Merge branch 'develop' into InkHUD-Improvements

This commit is contained in:
HarukiToreda
2025-12-20 16:29:08 -05:00
50 changed files with 2346 additions and 267 deletions

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@@ -0,0 +1,205 @@
#ifdef MESHTASTIC_INCLUDE_INKHUD
#include "./AlignStickApplet.h"
using namespace NicheGraphics;
InkHUD::AlignStickApplet::AlignStickApplet()
{
if (!settings->joystick.aligned)
bringToForeground();
}
void InkHUD::AlignStickApplet::onRender()
{
setFont(fontMedium);
printAt(0, 0, "Align Joystick:");
setFont(fontSmall);
std::string instructions = "Move joystick in the direction indicated";
printWrapped(0, fontMedium.lineHeight() * 1.5, width(), instructions);
// Size of the region in which the joystick graphic should fit
uint16_t joyXLimit = X(0.8);
uint16_t contentH = fontMedium.lineHeight() * 1.5 + fontSmall.lineHeight() * 1;
if (getTextWidth(instructions) > width())
contentH += fontSmall.lineHeight();
uint16_t freeY = height() - contentH - fontSmall.lineHeight() * 1.2;
uint16_t joyYLimit = freeY * 0.8;
// Use the shorter of the two
uint16_t joyWidth = joyXLimit < joyYLimit ? joyXLimit : joyYLimit;
// Center the joystick graphic
uint16_t centerX = X(0.5);
uint16_t centerY = contentH + freeY * 0.5;
// Draw joystick graphic
drawStick(centerX, centerY, joyWidth);
setFont(fontSmall);
printAt(X(0.5), Y(1.0) - fontSmall.lineHeight() * 0.2, "Long press to skip", CENTER, BOTTOM);
}
// Draw a scalable joystick graphic
void InkHUD::AlignStickApplet::drawStick(uint16_t centerX, uint16_t centerY, uint16_t width)
{
if (width < 9) // too small to draw
return;
else if (width < 40) { // only draw up arrow
uint16_t chamfer = width < 20 ? 1 : 2;
// Draw filled up arrow
drawDirection(centerX, centerY - width / 4, Direction::UP, width, chamfer, BLACK);
} else { // large enough to draw the full thing
uint16_t chamfer = width < 80 ? 1 : 2;
uint16_t stroke = 3; // pixels
uint16_t arrowW = width * 0.22;
uint16_t hollowW = arrowW - stroke * 2;
// Draw center circle
fillCircle((int16_t)centerX, (int16_t)centerY, (int16_t)(width * 0.2), BLACK);
fillCircle((int16_t)centerX, (int16_t)centerY, (int16_t)(width * 0.2) - stroke, WHITE);
// Draw filled up arrow
drawDirection(centerX, centerY - width / 2, Direction::UP, arrowW, chamfer, BLACK);
// Draw down arrow
drawDirection(centerX, centerY + width / 2, Direction::DOWN, arrowW, chamfer, BLACK);
drawDirection(centerX, centerY + width / 2 - stroke, Direction::DOWN, hollowW, 0, WHITE);
// Draw left arrow
drawDirection(centerX - width / 2, centerY, Direction::LEFT, arrowW, chamfer, BLACK);
drawDirection(centerX - width / 2 + stroke, centerY, Direction::LEFT, hollowW, 0, WHITE);
// Draw right arrow
drawDirection(centerX + width / 2, centerY, Direction::RIGHT, arrowW, chamfer, BLACK);
drawDirection(centerX + width / 2 - stroke, centerY, Direction::RIGHT, hollowW, 0, WHITE);
}
}
// Draw a scalable joystick direction arrow
// a right-triangle with blunted tips
/*
_ <--point
^ / \
| / \
size / \
| / \
v |_________|
*/
void InkHUD::AlignStickApplet::drawDirection(uint16_t pointX, uint16_t pointY, Direction direction, uint16_t size,
uint16_t chamfer, Color color)
{
uint16_t chamferW = chamfer * 2 + 1;
uint16_t triangleW = size - chamferW;
// Draw arrow
switch (direction) {
case Direction::UP:
fillRect(pointX - chamfer, pointY, chamferW, triangleW, color);
fillRect(pointX - chamfer - triangleW, pointY + triangleW, chamferW + triangleW * 2, chamferW, color);
