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Look into tophone queue for the received packet.
- only works if we don't have a phone connected, but that is probably dsired - this will send a copy of device-originating text messgaes to a connected phone. Breaking change. - this will iterate the tophone queue by deconstructing and reconstructing it every time we look for an ID. Probably also mangles the queue oder since it aborts when a ID is found. - Can we navigate the packet pool instead? If so, how? - Let's keep this in draft state for now
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@@ -140,6 +140,22 @@ void MeshService::reloadOwner(bool shouldSave)
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}
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}
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// search the queue for a request id and return the matching nodenum
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NodeNum MeshService::getNodenumFromRequestId(uint32_t request_id)
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{
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NodeNum nodenum = 0;
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for (int i = 0; i < toPhoneQueue.numUsed(); i++) {
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meshtastic_MeshPacket *p = toPhoneQueue.dequeuePtr(0);
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// put it right back on the queue
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toPhoneQueue.enqueue(p, 0);
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if (p->id == request_id) {
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nodenum = p->to;
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break;
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}
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}
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return nodenum;
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}
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/**
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* Given a ToRadio buffer parse it and properly handle it (setup radio, owner or send packet into the mesh)
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* Called by PhoneAPI.handleToRadio. Note: p is a scratch buffer, this function is allowed to write to it but it can not keep a
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