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Screen update event.
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@@ -34,7 +34,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "mesh-pb-constants.h"
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#include "mesh/Channels.h"
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#include "plugins/TextMessagePlugin.h"
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#include "plugins/CannedMessagePlugin.h"
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#include "sleep.h"
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#include "target_specific.h"
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#include "utils.h"
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@@ -821,9 +820,9 @@ void Screen::setup()
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nodeStatusObserver.observe(&nodeStatus->onNewStatus);
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if (textMessagePlugin)
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textMessageObserver.observe(textMessagePlugin);
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// TODO: find a nicer way to notify screen about refresh
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if (cannedMessagePlugin)
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cannedMessageObserver.observe(cannedMessagePlugin);
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// Plugins can notify screen about refresh
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MeshPlugin::observeUIEvents(&uiFrameEventObserver);
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}
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void Screen::forceDisplay()
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@@ -1461,14 +1460,21 @@ int Screen::handleTextMessage(const MeshPacket *packet)
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return 0;
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}
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int Screen::handleCannedMessage(const meshtastic::Status *packet)
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int Screen::handleUIFrameEvent(const UIFrameEvent *event)
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{
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if (showingNormalScreen) {
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setFrames(); // Regen the list of screens (will show new text message)
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if (event->frameChanged)
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{
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setFrames(); // Regen the list of screens (will show new text message)
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}
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else if (event->needRedraw)
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{
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setFastFramerate();
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// TODO: We might also want switch to corresponding frame,
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// but we don't know the exact frame number.
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//ui.switchToFrame(0);
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}
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}
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// TODO: We might also want switch to corresponding frame,
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// but we don't know the exact frame number.
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//ui.switchToFrame(0);
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return 0;
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}
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