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Plugins refactoring: handleReceived return enumeration ProcessMessage
Use `ProcessMessage::CONTINUE` to allows other modules to process a message. Use `ProcessMessage::STOP` to stop further message processing.
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@@ -9,6 +9,18 @@
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#include <OLEDDisplayUi.h>
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#endif
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/** handleReceived return enumeration
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*
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* Use ProcessMessage::CONTINUE to allows other modules to process a message.
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*
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* Use ProcessMessage::STOP to stop further message processing.
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*/
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enum class ProcessMessage
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{
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CONTINUE = 0,
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STOP = 1,
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};
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/** A baseclass for any mesh "plugin".
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*
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* A plugin allows you to add new features to meshtastic device code, without needing to know messaging details.
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@@ -87,9 +99,9 @@ class MeshPlugin
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/** Called to handle a particular incoming message
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@return true if you've guaranteed you've handled this message and no other handlers should be considered for it
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@return ProcessMessage::STOP if you've guaranteed you've handled this message and no other handlers should be considered for it
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*/
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virtual bool handleReceived(const MeshPacket &mp) { return false; }
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virtual ProcessMessage handleReceived(const MeshPacket &mp) { return ProcessMessage::CONTINUE; }
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/** Messages can be received that have the want_response bit set. If set, this callback will be invoked
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* so that subclasses can (optionally) send a response back to the original sender.
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