fillTriangle(pointX - chamfer, pointY, pointX - chamfer - triangleW, pointY + triangleW, pointX - chamfer,
pointY + triangleW, color);
fillTriangle(pointX + chamfer, pointY, pointX + chamfer + triangleW, pointY + triangleW, pointX + chamfer,
pointY + triangleW, color);
break;
case Direction::DOWN:
fillRect(pointX - chamfer, pointY - triangleW + 1, chamferW, triangleW, color);
fillRect(pointX - chamfer - triangleW, pointY - size + 1, chamferW + triangleW * 2, chamferW, color);
fillTriangle(pointX - chamfer, pointY, pointX - chamfer - triangleW, pointY - triangleW, pointX - chamfer,
pointY - triangleW, color);
fillTriangle(pointX + chamfer, pointY, pointX + chamfer + triangleW, pointY - triangleW, pointX + chamfer,
pointY - triangleW, color);
break;
case Direction::LEFT:
fillRect(pointX, pointY - chamfer, triangleW, chamferW, color);
fillRect(pointX + triangleW, pointY - chamfer - triangleW, chamferW, chamferW + triangleW * 2, color);
fillTriangle(pointX, pointY - chamfer, pointX + triangleW, pointY - chamfer - triangleW, pointX + triangleW,
pointY - chamfer, color);
fillTriangle(pointX, pointY + chamfer, pointX + triangleW, pointY + chamfer + triangleW, pointX + triangleW,
pointY + chamfer, color);
break;
case Direction::RIGHT:
fillRect(pointX - triangleW + 1, pointY - chamfer, triangleW, chamferW, color);
fillRect(pointX - size + 1, pointY - chamfer - triangleW, chamferW, chamferW + triangleW * 2, color);
fillTriangle(pointX, pointY - chamfer, pointX - triangleW, pointY - chamfer - triangleW, pointX - triangleW,
pointY - chamfer, color);
fillTriangle(pointX, pointY + chamfer, pointX - triangleW, pointY + chamfer + triangleW, pointX - triangleW,
pointY + chamfer, color);
break;
}
}
void InkHUD::AlignStickApplet::onForeground()
{
// Prevent most other applets from requesting update, and skip their rendering entirely
// Another system applet with a higher precedence can potentially ignore this
SystemApplet::lockRendering = true;
SystemApplet::lockRequests = true;
handleInput = true; // Intercept the button input for our applet
}
void InkHUD::AlignStickApplet::onBackground()
{
// Allow normal update behavior to resume
SystemApplet::lockRendering = false;
SystemApplet::lockRequests = false;
SystemApplet::handleInput = false;
// Need to force an update, as a polite request wouldn't be honored, seeing how we are now in the background
// Usually, onBackground is followed by another applet's onForeground (which requests update), but not in this case
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::AlignStickApplet::onButtonLongPress()
{
sendToBackground();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::AlignStickApplet::onExitLong()
{
sendToBackground();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::AlignStickApplet::onNavUp()
{
settings->joystick.aligned = true;
sendToBackground();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::AlignStickApplet::onNavDown()
{
inkhud->rotateJoystick(2); // 180 deg
settings->joystick.aligned = true;
sendToBackground();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::AlignStickApplet::onNavLeft()
{
inkhud->rotateJoystick(3); // 270 deg
settings->joystick.aligned = true;
sendToBackground();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::AlignStickApplet::onNavRight()
{
inkhud->rotateJoystick(1); // 90 deg
settings->joystick.aligned = true;
sendToBackground();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
#endif

