Merge branch 'develop' into InkHUD-Improvements

This commit is contained in:
HarukiToreda
2025-12-20 16:29:08 -05:00
50 changed files with 2346 additions and 267 deletions

View File

@@ -55,10 +55,15 @@ void InkHUD::Events::onButtonShort()
}
// If no system applet is handling input, default behavior instead is to cycle applets
if (consumer)
// or open menu if joystick is enabled
if (consumer) {
consumer->onButtonShortPress();
else if (!dismissedExt) // Don't change applet if this button press silenced the external notification module
inkhud->nextApplet();
} else if (!dismissedExt) { // Don't change applet if this button press silenced the external notification module
if (!settings->joystick.enabled)
inkhud->nextApplet();
else
inkhud->openMenu();
}
}
void InkHUD::Events::onButtonLong()
@@ -83,6 +88,156 @@ void InkHUD::Events::onButtonLong()
inkhud->openMenu();
}
void InkHUD::Events::onExitShort()
{
if (settings->joystick.enabled) {
// Audio feedback (via buzzer)
// Short tone
playChirp();
// Cancel any beeping, buzzing, blinking
// Some button handling suppressed if we are dismissing an external notification (see below)
bool dismissedExt = dismissExternalNotification();
// Check which system applet wants to handle the button press (if any)
SystemApplet *consumer = nullptr;
for (SystemApplet *sa : inkhud->systemApplets) {
if (sa->handleInput) {
consumer = sa;
break;
}
}
// If no system applet is handling input, default behavior instead is change tiles
if (consumer)
consumer->onExitShort();
else if (!dismissedExt) // Don't change tile if this button press silenced the external notification module
inkhud->nextTile();
}
}
void InkHUD::Events::onExitLong()
{
if (settings->joystick.enabled) {
// Audio feedback (via buzzer)
// Slightly longer than playChirp
playBoop();
// Check which system applet wants to handle the button press (if any)
SystemApplet *consumer = nullptr;
for (SystemApplet *sa : inkhud->systemApplets) {
if (sa->handleInput) {
consumer = sa;
break;
}
}
if (consumer)
consumer->onExitLong();
}
}
void InkHUD::Events::onNavUp()
{
if (settings->joystick.enabled) {
// Audio feedback (via buzzer)
// Short tone
playChirp();
// Cancel any beeping, buzzing, blinking
// Some button handling suppressed if we are dismissing an external notification (see below)
bool dismissedExt = dismissExternalNotification();
// Check which system applet wants to handle the button press (if any)
SystemApplet *consumer = nullptr;
for (SystemApplet *sa : inkhud->systemApplets) {
if (sa->handleInput) {
consumer = sa;
break;
}
}
if (consumer)
consumer->onNavUp();
}
}
void InkHUD::Events::onNavDown()
{
if (settings->joystick.enabled) {
// Audio feedback (via buzzer)
// Short tone
playChirp();
// Cancel any beeping, buzzing, blinking
// Some button handling suppressed if we are dismissing an external notification (see below)
bool dismissedExt = dismissExternalNotification();
// Check which system applet wants to handle the button press (if any)
SystemApplet *consumer = nullptr;
for (SystemApplet *sa : inkhud->systemApplets) {
if (sa->handleInput) {
consumer = sa;
break;
}
}
if (consumer)
consumer->onNavDown();
}
}
void InkHUD::Events::onNavLeft()
{
if (settings->joystick.enabled) {
// Audio feedback (via buzzer)
// Short tone
playChirp();
// Cancel any beeping, buzzing, blinking
// Some button handling suppressed if we are dismissing an external notification (see below)
bool dismissedExt = dismissExternalNotification();
// Check which system applet wants to handle the button press (if any)
SystemApplet *consumer = nullptr;
for (SystemApplet *sa : inkhud->systemApplets) {
if (sa->handleInput) {
consumer = sa;
break;
}
}
// If no system applet is handling input, default behavior instead is to cycle applets
if (consumer)
consumer->onNavLeft();
else if (!dismissedExt) // Don't change applet if this button press silenced the external notification module
inkhud->prevApplet();
}
}
void InkHUD::Events::onNavRight()
{
if (settings->joystick.enabled) {
// Audio feedback (via buzzer)
// Short tone
playChirp();
// Cancel any beeping, buzzing, blinking
// Some button handling suppressed if we are dismissing an external notification (see below)
bool dismissedExt = dismissExternalNotification();
// Check which system applet wants to handle the button press (if any)
SystemApplet *consumer = nullptr;
for (SystemApplet *sa : inkhud->systemApplets) {
if (sa->handleInput) {
consumer = sa;
break;
}
}
// If no system applet is handling input, default behavior instead is to cycle applets
if (consumer)
consumer->onNavRight();
else if (!dismissedExt) // Don't change applet if this button press silenced the external notification module
inkhud->nextApplet();
}
}
// Callback for deepSleepObserver
// Returns 0 to signal that we agree to sleep now
int InkHUD::Events::beforeDeepSleep(void *unused)