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Fix Bold and Inverted Displays to actually show Uptime (#6413)
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
This commit is contained in:
@@ -2669,14 +2669,19 @@ void DebugInfo::drawFrameSettings(OLEDDisplay *display, OLEDDisplayUiState *stat
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// minutes %= 60;
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// minutes %= 60;
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// hours %= 24;
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// hours %= 24;
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// Show uptime as days, hours, minutes OR seconds
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std::string uptime = screen->drawTimeDelta(days, hours, minutes, seconds);
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// Line 1 (Still)
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display->drawString(x + SCREEN_WIDTH - display->getStringWidth(uptime.c_str()), y, uptime.c_str());
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if (config.display.heading_bold)
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display->drawString(x - 1 + SCREEN_WIDTH - display->getStringWidth(uptime.c_str()), y, uptime.c_str());
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display->setColor(WHITE);
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display->setColor(WHITE);
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// Setup string to assemble analogClock string
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// Setup string to assemble analogClock string
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std::string analogClock = "";
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std::string analogClock = "";
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// Show uptime as days, hours, minutes OR seconds
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std::string uptime = screen->drawTimeDelta(days, hours, minutes, seconds);
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uint32_t rtc_sec = getValidTime(RTCQuality::RTCQualityDevice, true); // Display local timezone
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uint32_t rtc_sec = getValidTime(RTCQuality::RTCQualityDevice, true); // Display local timezone
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if (rtc_sec > 0) {
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if (rtc_sec > 0) {
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long hms = rtc_sec % SEC_PER_DAY;
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long hms = rtc_sec % SEC_PER_DAY;
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@@ -2709,9 +2714,6 @@ void DebugInfo::drawFrameSettings(OLEDDisplay *display, OLEDDisplayUiState *stat
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analogClock += timebuf;
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analogClock += timebuf;
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}
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}
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// Line 1
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display->drawString(x + SCREEN_WIDTH - display->getStringWidth(uptime.c_str()), y, uptime.c_str());
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// Line 2
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// Line 2
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display->drawString(x, y + FONT_HEIGHT_SMALL * 1, analogClock.c_str());
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display->drawString(x, y + FONT_HEIGHT_SMALL * 1, analogClock.c_str());
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@@ -2733,7 +2735,7 @@ void DebugInfo::drawFrameSettings(OLEDDisplay *display, OLEDDisplayUiState *stat
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drawGPSpowerstat(display, x, y + FONT_HEIGHT_SMALL * 2, gpsStatus);
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drawGPSpowerstat(display, x, y + FONT_HEIGHT_SMALL * 2, gpsStatus);
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}
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}
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#endif
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#endif
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/* Display a heartbeat pixel that blinks every time the frame is redrawn */
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/* Display a heartbeat pixel that blinks every time the frame is redrawn */
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#ifdef SHOW_REDRAWS
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#ifdef SHOW_REDRAWS
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if (heartbeat)
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if (heartbeat)
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display->setPixel(0, 0);
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display->setPixel(0, 0);
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