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@@ -0,0 +1,50 @@
#ifdef MESHTASTIC_INCLUDE_INKHUD
/*
System Applet for manually aligning the joystick with the screen
should be run at startup if the joystick is enabled
and not aligned to the screen
*/
#pragma once
#include "configuration.h"
#include "graphics/niche/InkHUD/SystemApplet.h"
namespace NicheGraphics::InkHUD
{
class AlignStickApplet : public SystemApplet
{
public:
AlignStickApplet();
void onRender() override;
void onForeground() override;
void onBackground() override;
void onButtonLongPress() override;
void onExitLong() override;
void onNavUp() override;
void onNavDown() override;
void onNavLeft() override;
void onNavRight() override;
protected:
enum Direction {
UP,
DOWN,
LEFT,
RIGHT,
};
void drawStick(uint16_t centerX, uint16_t centerY, uint16_t width);
void drawDirection(uint16_t pointX, uint16_t pointY, Direction direction, uint16_t size, uint16_t chamfer, Color color);
};
} // namespace NicheGraphics::InkHUD
#endif

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@@ -31,6 +31,7 @@ enum MenuAction {
TOGGLE_AUTOSHOW_APPLET,
SET_RECENTS,
ROTATE,
ALIGN_JOYSTICK,
LAYOUT,
TOGGLE_BATTERY_ICON,
TOGGLE_NOTIFICATIONS,

