mirror of
https://github.com/meshtastic/firmware.git
synced 2025-12-20 17:52:35 +00:00
Screen cleanups and refactoring
Work towards separating out how Screen interacts with other stuff. * `Screen` should now be thread-safe. All commands to it are put in a queue and handled in `doTask` from the `loop()` task. * Break dependency from `BluetoothUtil` to `Screen` by changing the pairing request into a callback. * All accesses to screen now happen through the class. * Fix `drawRows` so that the text scrolls along with frame animations. * Remove example code that wasn't used.
This commit is contained in:
432
src/screen.cpp
432
src/screen.cpp
@@ -21,8 +21,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <OLEDDisplay.h>
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#include <OLEDDisplayUi.h>
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#include <SSD1306Wire.h>
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#include <Wire.h>
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#include "GPS.h"
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@@ -38,41 +36,21 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define FONT_HEIGHT_16 (ArialMT_Plain_16[1] + 1)
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#define SCREEN_WIDTH 128
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#define SCREEN_HEIGHT 64
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#ifdef I2C_SDA
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SSD1306Wire dispdev(SSD1306_ADDRESS, I2C_SDA, I2C_SCL);
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#else
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SSD1306Wire dispdev(SSD1306_ADDRESS, 0, 0); // fake values to keep build happy, we won't ever init
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#endif
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bool disp; // true if we are using display
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bool screenOn; // true if the display is currently powered
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OLEDDisplayUi ui(&dispdev);
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#define TRANSITION_FRAMERATE 30 // fps
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#define IDLE_FRAMERATE 10 // in fps
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#define COMPASS_DIAM 44
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#define NUM_EXTRA_FRAMES 2 // text message and debug frame
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namespace meshtastic
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{
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// A text message frame + debug frame + all the node infos
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FrameCallback nonBootFrames[MAX_NUM_NODES + NUM_EXTRA_FRAMES];
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static FrameCallback normalFrames[MAX_NUM_NODES + NUM_EXTRA_FRAMES];
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static uint32_t targetFramerate = IDLE_FRAMERATE;
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static char btPIN[16] = "888888";
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Screen screen;
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static bool showingBluetooth;
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/// If set to true (possibly from an ISR), we should turn on the screen the next time our idle loop runs.
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static bool showingBootScreen = true; // start by showing the bootscreen
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bool Screen::isOn()
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{
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return screenOn;
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}
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void msOverlay(OLEDDisplay *display, OLEDDisplayUiState *state)
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{
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display->setTextAlignment(TEXT_ALIGN_RIGHT);
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display->setFont(ArialMT_Plain_10);
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display->drawString(128, 0, String(millis()));
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}
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void drawBootScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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static void drawBootScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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// draw an xbm image.
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// Please note that everything that should be transitioned
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@@ -83,16 +61,10 @@ void drawBootScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x,
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display->setFont(ArialMT_Plain_16);
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display->setTextAlignment(TEXT_ALIGN_CENTER);
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display->drawString(64 + x, SCREEN_HEIGHT - FONT_HEIGHT_16, "meshtastic.org");
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ui.disableIndicator();
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}
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static char btPIN[16] = "888888";
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void drawFrameBluetooth(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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static void drawFrameBluetooth(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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// Demonstrates the 3 included default sizes. The fonts come from SSD1306Fonts.h file
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// Besides the default fonts there will be a program to convert TrueType fonts into this format
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display->setTextAlignment(TEXT_ALIGN_CENTER);
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display->setFont(ArialMT_Plain_16);
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display->drawString(64 + x, 2 + y, "Bluetooth");
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@@ -103,53 +75,19 @@ void drawFrameBluetooth(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t
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display->setTextAlignment(TEXT_ALIGN_CENTER);
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display->setFont(ArialMT_Plain_24);
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display->drawString(64 + x, 22 + y, btPIN);
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ui.disableIndicator();
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}
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void drawFrame2(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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// Demonstrates the 3 included default sizes. The fonts come from SSD1306Fonts.h file
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// Besides the default fonts there will be a program to convert TrueType fonts into this format
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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display->setFont(ArialMT_Plain_10);
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display->drawString(0 + x, 10 + y, "Arial 10");
