WIP moving positions to new system

This commit is contained in:
Kevin Hester
2020-12-03 16:48:44 +08:00
parent 7737123d0f
commit d3cb9bdd4a
10 changed files with 191 additions and 67 deletions

View File

@@ -1,13 +1,35 @@
#include "configuration.h"
#include "PositionPlugin.h"
#include "MeshService.h"
#include "NodeDB.h"
#include "RTC.h"
#include "Router.h"
#include "configuration.h"
PositionPlugin positionPlugin;
bool PositionPlugin::handleReceived(const MeshPacket &mp)
bool PositionPlugin::handleReceivedProtobuf(const MeshPacket &mp, const Position &p)
{
auto &p = mp.decoded.data;
DEBUG_MSG("Received position from=0x%0x, id=%d, msg=%.*s\n", mp.from, mp.id, p.payload.size, p.payload.bytes);
// FIXME - we currently update position data in the DB only if the message was a broadcast or destined to us
// it would be better to update even if the message was destined to others.
nodeDB.updatePosition(mp.from, p);
return false; // Let others look at this message also if they want
}
void PositionPlugin::sendOurPosition(NodeNum dest, bool wantReplies)
{
NodeInfo *node = nodeDB.getNode(nodeDB.getNodeNum());
assert(node);
assert(node->has_position);
// Update our local node info with our position (even if we don't decide to update anyone else)
auto position = node->position;
position.time = getValidTime(RTCQualityGPS); // This nodedb timestamp might be stale, so update it if our clock is valid.
MeshPacket *p = allocForSending(position);
p->to = dest;
p->decoded.want_response = wantReplies;
service.sendToMesh(p);
}