De-duplicate handling upgraded packet and rebroadcasting logic

This commit is contained in:
GUVWAF
2025-10-05 14:03:55 +02:00
parent 775595cb37
commit de6a02756d
5 changed files with 92 additions and 119 deletions

View File

@@ -27,10 +27,6 @@
*/
class FloodingRouter : public Router
{
private:
/* Check if we should rebroadcast this packet, and do so if needed */
void perhapsRebroadcast(const meshtastic_MeshPacket *p);
public:
/**
* Constructor
@@ -59,6 +55,17 @@ class FloodingRouter : public Router
*/
virtual void sniffReceived(const meshtastic_MeshPacket *p, const meshtastic_Routing *c) override;
/* Check if we should rebroadcast this packet, and do so if needed */
virtual bool perhapsRebroadcast(const meshtastic_MeshPacket *p) = 0;
/* Check if we should handle an upgraded packet (with higher hop_limit)
* @return true if we handled it (so stop processing)
*/
bool perhapsHandleUpgradedPacket(const meshtastic_MeshPacket *p);
/* Call when we receive a packet that needs some reprocessing, but afterwards should be filtered */
void reprocessPacket(const meshtastic_MeshPacket *p);
// Return false for roles like ROUTER which should always rebroadcast even when we've heard another rebroadcast of
// the same packet
bool roleAllowsCancelingDupe(const meshtastic_MeshPacket *p);