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display->setFont(ArialMT_Plain_16);
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display->drawString(0 + x, 20 + y, "Arial 16");
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display->setFont(ArialMT_Plain_24);
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display->drawString(0 + x, 34 + y, "Arial 24");
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}
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void drawFrame3(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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// Text alignment demo
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display->setFont(ArialMT_Plain_10);
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// The coordinates define the left starting point of the text
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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display->drawString(0 + x, 11 + y, "Left aligned (0,10)");
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// The coordinates define the center of the text
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display->setTextAlignment(TEXT_ALIGN_CENTER);
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display->drawString(64 + x, 22 + y, "Center aligned (64,22)");
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// The coordinates define the right end of the text
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display->setTextAlignment(TEXT_ALIGN_RIGHT);
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display->drawString(128 + x, 33 + y, "Right aligned (128,33)");
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}
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/// Draw the last text message we received
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void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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static void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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MeshPacket &mp = devicestate.rx_text_message;
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NodeInfo *node = nodeDB.getNode(mp.from);
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// DEBUG_MSG("drawing text message from 0x%x: %s\n", mp.from, mp.payload.variant.data.payload.bytes);
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// DEBUG_MSG("drawing text message from 0x%x: %s\n", mp.from,
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// mp.payload.variant.data.payload.bytes);
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// Demo for drawStringMaxWidth:
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// with the third parameter you can define the width after which words will be wrapped.
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// Currently only spaces and "-" are allowed for wrapping
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// with the third parameter you can define the width after which words will
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// be wrapped. Currently only spaces and "-" are allowed for wrapping
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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display->setFont(ArialMT_Plain_16);
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String sender = (node && node->has_user) ? node->user.short_name : "???";
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@@ -162,12 +100,10 @@ void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
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mp.payload.variant.data.payload.bytes);
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display->drawStringMaxWidth(4 + x, 10 + y, 128, tempBuf);
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// ui.disableIndicator();
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}
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/// Draw a series of fields in a column, wrapping to multiple colums if needed
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void drawColumns(OLEDDisplay *display, int16_t x, int16_t y, const char **fields)
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static void drawColumns(OLEDDisplay *display, int16_t x, int16_t y, const char **fields)
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{
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// The coordinates define the left starting point of the text
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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@@ -187,19 +123,23 @@ void drawColumns(OLEDDisplay *display, int16_t x, int16_t y, const char **fields
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/// Draw a series of fields in a row, wrapping to multiple rows if needed
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/// @return the max y we ended up printing to
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uint32_t drawRows(OLEDDisplay *display, int16_t x, int16_t y, const char **fields)
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static uint32_t drawRows(OLEDDisplay *display, int16_t x, int16_t y, const char **fields)
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{
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// The coordinates define the left starting point of the text
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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const char **f = fields;
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int xo = x, yo = y;
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const int COLUMNS = 2; // hardwired for two columns per row....
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int col = 0; // track which column we are on
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while (*f) {
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display->drawString(xo, yo, *f);
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xo += SCREEN_WIDTH / 2; // hardwired for two columns per row....
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if (xo >= SCREEN_WIDTH) {
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xo += SCREEN_WIDTH / COLUMNS;
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// Wrap to next row, if needed.
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if (++col > COLUMNS) {
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xo = x;
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yo += FONT_HEIGHT;
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xo = 0;
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col = 0;
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}
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f++;
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}
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@@ -209,8 +149,9 @@ uint32_t drawRows(OLEDDisplay *display, int16_t x, int16_t y, const char **field
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return yo;
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}
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/// Ported from my old java code, returns distance in meters along the globe surface (by magic?)
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float latLongToMeter(double lat_a, double lng_a, double lat_b, double lng_b)
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/// Ported from my old java code, returns distance in meters along the globe
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/// surface (by magic?)
