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https://github.com/meshtastic/firmware.git
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Merge branch 'dev' into dev1.2
# Conflicts: # proto # src/mesh/generated/deviceonly.pb.h # src/mesh/generated/mesh.pb.h # src/plugins/esp32/EnvironmentalMeasurementPlugin.cpp
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@@ -65,6 +65,10 @@ uint8_t imgBattery[16] = {0xFF, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81,
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// Threshold values for the GPS lock accuracy bar display
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uint32_t dopThresholds[5] = {2000, 1000, 500, 200, 100};
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// At some point, we're going to ask all of the plugins if they would like to display a screen frame
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// we'll need to hold onto pointers for the plugins that can draw a frame.
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std::vector<MeshPlugin *> pluginFrames;
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// Stores the last 4 of our hardware ID, to make finding the device for pairing easier
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static char ourId[5];
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@@ -145,6 +149,30 @@ static void drawSleepScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int
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drawIconScreen("Sleeping...", display, state, x, y);
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}
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static void drawPluginFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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uint8_t plugin_frame;
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// there's a little but in the UI transition code
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// where it invokes the function at the correct offset
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// in the array of "drawScreen" functions; however,
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// the passed-state doesn't quite reflect the "current"
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// screen, so we have to detect it.
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if (state->frameState == IN_TRANSITION && state->transitionFrameRelationship == INCOMING) {
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// if we're transitioning from the end of the frame list back around to the first
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// frame, then we want this to be `0`
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plugin_frame = state->transitionFrameTarget;
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}
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else {
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// otherwise, just display the plugin frame that's aligned with the current frame
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plugin_frame = state->currentFrame;
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//DEBUG_MSG("Screen is not in transition. Frame: %d\n\n", plugin_frame);
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}
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//DEBUG_MSG("Drawing Plugin Frame %d\n\n", plugin_frame);
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MeshPlugin &pi = *pluginFrames.at(plugin_frame);
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pi.drawFrame(display,state,x,y);
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}
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static void drawFrameBluetooth(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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display->setTextAlignment(TEXT_ALIGN_CENTER);
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@@ -884,6 +912,11 @@ void Screen::setFrames()
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DEBUG_MSG("showing standard frames\n");
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showingNormalScreen = true;
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pluginFrames = MeshPlugin::GetMeshPluginsWithUIFrames();
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DEBUG_MSG("Showing %d plugin frames\n", pluginFrames.size());
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int totalFrameCount = MAX_NUM_NODES + NUM_EXTRA_FRAMES + pluginFrames.size();
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DEBUG_MSG("Total frame count: %d\n", totalFrameCount);
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// We don't show the node info our our node (if we have it yet - we should)
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size_t numnodes = nodeStatus->getNumTotal();
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if (numnodes > 0)
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@@ -891,6 +924,18 @@ void Screen::setFrames()
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size_t numframes = 0;
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// put all of the plugin frames first.
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// this is a little bit of a dirty hack; since we're going to call
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// the same drawPluginFrame handler here for all of these plugin frames
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// and then we'll just assume that the state->currentFrame value
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// is the same offset into the pluginFrames vector
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// so that we can invoke the plugin's callback
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for (auto i = pluginFrames.begin(); i != pluginFrames.end(); ++i) {
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normalFrames[numframes++] = drawPluginFrame;
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}
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DEBUG_MSG("Added plugins. numframes: %d\n", numframes);
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// If we have a critical fault, show it first
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if (myNodeInfo.error_code)
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normalFrames[numframes++] = drawCriticalFaultFrame;
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@@ -919,6 +964,8 @@ void Screen::setFrames()
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}
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#endif
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DEBUG_MSG("Finished building frames. numframes: %d\n", numframes);
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ui.setFrames(normalFrames, numframes);
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ui.enableAllIndicators();
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