View File

@@ -362,6 +362,10 @@ void InkHUD::MenuApplet::execute(MenuItem item)
inkhud->rotate();
break;
case ALIGN_JOYSTICK:
inkhud->openAlignStick();
break;
case LAYOUT:
// Todo: smarter incrementing of tile count
settings->userTiles.count++;
@@ -826,14 +830,17 @@ void InkHUD::MenuApplet::showPage(MenuPage page)
items.push_back(MenuItem("Node Config", MenuPage::NODE_CONFIG));
items.push_back(MenuItem("Save & Shut Down", MenuAction::SHUTDOWN));
items.push_back(MenuItem("Exit", MenuPage::EXIT));
previousPage = MenuPage::EXIT;
break;
case SEND:
populateSendPage();
previousPage = MenuPage::ROOT;
break;
case CANNEDMESSAGE_RECIPIENT:
populateRecipientPage();
previousPage = MenuPage::OPTIONS;
break;
case OPTIONS:
@@ -852,6 +859,8 @@ void InkHUD::MenuApplet::showPage(MenuPage page)
if (settings->userTiles.maxCount > 1)
items.push_back(MenuItem("Layout", MenuAction::LAYOUT, MenuPage::OPTIONS));
items.push_back(MenuItem("Rotate", MenuAction::ROTATE, MenuPage::OPTIONS));
if (settings->joystick.enabled)
items.push_back(MenuItem("Align Joystick", MenuAction::ALIGN_JOYSTICK, MenuPage::EXIT));
items.push_back(MenuItem("Notifications", MenuAction::TOGGLE_NOTIFICATIONS, MenuPage::OPTIONS,
&settings->optionalFeatures.notifications));
items.push_back(MenuItem("Battery Icon", MenuAction::TOGGLE_BATTERY_ICON, MenuPage::OPTIONS,
@@ -859,18 +868,21 @@ void InkHUD::MenuApplet::showPage(MenuPage page)
invertedColors = (config.display.displaymode == meshtastic_Config_DisplayConfig_DisplayMode_INVERTED);
items.push_back(MenuItem("Invert Color", MenuAction::TOGGLE_INVERT_COLOR, MenuPage::OPTIONS, &invertedColors));
items.push_back(MenuItem("Exit", MenuPage::EXIT));
previousPage = MenuPage::ROOT;
break;
case APPLETS:
populateAppletPage(); // must be first
items.insert(items.begin(), MenuItem("Back", MenuAction::BACK, MenuPage::OPTIONS));
items.push_back(MenuItem("Exit", MenuPage::EXIT));
previousPage = MenuPage::OPTIONS;
break;
case AUTOSHOW:
populateAutoshowPage(); // must be first
items.insert(items.begin(), MenuItem("Back", MenuAction::BACK, MenuPage::OPTIONS));
items.push_back(MenuItem("Exit", MenuPage::EXIT));
previousPage = MenuPage::OPTIONS;
break;
case RECENTS:
@@ -1408,15 +1420,21 @@ void InkHUD::MenuApplet::onButtonShortPress()
// Push the auto-close timer back
OSThread::setIntervalFromNow(MENU_TIMEOUT_SEC * 1000UL);
// Move menu cursor to next entry, then update
if (!cursorShown) {
cursorShown = true;
} else {
do {
if (!settings->joystick.enabled) {
// Move menu cursor to next entry, then update
if (cursorShown)
cursor = (cursor + 1) % items.size();
} while (items.at(cursor).isHeader);
else
cursorShown = true;
requestUpdate(Drivers::EInk::UpdateTypes::FAST);
} else {
if (cursorShown)
execute(items.at(cursor));
else
showPage(MenuPage::EXIT);
if (!wantsToRender())
requestUpdate(Drivers::EInk::UpdateTypes::FAST);
}
requestUpdate(Drivers::EInk::UpdateTypes::FAST);
}
void InkHUD::MenuApplet::onButtonLongPress()
@@ -1436,6 +1454,62 @@ void InkHUD::MenuApplet::onButtonLongPress()
requestUpdate(Drivers::EInk::UpdateTypes::FAST);
}
void InkHUD::MenuApplet::onExitShort()
{
// Exit the menu
showPage(MenuPage::EXIT);
requestUpdate(Drivers::EInk::UpdateTypes::FAST);
}
void InkHUD::MenuApplet::onNavUp()
{
OSThread::setIntervalFromNow(MENU_TIMEOUT_SEC * 1000UL);
// Move menu cursor to previous entry, then update
if (cursor == 0)
cursor = items.size() - 1;
else
cursor--;
if (!cursorShown)
cursorShown = true;
requestUpdate(Drivers::EInk::UpdateTypes::FAST);
}
void InkHUD::MenuApplet::onNavDown()
{
OSThread::setIntervalFromNow(MENU_TIMEOUT_SEC * 1000UL);
// Move menu cursor to next entry, then update
if (cursorShown)
cursor = (cursor + 1) % items.size();
else
cursorShown = true;
requestUpdate(Drivers::EInk::UpdateTypes::FAST);
}
void InkHUD::MenuApplet::onNavLeft()
{
OSThread::setIntervalFromNow(MENU_TIMEOUT_SEC * 1000UL);
// Go to the previous menu page
showPage(previousPage);
requestUpdate(Drivers::EInk::UpdateTypes::FAST);
}
void InkHUD::MenuApplet::onNavRight()
{
OSThread::setIntervalFromNow(MENU_TIMEOUT_SEC * 1000UL);
if (cursorShown)
execute(items.at(cursor));
if (!wantsToRender())
requestUpdate(Drivers::EInk::UpdateTypes::FAST);
}
// Dynamically create MenuItem entries for activating / deactivating Applets, for the "Applet Selection" submenu
void InkHUD::MenuApplet::populateAppletPage()
{
@@ -1729,4 +1803,4 @@ void InkHUD::MenuApplet::freeCannedMessageResources()
cm.recipientItems.clear();
}
#endif
#endif

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@@ -27,6 +27,11 @@ class MenuApplet : public SystemApplet, public concurrency::OSThread
void onBackground() override;
void onButtonShortPress() override;
void onButtonLongPress() override;
void onExitShort() override;
void onNavUp() override;
void onNavDown() override;
void onNavLeft() override;
void onNavRight() override;
void onRender() override;
void show(Tile *t); // Open the menu, onto a user tile
@@ -54,6 +59,7 @@ class MenuApplet : public SystemApplet, public concurrency::OSThread
MenuPage startPageOverride = MenuPage::ROOT;
MenuPage currentPage = MenuPage::ROOT;
MenuPage previousPage = MenuPage::EXIT;
uint8_t cursor = 0; // Which menu item is currently highlighted
bool cursorShown = false; // Is *any* item highlighted? (Root menu: no initial selection)
@@ -106,4 +112,4 @@ class MenuApplet : public SystemApplet, public concurrency::OSThread
} // namespace NicheGraphics::InkHUD
#endif
#endif