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static float latLongToMeter(double lat_a, double lng_a, double lat_b, double lng_b)
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{
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double pk = (180 / 3.14169);
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double a1 = lat_a / pk;
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@@ -229,18 +170,19 @@ float latLongToMeter(double lat_a, double lng_a, double lat_b, double lng_b)
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return (float)(6366000 * tt);
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}
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inline double toRadians(double deg)
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static inline double toRadians(double deg)
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{
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return deg * PI / 180;
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}
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inline double toDegrees(double r)
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static inline double toDegrees(double r)
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{
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return r * 180 / PI;
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}
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/**
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* Computes the bearing in degrees between two points on Earth. Ported from my old Gaggle android app.
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* Computes the bearing in degrees between two points on Earth. Ported from my
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* old Gaggle android app.
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*
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* @param lat1
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* Latitude of the first point
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@@ -253,7 +195,7 @@ inline double toDegrees(double r)
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* @return Bearing between the two points in radians. A value of 0 means due
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* north.
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*/
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float bearing(double lat1, double lon1, double lat2, double lon2)
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static float bearing(double lat1, double lon1, double lat2, double lon2)
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{
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double lat1Rad = toRadians(lat1);
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double lat2Rad = toRadians(lat2);
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@@ -263,6 +205,9 @@ float bearing(double lat1, double lon1, double lat2, double lon2)
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return atan2(y, x);
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}
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namespace
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{
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/// A basic 2D point class for drawing
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class Point
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{
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@@ -294,7 +239,9 @@ class Point
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}
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};
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void drawLine(OLEDDisplay *d, const Point &p1, const Point &p2)
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} // namespace
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static void drawLine(OLEDDisplay *d, const Point &p1, const Point &p2)
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{
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d->drawLine(p1.x, p1.y, p2.x, p2.y);
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}
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@@ -302,9 +249,10 @@ void drawLine(OLEDDisplay *d, const Point &p1, const Point &p2)
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/**
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* Given a recent lat/lon return a guess of the heading the user is walking on.
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*
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* We keep a series of "after you've gone 10 meters, what is your heading since the last reference point?"
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* We keep a series of "after you've gone 10 meters, what is your heading since
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* the last reference point?"
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*/
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float estimatedHeading(double lat, double lon)
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static float estimatedHeading(double lat, double lon)
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{
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static double oldLat, oldLon;
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static float b;
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@@ -328,21 +276,22 @@ float estimatedHeading(double lat, double lon)
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return b;
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}
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/// Sometimes we will have Position objects that only have a time, so check for valid lat/lon
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bool hasPosition(NodeInfo *n)
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/// Sometimes we will have Position objects that only have a time, so check for
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/// valid lat/lon
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static bool hasPosition(NodeInfo *n)
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{
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return n->has_position && (n->position.latitude != 0 || n->position.longitude != 0);
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}
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#define COMPASS_DIAM 44
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/// We will skip one node - the one for us, so we just blindly loop over all nodes
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/// We will skip one node - the one for us, so we just blindly loop over all
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/// nodes
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static size_t nodeIndex;
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static int8_t prevFrame = -1;
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void drawNodeInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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static void drawNodeInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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// We only advance our nodeIndex if the frame # has changed - because drawNodeInfo will be called repeatedly while the frame
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// is shown
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// We only advance our nodeIndex if the frame # has changed - because
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// drawNodeInfo will be called repeatedly while the frame is shown
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if (state->currentFrame != prevFrame) {
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prevFrame = state->currentFrame;
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@@ -376,7 +325,8 @@ void drawNodeInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, in
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snprintf(lastStr, sizeof(lastStr), "%d hours ago", agoSecs / 60 / 60);
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static float simRadian;
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simRadian += 0.1; // For testing, have the compass spin unless both locations are valid
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simRadian += 0.1; // For testing, have the compass spin unless both
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// locations are valid
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static char distStr[20];
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*distStr = 0; // might not have location data
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@@ -390,8 +340,8 @@ void drawNodeInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, in
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else
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snprintf(distStr, sizeof(distStr), "%.1f km", d / 1000);
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// FIXME, also keep the guess at the operators heading and add/substract it. currently we don't do this and instead draw
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// north up only.
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// FIXME, also keep the guess at the operators heading and add/substract
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// it. currently we don't do this and instead draw north up only.
