Look into tophone queue for the received packet.

- only works if we don't have a phone connected, but that is probably dsired
- this will send a copy of device-originating text messgaes to a connected phone. Breaking change.
- this will iterate the tophone queue by deconstructing and reconstructing it every time we look for an ID. Probably also mangles the queue oder since it aborts when a ID is found.
- Can we navigate the packet pool instead? If so, how?
- Let's keep this in draft state for now
This commit is contained in:
Thomas Göttgens
2023-12-11 15:11:10 +01:00
parent 512399c8f5
commit dc309f61e8
5 changed files with 34 additions and 8 deletions

View File

@@ -140,6 +140,22 @@ void MeshService::reloadOwner(bool shouldSave)
}
}
// search the queue for a request id and return the matching nodenum
NodeNum MeshService::getNodenumFromRequestId(uint32_t request_id)
{
NodeNum nodenum = 0;
for (int i = 0; i < toPhoneQueue.numUsed(); i++) {
meshtastic_MeshPacket *p = toPhoneQueue.dequeuePtr(0);
// put it right back on the queue
toPhoneQueue.enqueue(p, 0);
if (p->id == request_id) {
nodenum = p->to;
break;
}
}
return nodenum;
}
/**
* Given a ToRadio buffer parse it and properly handle it (setup radio, owner or send packet into the mesh)
* Called by PhoneAPI.handleToRadio. Note: p is a scratch buffer, this function is allowed to write to it but it can not keep a