PROTOCOL CHANGE! activate 32 bit nodenums/packetids

This commit is contained in:
geeksville
2020-06-06 13:16:36 -07:00
parent 5d874cd43b
commit e124d2094f
8 changed files with 22 additions and 20 deletions

View File

@@ -86,12 +86,14 @@ void MeshService::sendOurOwner(NodeNum dest, bool wantReplies)
const MeshPacket *MeshService::handleFromRadioUser(const MeshPacket *mp)
{
bool wasBroadcast = mp->to == NODENUM_BROADCAST;
bool isCollision = mp->from == myNodeInfo.my_node_num;
// we win if we have a lower macaddr
bool weWin = memcmp(&owner.macaddr, &mp->decoded.user.macaddr, sizeof(owner.macaddr)) < 0;
// Disable this collision testing if we use 32 bit nodenums
bool isCollision = (sizeof(NodeNum) == 1) && (mp->from == myNodeInfo.my_node_num);
if (isCollision) {
// we win if we have a lower macaddr
bool weWin = memcmp(&owner.macaddr, &mp->decoded.user.macaddr, sizeof(owner.macaddr)) < 0;
if (weWin) {
DEBUG_MSG("NOTE! Received a nodenum collision and we are vetoing\n");