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float bearingToOther = bearing(p.latitude, p.longitude, op.latitude, op.longitude);
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float myHeading = estimatedHeading(p.latitude, p.longitude);
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headingRadian = bearingToOther - myHeading;
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@@ -402,7 +352,8 @@ void drawNodeInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, in
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// coordinates for the center of the compass
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int16_t compassX = x + SCREEN_WIDTH - COMPASS_DIAM / 2 - 1, compassY = y + SCREEN_HEIGHT / 2;
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// display->drawXbm(compassX, compassY, compass_width, compass_height, (const uint8_t *)compass_bits);
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// display->drawXbm(compassX, compassY, compass_width, compass_height,
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// (const uint8_t *)compass_bits);
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Point tip(0.0f, 0.5f), tail(0.0f, -0.5f); // pointing up initially
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float arrowOffsetX = 0.2f, arrowOffsetY = 0.2f;
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@@ -422,7 +373,7 @@ void drawNodeInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, in
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display->drawCircle(compassX, compassY, COMPASS_DIAM / 2);
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}
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void drawDebugInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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static void drawDebugInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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display->setFont(ArialMT_Plain_10);
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@@ -441,7 +392,8 @@ void drawDebugInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, i
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static char gpsStr[20];
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if (myNodeInfo.has_gps)
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snprintf(gpsStr, sizeof(gpsStr), "GPS %d%%", 75); // FIXME, use something based on hdop
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snprintf(gpsStr, sizeof(gpsStr), "GPS %d%%",
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75); // FIXME, use something based on hdop
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else
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gpsStr[0] = '\0'; // Just show emptystring
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@@ -451,17 +403,6 @@ void drawDebugInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, i
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display->drawLogBuffer(x, yo);
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}
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// This array keeps function pointers to all frames
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// frames are the single views that slide in
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FrameCallback bootFrames[] = {drawBootScreen};
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// Overlays are statically drawn on top of a frame eg. a clock
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OverlayCallback overlays[] = {/* msOverlay */};
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// how many frames are there?
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const int bootFrameCount = sizeof(bootFrames) / sizeof(bootFrames[0]);
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const int overlaysCount = sizeof(overlays) / sizeof(overlays[0]);
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#if 0
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void _screen_header()
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{
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@@ -486,16 +427,20 @@ void _screen_header()
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}
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#endif
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void Screen::setOn(bool on)
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Screen::Screen(uint8_t address, uint8_t sda, uint8_t scl)
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: cmdQueue(32), useDisplay(sda || scl), dispdev(address, sda, scl), ui(&dispdev)
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{
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if (!disp)
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}
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void Screen::handleSetOn(bool on)
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{
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if (!useDisplay)
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return;
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if (on != screenOn) {
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if (on) {
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DEBUG_MSG("Turning on screen\n");
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dispdev.displayOn();
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setPeriod(1); // redraw ASAP
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} else {
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DEBUG_MSG("Turning off screen\n");
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dispdev.displayOff();
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@@ -504,102 +449,99 @@ void Screen::setOn(bool on)
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}
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}
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void screen_print(const char *text, uint8_t x, uint8_t y, uint8_t alignment)
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{
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DEBUG_MSG(text);
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if (!disp)
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return;
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dispdev.setTextAlignment((OLEDDISPLAY_TEXT_ALIGNMENT)alignment);
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dispdev.drawString(x, y, text);
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}
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void screen_print(const char *text)
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{
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DEBUG_MSG("Screen: %s", text);
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if (!disp)
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return;
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dispdev.print(text);
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// ui.update();
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}
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void Screen::setup()
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{
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#ifdef I2C_SDA
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// Display instance
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disp = true;
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// The ESP is capable of rendering 60fps in 80Mhz mode
|
||||
// but that won't give you much time for anything else
|
||||
// run it in 160Mhz mode or just set it to 30 fps
|
||||
// We do this now in loop()
|
||||
// ui.setTargetFPS(30);
|
||||
|
||||
// Customize the active and inactive symbol
|
||||
// ui.setActiveSymbol(activeSymbol);
|
||||
// ui.setInactiveSymbol(inactiveSymbol);
|
||||
|
||||
ui.setTimePerTransition(300); // msecs
|
||||
|
||||
// You can change this to
|
||||
// TOP, LEFT, BOTTOM, RIGHT
|
||||
ui.setIndicatorPosition(BOTTOM);
|
||||
|
||||
// Defines where the first frame is located in the bar.
