Merge branch 'develop' into InkHUD-Improvements

This commit is contained in:
HarukiToreda
2025-12-20 16:29:08 -05:00
50 changed files with 2346 additions and 267 deletions

View File

@@ -87,6 +87,94 @@ void InkHUD::InkHUD::longpress()
events->onButtonLong();
}
// Call this when your exit button gets a short press
void InkHUD::InkHUD::exitShort()
{
events->onExitShort();
}
// Call this when your exit button gets a long press
void InkHUD::InkHUD::exitLong()
{
events->onExitLong();
}
// Call this when your joystick gets an up input
void InkHUD::InkHUD::navUp()
{
switch ((persistence->settings.rotation + persistence->settings.joystick.alignment) % 4) {
case 1: // 90 deg
events->onNavLeft();
break;
case 2: // 180 deg
events->onNavDown();
break;
case 3: // 270 deg
events->onNavRight();
break;
default: // 0 deg
events->onNavUp();
break;
}
}
// Call this when your joystick gets a down input
void InkHUD::InkHUD::navDown()
{
switch ((persistence->settings.rotation + persistence->settings.joystick.alignment) % 4) {
case 1: // 90 deg
events->onNavRight();
break;
case 2: // 180 deg
events->onNavUp();
break;
case 3: // 270 deg
events->onNavLeft();
break;
default: // 0 deg
events->onNavDown();
break;
}
}
// Call this when your joystick gets a left input
void InkHUD::InkHUD::navLeft()
{
switch ((persistence->settings.rotation + persistence->settings.joystick.alignment) % 4) {
case 1: // 90 deg
events->onNavDown();
break;
case 2: // 180 deg
events->onNavRight();
break;
case 3: // 270 deg
events->onNavUp();
break;
default: // 0 deg
events->onNavLeft();
break;
}
}
// Call this when your joystick gets a right input
void InkHUD::InkHUD::navRight()
{
switch ((persistence->settings.rotation + persistence->settings.joystick.alignment) % 4) {
case 1: // 90 deg
events->onNavUp();
break;
case 2: // 180 deg
events->onNavLeft();
break;
case 3: // 270 deg
events->onNavDown();
break;
default: // 0 deg
events->onNavRight();
break;
}
}
// Cycle the next user applet to the foreground
// Only activated applets are cycled
// If user has a multi-applet layout, the applets will cycle on the "focused tile"
@@ -95,6 +183,14 @@ void InkHUD::InkHUD::nextApplet()
windowManager->nextApplet();
}
// Cycle the previous user applet to the foreground
// Only activated applets are cycled
// If user has a multi-applet layout, the applets will cycle on the "focused tile"
void InkHUD::InkHUD::prevApplet()
{
windowManager->prevApplet();
}
// Show the menu (on the the focused tile)
// The applet previously displayed there will be restored once the menu closes
void InkHUD::InkHUD::openMenu()
@@ -102,6 +198,12 @@ void InkHUD::InkHUD::openMenu()
windowManager->openMenu();
}
// Bring AlignStick applet to the foreground
void InkHUD::InkHUD::openAlignStick()
{
windowManager->openAlignStick();
}
// In layouts where multiple applets are shown at once, change which tile is focused
// The focused tile in the one which cycles applets on button short press, and displays menu on long press
void InkHUD::InkHUD::nextTile()
@@ -109,12 +211,26 @@ void InkHUD::InkHUD::nextTile()
windowManager->nextTile();
}
// In layouts where multiple applets are shown at once, change which tile is focused
// The focused tile in the one which cycles applets on button short press, and displays menu on long press
void InkHUD::InkHUD::prevTile()
{
windowManager->prevTile();
}
// Rotate the display image by 90 degrees
void InkHUD::InkHUD::rotate()
{
windowManager->rotate();
}
// rotate the joystick in 90 degree increments
void InkHUD::InkHUD::rotateJoystick(uint8_t angle)
{
persistence->settings.joystick.alignment += angle;
persistence->settings.joystick.alignment %= 4;
}
// Show / hide the battery indicator in top-right
void InkHUD::InkHUD::toggleBatteryIcon()
{