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De-duplicate handling upgraded packet and rebroadcasting logic
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@@ -148,7 +148,7 @@ class NextHopRouter : public FloodingRouter
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*/
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uint8_t getNextHop(NodeNum to, uint8_t relay_node);
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/** Check if we should be relaying this packet if so, do so.
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* @return true if we did relay */
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bool perhapsRelay(const meshtastic_MeshPacket *p);
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/** Check if we should be rebroadcasting this packet if so, do so.
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* @return true if we did rebroadcast */
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bool perhapsRebroadcast(const meshtastic_MeshPacket *p) override;
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};
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