|
||||
ui.setIndicatorDirection(LEFT_RIGHT);
|
||||
|
||||
// You can change the transition that is used
|
||||
// SLIDE_LEFT, SLIDE_RIGHT, SLIDE_UP, SLIDE_DOWN
|
||||
ui.setFrameAnimation(SLIDE_LEFT);
|
||||
|
||||
// Add frames - we subtract one from the framecount so there won't be a visual glitch when we take the boot screen out of the
|
||||
// sequence.
|
||||
ui.setFrames(bootFrames, bootFrameCount);
|
||||
|
||||
// Add overlays
|
||||
ui.setOverlays(overlays, overlaysCount);
|
||||
|
||||
// Initialising the UI will init the display too.
|
||||
ui.init();
|
||||
|
||||
// Scroll buffer
|
||||
dispdev.setLogBuffer(3, 32);
|
||||
|
||||
setOn(true); // update our screenOn bool
|
||||
if (!useDisplay)
|
||||
return;
|
||||
|
||||
// TODO(girts): how many of the devices come with the bicolor displays? With
|
||||
// this enabled, the logo looklooks nice, but the regular screens look a bit
|
||||
// wacky as the text crosses the color boundary and there's a 1px gap.
|
||||
#ifdef BICOLOR_DISPLAY
|
||||
dispdev.flipScreenVertically(); // looks better without this on lora32
|
||||
#endif
|
||||
|
||||
// dispdev.setFont(Custom_ArialMT_Plain_10);
|
||||
// Initialising the UI will init the display too.
|
||||
ui.init();
|
||||
ui.setTimePerTransition(300); // msecs
|
||||
ui.setIndicatorPosition(BOTTOM);
|
||||
// Defines where the first frame is located in the bar.
|
||||
ui.setIndicatorDirection(LEFT_RIGHT);
|
||||
ui.setFrameAnimation(SLIDE_LEFT);
|
||||
// Don't show the page swipe dots while in boot screen.
|
||||
ui.disableAllIndicators();
|
||||
|
||||
ui.disableAutoTransition(); // we now require presses
|
||||
ui.update(); // force an immediate draw of the bootscreen, because on some ssd1306 clones, the first draw command is discarded
|
||||
#endif
|
||||
// Add frames.
|
||||
static FrameCallback bootFrames[] = {drawBootScreen};
|
||||
static const int bootFrameCount = sizeof(bootFrames) / sizeof(bootFrames[0]);
|
||||
ui.setFrames(bootFrames, bootFrameCount);
|
||||
// No overlays.
|
||||
ui.setOverlays(nullptr, 0);
|
||||
|
||||
// Require presses to switch between frames.
|
||||
ui.disableAutoTransition();
|
||||
|
||||
// Set up a log buffer with 3 lines, 32 chars each.
|
||||
dispdev.setLogBuffer(3, 32);
|
||||
|
||||
// Turn on the display hardware.
|
||||
handleSetOn(true);
|
||||
|
||||
// On some ssd1306 clones, the first draw command is discarded, so draw it
|
||||
// twice initially.
|
||||
ui.update();
|
||||
ui.update();
|
||||
}
|
||||
|
||||
#define TRANSITION_FRAMERATE 30 // fps
|
||||
#define IDLE_FRAMERATE 10 // in fps
|
||||
|
||||
static uint32_t targetFramerate = IDLE_FRAMERATE;
|
||||
|
||||
void Screen::doTask()
|
||||
{
|
||||
if (!disp) { // If we don't have a screen, don't ever spend any CPU for us
|
||||
// If we don't have a screen, don't ever spend any CPU for us.
|
||||
if (!useDisplay) {
|
||||
setPeriod(0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!screenOn) { // If we didn't just wake and the screen is still off, then stop updating until it is on again
|
||||
// Process incoming commands.
