mirror of
https://github.com/meshtastic/firmware.git
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Moved button thread to its own file (#1260)
* Moved button thread to its own file * Move some debug code blocks into their own files * Shutdown refactoring * Removed GENIEBLOCKS
This commit is contained in:
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src/ButtonThread.h
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220
src/ButtonThread.h
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#include "configuration.h"
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#include "concurrency/OSThread.h"
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#include "PowerFSM.h"
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#include "RadioLibInterface.h"
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#include "graphics/Screen.h"
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#include "power.h"
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#include "buzz.h"
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#include <OneButton.h>
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#ifndef NO_ESP32
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#include "nimble/BluetoothUtil.h"
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#endif
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namespace concurrency
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{
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/**
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* Watch a GPIO and if we get an IRQ, wake the main thread.
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* Use to add wake on button press
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*/
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void wakeOnIrq(int irq, int mode)
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{
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attachInterrupt(
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irq,
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[] {
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BaseType_t higherWake = 0;
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mainDelay.interruptFromISR(&higherWake);
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},
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FALLING);
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}
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class ButtonThread : public concurrency::OSThread
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{
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// Prepare for button presses
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#ifdef BUTTON_PIN
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OneButton userButton;
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#endif
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#ifdef BUTTON_PIN_ALT
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OneButton userButtonAlt;
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#endif
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#ifdef BUTTON_PIN_TOUCH
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OneButton userButtonTouch;
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#endif
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static bool shutdown_on_long_stop;
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public:
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static uint32_t longPressTime;
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// callback returns the period for the next callback invocation (or 0 if we should no longer be called)
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ButtonThread() : OSThread("Button")
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{
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#ifdef BUTTON_PIN
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userButton = OneButton(BUTTON_PIN, true, true);
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#ifdef INPUT_PULLUP_SENSE
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// Some platforms (nrf52) have a SENSE variant which allows wake from sleep - override what OneButton did
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pinMode(BUTTON_PIN, INPUT_PULLUP_SENSE);
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#endif
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userButton.attachClick(userButtonPressed);
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userButton.attachDuringLongPress(userButtonPressedLong);
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userButton.attachDoubleClick(userButtonDoublePressed);
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userButton.attachMultiClick(userButtonMultiPressed);
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userButton.attachLongPressStart(userButtonPressedLongStart);
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userButton.attachLongPressStop(userButtonPressedLongStop);
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wakeOnIrq(BUTTON_PIN, FALLING);
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#endif
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#ifdef BUTTON_PIN_ALT
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userButtonAlt = OneButton(BUTTON_PIN_ALT, true, true);
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#ifdef INPUT_PULLUP_SENSE
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// Some platforms (nrf52) have a SENSE variant which allows wake from sleep - override what OneButton did
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pinMode(BUTTON_PIN_ALT, INPUT_PULLUP_SENSE);
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#endif
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userButtonAlt.attachClick(userButtonPressed);
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userButtonAlt.attachDuringLongPress(userButtonPressedLong);
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userButtonAlt.attachDoubleClick(userButtonDoublePressed);
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userButtonAlt.attachLongPressStart(userButtonPressedLongStart);
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userButtonAlt.attachLongPressStop(userButtonPressedLongStop);
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wakeOnIrq(BUTTON_PIN_ALT, FALLING);
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#endif
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#ifdef BUTTON_PIN_TOUCH
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userButtonTouch = OneButton(BUTTON_PIN_TOUCH, true, true);
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#ifdef INPUT_PULLUP_SENSE
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// Some platforms (nrf52) have a SENSE variant which allows wake from sleep - override what OneButton did
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pinMode(BUTTON_PIN_TOUCH, INPUT_PULLUP_SENSE);
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#endif
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userButtonTouch.attachClick(touchPressed);
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userButtonTouch.attachDuringLongPress(touchPressedLong);
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userButtonTouch.attachDoubleClick(touchDoublePressed);
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userButtonTouch.attachLongPressStart(touchPressedLongStart);
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userButtonTouch.attachLongPressStop(touchPressedLongStop);
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wakeOnIrq(BUTTON_PIN_TOUCH, FALLING);
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#endif
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}
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protected:
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/// If the button is pressed we suppress CPU sleep until release
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int32_t runOnce() override
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{
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canSleep = true; // Assume we should not keep the board awake
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#ifdef BUTTON_PIN
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userButton.tick();
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canSleep &= userButton.isIdle();
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#endif
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#ifdef BUTTON_PIN_ALT
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userButtonAlt.tick();
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canSleep &= userButtonAlt.isIdle();
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#endif
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#ifdef BUTTON_PIN_TOUCH
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userButtonTouch.tick();
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canSleep &= userButtonTouch.isIdle();
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#endif
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// if (!canSleep) DEBUG_MSG("Supressing sleep!\n");
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// else DEBUG_MSG("sleep ok\n");
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return 5;
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}
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private:
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static void touchPressed()
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{
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screen->forceDisplay();
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DEBUG_MSG("touch press!\n");
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}
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static void touchDoublePressed()
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{
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DEBUG_MSG("touch double press!\n");
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}
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static void touchPressedLong()
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{
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DEBUG_MSG("touch press long!\n");
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}
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static void touchDoublePressedLong()
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{
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DEBUG_MSG("touch double pressed!\n");
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}
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static void touchPressedLongStart()
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{
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DEBUG_MSG("touch long press start!\n");
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}
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static void touchPressedLongStop()
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{
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DEBUG_MSG("touch long press stop!\n");
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}
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static void userButtonPressed()
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{
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// DEBUG_MSG("press!\n");
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powerFSM.trigger(EVENT_PRESS);
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}
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static void userButtonPressedLong()
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{
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// DEBUG_MSG("Long press!\n");
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#ifndef NRF52_SERIES
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screen->adjustBrightness();
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#endif
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// If user button is held down for 5 seconds, shutdown the device.
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if (millis() - longPressTime > 5 * 1000) {
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#ifdef TBEAM_V10
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if (axp192_found == true) {
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setLed(false);
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power->shutdown();
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}
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#elif NRF52_SERIES
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// Do actual shutdown when button released, otherwise the button release
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// may wake the board immediatedly.
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if (!shutdown_on_long_stop) {
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screen->startShutdownScreen();
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DEBUG_MSG("Shutdown from long press");
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playBeep();
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ledOff(PIN_LED1);
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ledOff(PIN_LED2);
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shutdown_on_long_stop = true;
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}
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#endif
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} else {
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// DEBUG_MSG("Long press %u\n", (millis() - longPressTime));
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}
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}
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static void userButtonDoublePressed()
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{
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#ifndef NO_ESP32
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disablePin();
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#elif defined(HAS_EINK)
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digitalWrite(PIN_EINK_EN,digitalRead(PIN_EINK_EN) == LOW);
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#endif
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}
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static void userButtonMultiPressed()
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{
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#ifndef NO_ESP32
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clearNVS();
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#endif
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#ifdef NRF52_SERIES
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clearBonds();
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#endif
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}
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static void userButtonPressedLongStart()
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{
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DEBUG_MSG("Long press start!\n");
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longPressTime = millis();
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}
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static void userButtonPressedLongStop()
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{
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DEBUG_MSG("Long press stop!\n");
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longPressTime = 0;
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if (shutdown_on_long_stop) {
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playShutdownMelody();
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delay(3000);
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power->shutdown();
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}
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}
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};
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}
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