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Plugins refactoring: handleReceived return enumeration ProcessMessage
Use `ProcessMessage::CONTINUE` to allows other modules to process a message. Use `ProcessMessage::STOP` to stop further message processing.
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@@ -49,9 +49,9 @@ template <class T> class ProtobufPlugin : protected SinglePortPlugin
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private:
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/** Called to handle a particular incoming message
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@return true if you've guaranteed you've handled this message and no other handlers should be considered for it
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@return ProcessMessage::STOP if you've guaranteed you've handled this message and no other handlers should be considered for it
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*/
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virtual bool handleReceived(const MeshPacket &mp)
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virtual ProcessMessage handleReceived(const MeshPacket &mp)
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{
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// FIXME - we currently update position data in the DB only if the message was a broadcast or destined to us
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// it would be better to update even if the message was destined to others.
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@@ -70,6 +70,6 @@ template <class T> class ProtobufPlugin : protected SinglePortPlugin
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DEBUG_MSG("Error decoding protobuf plugin!\n");
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}
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return handleReceivedProtobuf(mp, decoded);
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return handleReceivedProtobuf(mp, decoded) ? ProcessMessage::STOP : ProcessMessage::CONTINUE;
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}
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};
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