|
||||
for (;;) {
|
||||
CmdItem cmd;
|
||||
if (!cmdQueue.dequeue(&cmd, 0)) {
|
||||
break;
|
||||
}
|
||||
switch (cmd.cmd) {
|
||||
case Cmd::SET_ON:
|
||||
handleSetOn(true);
|
||||
break;
|
||||
case Cmd::SET_OFF:
|
||||
handleSetOn(false);
|
||||
break;
|
||||
case Cmd::ON_PRESS:
|
||||
handleOnPress();
|
||||
break;
|
||||
case Cmd::START_BLUETOOTH_PIN_SCREEN:
|
||||
handleStartBluetoothPinScreen(cmd.bluetooth_pin);
|
||||
break;
|
||||
case Cmd::STOP_BLUETOOTH_PIN_SCREEN:
|
||||
case Cmd::STOP_BOOT_SCREEN:
|
||||
setFrames();
|
||||
break;
|
||||
case Cmd::PRINT:
|
||||
handlePrint(cmd.print_text);
|
||||
free(cmd.print_text);
|
||||
break;
|
||||
default:
|
||||
DEBUG_MSG("BUG: invalid cmd");
|
||||
}
|
||||
}
|
||||
|
||||
if (!screenOn) { // If we didn't just wake and the screen is still off, then
|
||||
// stop updating until it is on again
|
||||
setPeriod(0);
|
||||
return;
|
||||
}
|
||||
|
||||
// Switch to a low framerate (to save CPU) when we are not in transition
|
||||
// but we should only call setTargetFPS when framestate changes, because otherwise that breaks
|
||||
// animations.
|
||||
// but we should only call setTargetFPS when framestate changes, because
|
||||
// otherwise that breaks animations.
|
||||
if (targetFramerate != IDLE_FRAMERATE && ui.getUiState()->frameState == FIXED) {
|
||||
// oldFrameState = ui.getUiState()->frameState;
|
||||
DEBUG_MSG("Setting idle framerate\n");
|
||||
@@ -607,58 +549,34 @@ void Screen::doTask()
|
||||
ui.setTargetFPS(targetFramerate);
|
||||
}
|
||||
|
||||
// While showing the bluetooth pair screen all of our standard screen switching is stopped
|
||||
if (!showingBluetooth) {
|
||||
// Once we finish showing the bootscreen, remove it from the loop
|
||||
if (showingBootScreen) {
|
||||
if (millis() > 3 * 1000) // we show the boot screen for a few seconds only
|
||||
{
|
||||
showingBootScreen = false;
|
||||
setFrames();
|
||||
}
|
||||
} else // standard screen loop handling ehre
|
||||
{
|
||||
// If the # nodes changes, we need to regen our list of screens
|
||||
if (nodeDB.updateGUI || nodeDB.updateTextMessage) {
|
||||
setFrames();
|
||||
nodeDB.updateGUI = false;
|
||||
nodeDB.updateTextMessage = false;
|
||||
}
|
||||
// While showing the bootscreen or Bluetooth pair screen all of our
|
||||
// standard screen switching is stopped.
|
||||
if (showingNormalScreen) {
|
||||
// TODO(girts): decouple nodeDB from screen.
