Wait for lead up before enable longlong action (#7648)

This commit is contained in:
Jonathan Bennett
2025-08-16 06:10:44 -05:00
committed by GitHub
parent 8e552a9f0c
commit c64c196778
3 changed files with 10 additions and 5 deletions

View File

@@ -140,8 +140,7 @@ int32_t ButtonThread::runOnce()
}
// Progressive lead-up sound system
if (buttonCurrentlyPressed && (millis() - buttonPressStartTime) >= BUTTON_LEADUP_MS &&
(millis() - buttonPressStartTime) < _longLongPressTime) {
if (buttonCurrentlyPressed && (millis() - buttonPressStartTime) >= BUTTON_LEADUP_MS) {
// Start the progressive sequence if not already active
if (!leadUpSequenceActive) {
@@ -153,13 +152,14 @@ int32_t ButtonThread::runOnce()
else if ((millis() - lastLeadUpNoteTime) >= 400) { // 400ms interval between notes
if (playNextLeadUpNote()) {
lastLeadUpNoteTime = millis();
} else {
leadUpPlayed = true;
}
}
}
// Reset when button is released
if (!buttonCurrentlyPressed && buttonWasPressed) {
leadUpPlayed = false;
leadUpSequenceActive = false;
resetLeadUpSequence();
}
@@ -256,12 +256,13 @@ int32_t ButtonThread::runOnce()
LOG_INFO("LONG PRESS RELEASE AFTER %u MILLIS", millis() - buttonPressStartTime);
if (millis() > 30000 && _longLongPress != INPUT_BROKER_NONE &&
(millis() - buttonPressStartTime) >= _longLongPressTime) {
(millis() - buttonPressStartTime) >= _longLongPressTime && leadUpPlayed) {
evt.inputEvent = _longLongPress;
this->notifyObservers(&evt);
}
// Reset combination tracking
waitingForLongPress = false;
leadUpPlayed = false;
break;
}