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begin cleaning up mesh library layer so that it could be split someday
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98
src/mesh/NodeDB.h
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98
src/mesh/NodeDB.h
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#pragma once
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#include <Arduino.h>
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#include <assert.h>
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#include "MeshTypes.h"
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#include "mesh-pb-constants.h"
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extern DeviceState devicestate;
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extern MyNodeInfo &myNodeInfo;
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extern RadioConfig &radioConfig;
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extern ChannelSettings &channelSettings;
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extern User &owner;
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/// Given a node, return how many seconds in the past (vs now) that we last heard from it
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uint32_t sinceLastSeen(const NodeInfo *n);
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class NodeDB
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{
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// NodeNum provisionalNodeNum; // if we are trying to find a node num this is our current attempt
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// A NodeInfo for every node we've seen
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// Eventually use a smarter datastructure
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// HashMap<NodeNum, NodeInfo> nodes;
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// Note: these two references just point into our static array we serialize to/from disk
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NodeInfo *nodes;
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pb_size_t *numNodes;
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int readPointer = 0;
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public:
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bool updateGUI = false; // we think the gui should definitely be redrawn, screen will clear this once handled
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NodeInfo *updateGUIforNode = NULL; // if currently showing this node, we think you should update the GUI
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bool updateTextMessage = false; // if true, the GUI should show a new text message
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/// don't do mesh based algoritm for node id assignment (initially)
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/// instead just store in flash - possibly even in the initial alpha release do this hack
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NodeDB();
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/// Called from service after app start, to do init which can only be done after OS load
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void init();
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/// write to flash
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void saveToDisk();
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// Reinit radio config if needed, because sometimes a buggy android app might send us bogus settings
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void resetRadioConfig();
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/// given a subpacket sniffed from the network, update our DB state
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/// we updateGUI and updateGUIforNode if we think our this change is big enough for a redraw
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void updateFrom(const MeshPacket &p);
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/// @return our node number
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NodeNum getNodeNum() { return myNodeInfo.my_node_num; }
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size_t getNumNodes() { return *numNodes; }
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/// if returns false, that means our node should send a DenyNodeNum response. If true, we think the number is okay for use
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// bool handleWantNodeNum(NodeNum n);
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/* void handleDenyNodeNum(NodeNum FIXME read mesh proto docs, perhaps picking a random node num is not a great idea
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and instead we should use a special 'im unconfigured node number' and include our desired node number in the wantnum message.
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the unconfigured node num would only be used while initially joining the mesh so low odds of conflicting (especially if we
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randomly select from a small number of nodenums which can be used temporarily for this operation). figure out what the lower
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level mesh sw does if it does conflict? would it be better for people who are replying with denynode num to just broadcast
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their denial?)
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*/
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/// Called from bluetooth when the user wants to start reading the node DB from scratch.
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void resetReadPointer() { readPointer = 0; }
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/// Allow the bluetooth layer to read our next nodeinfo record, or NULL if done reading
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const NodeInfo *readNextInfo();
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/// pick a provisional nodenum we hope no one is using
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void pickNewNodeNum();
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/// Find a node in our DB, return null for missing
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NodeInfo *getNode(NodeNum n);
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NodeInfo *getNodeByIndex(size_t x)
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{
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assert(x < *numNodes);
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return &nodes[x];
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}
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/// Return the number of nodes we've heard from recently (within the last 2 hrs?)
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size_t getNumOnlineNodes();
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private:
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/// Find a node in our DB, create an empty NodeInfo if missing
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NodeInfo *getOrCreateNode(NodeNum n);
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/// read our db from flash
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void loadFromDisk();
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};
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extern NodeDB nodeDB;
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