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Merge branch 'develop' into InkHUD-Improvements
This commit is contained in:
@@ -55,10 +55,15 @@ void InkHUD::Events::onButtonShort()
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}
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// If no system applet is handling input, default behavior instead is to cycle applets
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if (consumer)
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// or open menu if joystick is enabled
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if (consumer) {
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consumer->onButtonShortPress();
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else if (!dismissedExt) // Don't change applet if this button press silenced the external notification module
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inkhud->nextApplet();
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} else if (!dismissedExt) { // Don't change applet if this button press silenced the external notification module
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if (!settings->joystick.enabled)
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inkhud->nextApplet();
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else
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inkhud->openMenu();
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}
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}
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void InkHUD::Events::onButtonLong()
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@@ -83,6 +88,156 @@ void InkHUD::Events::onButtonLong()
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inkhud->openMenu();
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}
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void InkHUD::Events::onExitShort()
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{
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if (settings->joystick.enabled) {
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// Audio feedback (via buzzer)
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// Short tone
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playChirp();
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// Cancel any beeping, buzzing, blinking
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// Some button handling suppressed if we are dismissing an external notification (see below)
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bool dismissedExt = dismissExternalNotification();
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// Check which system applet wants to handle the button press (if any)
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SystemApplet *consumer = nullptr;
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for (SystemApplet *sa : inkhud->systemApplets) {
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if (sa->handleInput) {
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consumer = sa;
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break;
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}
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}
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// If no system applet is handling input, default behavior instead is change tiles
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if (consumer)
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consumer->onExitShort();
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else if (!dismissedExt) // Don't change tile if this button press silenced the external notification module
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inkhud->nextTile();
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}
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}
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void InkHUD::Events::onExitLong()
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{
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if (settings->joystick.enabled) {
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// Audio feedback (via buzzer)
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// Slightly longer than playChirp
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playBoop();
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// Check which system applet wants to handle the button press (if any)
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SystemApplet *consumer = nullptr;
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for (SystemApplet *sa : inkhud->systemApplets) {
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if (sa->handleInput) {
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consumer = sa;
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break;
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}
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}
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if (consumer)
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consumer->onExitLong();
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}
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}
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void InkHUD::Events::onNavUp()
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{
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if (settings->joystick.enabled) {
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// Audio feedback (via buzzer)
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// Short tone
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playChirp();
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// Cancel any beeping, buzzing, blinking
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// Some button handling suppressed if we are dismissing an external notification (see below)
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bool dismissedExt = dismissExternalNotification();
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// Check which system applet wants to handle the button press (if any)
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SystemApplet *consumer = nullptr;
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for (SystemApplet *sa : inkhud->systemApplets) {
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if (sa->handleInput) {
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consumer = sa;
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break;
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}
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}
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if (consumer)
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consumer->onNavUp();
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}
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}
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void InkHUD::Events::onNavDown()
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{
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if (settings->joystick.enabled) {
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// Audio feedback (via buzzer)
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// Short tone
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playChirp();
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// Cancel any beeping, buzzing, blinking
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// Some button handling suppressed if we are dismissing an external notification (see below)
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bool dismissedExt = dismissExternalNotification();
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// Check which system applet wants to handle the button press (if any)
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SystemApplet *consumer = nullptr;
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for (SystemApplet *sa : inkhud->systemApplets) {
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if (sa->handleInput) {
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consumer = sa;
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break;
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}
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}
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if (consumer)
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consumer->onNavDown();
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}
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}
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void InkHUD::Events::onNavLeft()
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{
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if (settings->joystick.enabled) {
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// Audio feedback (via buzzer)
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// Short tone
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playChirp();
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// Cancel any beeping, buzzing, blinking
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// Some button handling suppressed if we are dismissing an external notification (see below)
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bool dismissedExt = dismissExternalNotification();
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// Check which system applet wants to handle the button press (if any)
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SystemApplet *consumer = nullptr;
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for (SystemApplet *sa : inkhud->systemApplets) {
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if (sa->handleInput) {
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consumer = sa;
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break;
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}
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}
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// If no system applet is handling input, default behavior instead is to cycle applets
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if (consumer)
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consumer->onNavLeft();
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else if (!dismissedExt) // Don't change applet if this button press silenced the external notification module
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inkhud->prevApplet();
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}
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}
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void InkHUD::Events::onNavRight()
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{
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if (settings->joystick.enabled) {
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// Audio feedback (via buzzer)
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// Short tone
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playChirp();
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// Cancel any beeping, buzzing, blinking
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// Some button handling suppressed if we are dismissing an external notification (see below)
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bool dismissedExt = dismissExternalNotification();
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// Check which system applet wants to handle the button press (if any)
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SystemApplet *consumer = nullptr;
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for (SystemApplet *sa : inkhud->systemApplets) {
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if (sa->handleInput) {
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consumer = sa;
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break;
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}
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}
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// If no system applet is handling input, default behavior instead is to cycle applets
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if (consumer)
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consumer->onNavRight();
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else if (!dismissedExt) // Don't change applet if this button press silenced the external notification module
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inkhud->nextApplet();
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}
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}
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// Callback for deepSleepObserver
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// Returns 0 to signal that we agree to sleep now
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int InkHUD::Events::beforeDeepSleep(void *unused)
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