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@@ -153,6 +153,42 @@ void InkHUD::NotificationApplet::onButtonLongPress()
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::NotificationApplet::onExitShort()
{
dismiss();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::NotificationApplet::onExitLong()
{
dismiss();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::NotificationApplet::onNavUp()
{
dismiss();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::NotificationApplet::onNavDown()
{
dismiss();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::NotificationApplet::onNavLeft()
{
dismiss();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::NotificationApplet::onNavRight()
{
dismiss();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
// Ask the WindowManager to check whether any displayed applets are already displaying the info from this notification
// Called internally when we first get a "notifiable event", and then again before render,
// in case autoshow swapped which applet was displayed

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@@ -31,6 +31,12 @@ class NotificationApplet : public SystemApplet
void onBackground() override;
void onButtonShortPress() override;
void onButtonLongPress() override;
void onExitShort() override;
void onExitLong() override;
void onNavUp() override;
void onNavDown() override;
void onNavLeft() override;
void onNavRight() override;
int onReceiveTextMessage(const meshtastic_MeshPacket *p);

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@@ -140,6 +140,23 @@ void InkHUD::TipsApplet::onRender()
printWrapped(0, 0, width(), title);
setFont(fontSmall);
int16_t cursorY = fontMedium.lineHeight() * 1.5;
if (!settings->joystick.enabled) {
printAt(0, cursorY, "User Button");
cursorY += fontSmall.lineHeight() * 1.2;
printAt(0, cursorY, "- short press: next");
cursorY += fontSmall.lineHeight() * 1.2;
printAt(0, cursorY, "- long press: select / open menu");
} else {
printAt(0, cursorY, "Joystick");
cursorY += fontSmall.lineHeight() * 1.2;
printAt(0, cursorY, "- open menu / select");
cursorY += fontSmall.lineHeight() * 1.5;
printAt(0, cursorY, "Exit Button");
cursorY += fontSmall.lineHeight() * 1.2;
printAt(0, cursorY, "- switch tile / close menu");
}
int16_t cursorY = h + fontSmall.lineHeight();
auto drawBullet = [&](const char *text) {
@@ -163,14 +180,19 @@ void InkHUD::TipsApplet::onRender()
printWrapped(0, 0, width(), title);
setFont(fontSmall);
int16_t cursorY = h + fontSmall.lineHeight();
if (!settings->joystick.enabled) {
int16_t cursorY = h + fontSmall.lineHeight();
const char *body = "To rotate the display, use the InkHUD menu. "
const char *body = "To rotate the display, use the InkHUD menu. "
"Long-press the user button > Options > Rotate.";
uint16_t bh = getWrappedTextHeight(0, width(), body);
printWrapped(0, cursorY, width(), body);
cursorY += bh + (fontSmall.lineHeight() / 2);
} else {
printWrapped(0, fontMedium.lineHeight() * 1.5, width(),
"To rotate the display, use the InkHUD menu. Press the user button > Options > Rotate.");
}
printAt(0, Y(1.0), "Press button to continue", LEFT, BOTTOM);
@@ -288,4 +310,10 @@ void InkHUD::TipsApplet::onButtonShortPress()
}
}
// Functions the same as the user button in this instance
void InkHUD::TipsApplet::onExitShort()
{
onButtonShortPress();
}
#endif

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@@ -37,6 +37,7 @@ class TipsApplet : public SystemApplet
void onForeground() override;
void onBackground() override;
void onButtonShortPress() override;
void onExitShort() override;
protected:
void renderWelcome(); // Very first screen of tutorial