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Make packet pool dynamic again on STM32 as a workaround
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@@ -35,6 +35,15 @@
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(MAX_RX_TOPHONE + MAX_RX_FROMRADIO + 2 * MAX_TX_QUEUE + \
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2) // max number of packets which can be in flight (either queued from reception or queued for sending)
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static MemoryDynamic<meshtastic_MeshPacket> dynamicPool;
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Allocator<meshtastic_MeshPacket> &packetPool = dynamicPool;
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#elif defined(ARCH_STM32WL)
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// On STM32 there isn't enough heap left over for the rest of the firmware if we allocate this statically.
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// For now, make it dynamic again.
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#define MAX_PACKETS \
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(MAX_RX_TOPHONE + MAX_RX_FROMRADIO + 2 * MAX_TX_QUEUE + \
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2) // max number of packets which can be in flight (either queued from reception or queued for sending)
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static MemoryDynamic<meshtastic_MeshPacket> dynamicPool;
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Allocator<meshtastic_MeshPacket> &packetPool = dynamicPool;
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#else
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