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Look into tophone queue for the received packet.
- only works if we don't have a phone connected, but that is probably dsired - this will send a copy of device-originating text messgaes to a connected phone. Breaking change. - this will iterate the tophone queue by deconstructing and reconstructing it every time we look for an ID. Probably also mangles the queue oder since it aborts when a ID is found. - Can we navigate the packet pool instead? If so, how? - Let's keep this in draft state for now
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@@ -9,7 +9,7 @@ enum cannedMessageModuleRunState {
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CANNED_MESSAGE_RUN_STATE_ACTIVE,
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CANNED_MESSAGE_RUN_STATE_FREETEXT,
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CANNED_MESSAGE_RUN_STATE_SENDING_ACTIVE,
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CANNED_MESSAGE_RUN_STATE_ACK_RECEIVED,
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CANNED_MESSAGE_RUN_STATE_ACK_NACK_RECEIVED,
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CANNED_MESSAGE_RUN_STATE_ACTION_SELECT,
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CANNED_MESSAGE_RUN_STATE_ACTION_UP,
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CANNED_MESSAGE_RUN_STATE_ACTION_DOWN,
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