module_frame);
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MeshPlugin &pi = *moduleFrames.at(module_frame);
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pi.drawFrame(display, state, x, y);
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}
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@@ -824,8 +824,8 @@ void Screen::setup()
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powerStatusObserver.observe(&powerStatus->onNewStatus);
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gpsStatusObserver.observe(&gpsStatus->onNewStatus);
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nodeStatusObserver.observe(&nodeStatus->onNewStatus);
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if (textMessagePlugin)
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textMessageObserver.observe(textMessagePlugin);
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if (textMessageModule)
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textMessageObserver.observe(textMessageModule);
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// Modules can notify screen about refresh
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MeshPlugin::observeUIEvents(&uiFrameEventObserver);
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@@ -976,9 +976,9 @@ void Screen::setFrames()
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DEBUG_MSG("showing standard frames\n");
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showingNormalScreen = true;
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pluginFrames = MeshPlugin::GetMeshPluginsWithUIFrames();
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DEBUG_MSG("Showing %d module frames\n", pluginFrames.size());
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int totalFrameCount = MAX_NUM_NODES + NUM_EXTRA_FRAMES + pluginFrames.size();
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moduleFrames = MeshPlugin::GetMeshPluginsWithUIFrames();
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DEBUG_MSG("Showing %d module frames\n", moduleFrames.size());
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int totalFrameCount = MAX_NUM_NODES + NUM_EXTRA_FRAMES + moduleFrames.size();
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DEBUG_MSG("Total frame count: %d\n", totalFrameCount);
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// We don't show the node info our our node (if we have it yet - we should)
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@@ -994,7 +994,7 @@ void Screen::setFrames()
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// and then we'll just assume that the state->currentFrame value
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// is the same offset into the moduleFrames vector
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// so that we can invoke the module's callback
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for (auto i = pluginFrames.begin(); i != pluginFrames.end(); ++i) {
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for (auto i = moduleFrames.begin(); i != moduleFrames.end(); ++i) {
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normalFrames[numframes++] = drawPluginFrame;
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}
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