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https://github.com/meshtastic/firmware.git
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Look into tophone queue for the received packet.
- only works if we don't have a phone connected, but that is probably dsired - this will send a copy of device-originating text messgaes to a connected phone. Breaking change. - this will iterate the tophone queue by deconstructing and reconstructing it every time we look for an ID. Probably also mangles the queue oder since it aborts when a ID is found. - Can we navigate the packet pool instead? If so, how? - Let's keep this in draft state for now
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@@ -233,7 +233,9 @@ void CannedMessageModule::sendText(NodeNum dest, const char *message, bool wantR
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LOG_INFO("Sending message id=%d, dest=%x, msg=%.*s\n", p->id, p->to, p->decoded.payload.size, p->decoded.payload.bytes);
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service.sendToMesh(p);
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service.sendToMesh(
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p, RX_SRC_LOCAL,
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true); // send to mesh, cc to phone. Even if there's no phone connected, this stores the message to match ACKs
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}
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int32_t CannedMessageModule::runOnce()
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@@ -245,7 +247,7 @@ int32_t CannedMessageModule::runOnce()
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// LOG_DEBUG("Check status\n");
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UIFrameEvent e = {false, true};
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if ((this->runState == CANNED_MESSAGE_RUN_STATE_SENDING_ACTIVE) ||
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(this->runState == CANNED_MESSAGE_RUN_STATE_ACK_RECEIVED)) {
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(this->runState == CANNED_MESSAGE_RUN_STATE_ACK_NACK_RECEIVED)) {
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// TODO: might have some feedback of sendig state
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this->runState = CANNED_MESSAGE_RUN_STATE_INACTIVE;
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e.frameChanged = true;
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@@ -484,14 +486,15 @@ void CannedMessageModule::drawFrame(OLEDDisplay *display, OLEDDisplayUiState *st
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{
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char buffer[50];
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if (cannedMessageModule->runState == CANNED_MESSAGE_RUN_STATE_ACK_RECEIVED) {
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if (cannedMessageModule->runState == CANNED_MESSAGE_RUN_STATE_ACK_NACK_RECEIVED) {
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display->setTextAlignment(TEXT_ALIGN_CENTER);
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display->setFont(FONT_MEDIUM);
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String displayString;
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if (this->ack)
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if (this->ack) {
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displayString = "Delivered to\n%s";
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else
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} else {
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displayString = "Delivery failed\nto %s";
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}
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display->drawStringf(display->getWidth() / 2 + x, 0 + y + 12, buffer, displayString,
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cannedMessageModule->getNodeName(this->incoming));
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} else if (cannedMessageModule->runState == CANNED_MESSAGE_RUN_STATE_SENDING_ACTIVE) {
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@@ -564,8 +567,8 @@ ProcessMessage CannedMessageModule::handleReceived(const meshtastic_MeshPacket &
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if (mp.decoded.request_id != 0) {
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UIFrameEvent e = {false, true};
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e.frameChanged = true;
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this->runState = CANNED_MESSAGE_RUN_STATE_ACK_RECEIVED;
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this->incoming = mp.decoded.request_id;
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this->runState = CANNED_MESSAGE_RUN_STATE_ACK_NACK_RECEIVED;
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this->incoming = service.getNodenumFromRequestId(mp.decoded.request_id);
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meshtastic_Routing decoded = meshtastic_Routing_init_default;
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pb_decode_from_bytes(mp.decoded.payload.bytes, mp.decoded.payload.size, meshtastic_Routing_fields, &decoded);
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this->ack = decoded.error_reason == meshtastic_Routing_Error_NONE;
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@@ -9,7 +9,7 @@ enum cannedMessageModuleRunState {
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CANNED_MESSAGE_RUN_STATE_ACTIVE,
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CANNED_MESSAGE_RUN_STATE_FREETEXT,
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CANNED_MESSAGE_RUN_STATE_SENDING_ACTIVE,
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CANNED_MESSAGE_RUN_STATE_ACK_RECEIVED,
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CANNED_MESSAGE_RUN_STATE_ACK_NACK_RECEIVED,
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CANNED_MESSAGE_RUN_STATE_ACTION_SELECT,
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CANNED_MESSAGE_RUN_STATE_ACTION_UP,
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CANNED_MESSAGE_RUN_STATE_ACTION_DOWN,
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