|
||||
// standard screen loop handling ehre
|
||||
// If the # nodes changes, we need to regen our list of screens
|
||||
if (nodeDB.updateGUI || nodeDB.updateTextMessage) {
|
||||
setFrames();
|
||||
nodeDB.updateGUI = false;
|
||||
nodeDB.updateTextMessage = false;
|
||||
}
|
||||
}
|
||||
|
||||
// This must be after we possibly do screen_set_frames() to ensure we draw the new data
|
||||
ui.update();
|
||||
|
||||
// DEBUG_MSG("want fps %d, fixed=%d\n", targetFramerate, ui.getUiState()->frameState);
|
||||
// If we are scrolling we need to be called soon, otherwise just 1 fps (to save CPU)
|
||||
// We also ask to be called twice as fast as we really need so that any rounding errors still result
|
||||
// with the correct framerate
|
||||
// DEBUG_MSG("want fps %d, fixed=%d\n", targetFramerate,
|
||||
// ui.getUiState()->frameState); If we are scrolling we need to be called
|
||||
// soon, otherwise just 1 fps (to save CPU) We also ask to be called twice
|
||||
// as fast as we really need so that any rounding errors still result with
|
||||
// the correct framerate
|
||||
setPeriod(1000 / targetFramerate);
|
||||
}
|
||||
|
||||
#include "PowerFSM.h"
|
||||
|
||||
// Show the bluetooth PIN screen
|
||||
void screen_start_bluetooth(uint32_t pin)
|
||||
{
|
||||
static FrameCallback btFrames[] = {drawFrameBluetooth};
|
||||
|
||||
snprintf(btPIN, sizeof(btPIN), "%06d", pin);
|
||||
|
||||
DEBUG_MSG("showing bluetooth screen\n");
|
||||
showingBluetooth = true;
|
||||
powerFSM.trigger(EVENT_BLUETOOTH_PAIR);
|
||||
|
||||
ui.setFrames(btFrames, 1); // Just show the bluetooth frame
|
||||
// we rely on our main loop to show this screen (because we are invoked deep inside of bluetooth callbacks)
|
||||
// ui.update(); // manually draw once, because I'm not sure if loop is getting called
|
||||
}
|
||||
|
||||
// restore our regular frame list
|
||||
void Screen::setFrames()
|
||||
{
|
||||
DEBUG_MSG("showing standard frames\n");
|
||||
showingNormalScreen = true;
|
||||
|
||||
size_t numnodes = nodeDB.getNumNodes();
|
||||
// We don't show the node info our our node (if we have it yet - we should)
|
||||
@@ -669,23 +587,45 @@ void Screen::setFrames()
|
||||
|
||||
// If we have a text message - show it first
|
||||
if (devicestate.has_rx_text_message)
|
||||
nonBootFrames[numframes++] = drawTextMessageFrame;
|
||||
normalFrames[numframes++] = drawTextMessageFrame;
|
||||
|
||||
// then all the nodes
|
||||
for (size_t i = 0; i < numnodes; i++)
|
||||
nonBootFrames[numframes++] = drawNodeInfo;
|
||||
normalFrames[numframes++] = drawNodeInfo;
|
||||
|
||||
// then the debug info
|
||||
nonBootFrames[numframes++] = drawDebugInfo;
|
||||
normalFrames[numframes++] = drawDebugInfo;
|
||||
|
||||
ui.setFrames(nonBootFrames, numframes);
|
||||
showingBluetooth = false;
|
||||
ui.setFrames(normalFrames, numframes);
|
||||
ui.enableAllIndicators();
|
||||
|
||||
prevFrame = -1; // Force drawNodeInfo to pick a new node (because our list just changed)
|
||||
prevFrame = -1; // Force drawNodeInfo to pick a new node (because our list
|
||||
// just changed)
|
||||
}
|
||||
|
||||
/// handle press of the button
|
||||
void Screen::onPress()
|
||||
void Screen::handleStartBluetoothPinScreen(uint32_t pin)
|
||||
{
|
||||
DEBUG_MSG("showing bluetooth screen\n");
|
||||
showingNormalScreen = false;
|
||||
|
||||
static FrameCallback btFrames[] = {drawFrameBluetooth};
|
||||
|
||||
snprintf(btPIN, sizeof(btPIN), "%06d", pin);
|
||||
|
||||
ui.disableAllIndicators();
|
||||
ui.setFrames(btFrames, 1);
|
||||
}
|
||||
|
||||
void Screen::handlePrint(const char *text)
|
||||
{
|
||||
DEBUG_MSG("Screen: %s", text);
|
||||
if (!useDisplay)
|
||||
return;
|
||||
|
||||
dispdev.print(text);
|
||||
}
|
||||
|
||||
void Screen::handleOnPress()
|
||||
{
|
||||
// If screen was off, just wake it, otherwise advance to next frame
|
||||
// If we are in a transition, the press must have bounced, drop it.
|
||||
@@ -700,3 +640,5 @@ void Screen::onPress()
|
||||
ui.setTargetFPS(targetFramerate);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace meshtastic
|
||||
|
||||
Reference in New Issue
Block a user