Refactor emote dimensions to 16x16 pixels (#8493)

Updated the dimensions of various emotes in emotes.h from 30x30 or 25x25 to 16x16 pixels for consistency and optimization. Added new emotes including heart_smile, Heart_eyes, and others, all with the same 16x16 size. This change improves memory usage and aligns with the design specifications for smaller emotes.
This commit is contained in:
Ixitxachitl
2025-10-31 03:20:29 -07:00
committed by GitHub
parent 28f53d132a
commit c145be8e05
2 changed files with 243 additions and 238 deletions

View File

@@ -17,98 +17,150 @@ extern const int numEmotes;
#ifndef EXCLUDE_EMOJI
// === Emote Bitmaps ===
#define thumbs_height 25
#define thumbs_width 25
#define thumbs_height 16
#define thumbs_width 16
extern const unsigned char thumbup[] PROGMEM;
extern const unsigned char thumbdown[] PROGMEM;
#define Smiling_Eyes_height 30
#define Smiling_Eyes_width 30
#define Smiling_Eyes_height 16
#define Smiling_Eyes_width 16
extern const unsigned char Smiling_Eyes[] PROGMEM;
#define Grinning_height 30
#define Grinning_width 30
#define Grinning_height 16
#define Grinning_width 16
extern const unsigned char Grinning[] PROGMEM;
#define Slightly_Smiling_height 30
#define Slightly_Smiling_width 30
#define Slightly_Smiling_height 16
#define Slightly_Smiling_width 16
extern const unsigned char Slightly_Smiling[] PROGMEM;
#define Winking_Face_height 30
#define Winking_Face_width 30
#define Winking_Face_height 16
#define Winking_Face_width 16
extern const unsigned char Winking_Face[] PROGMEM;
#define Grinning_Smiling_Eyes_height 30
#define Grinning_Smiling_Eyes_width 30
#define Grinning_Smiling_Eyes_height 16
#define Grinning_Smiling_Eyes_width 16
extern const unsigned char Grinning_Smiling_Eyes[] PROGMEM;
#define question_height 25
#define question_width 25
#define heart_smile_height 16
#define heart_smile_width 16
extern const unsigned char heart_smile[] PROGMEM;
#define Heart_eyes_height 16
#define Heart_eyes_width 16
extern const unsigned char Heart_eyes[] PROGMEM;
#define question_height 16
#define question_width 16
extern const unsigned char question[] PROGMEM;
#define bang_height 30
#define bang_width 30
#define bang_height 16
#define bang_width 16
extern const unsigned char bang[] PROGMEM;
#define haha_height 30
#define haha_width 30
#define haha_height 16
#define haha_width 16
extern const unsigned char haha[] PROGMEM;
#define ROFL_height 30
#define ROFL_width 30
#define ROFL_height 16
#define ROFL_width 16
extern const unsigned char ROFL[] PROGMEM;
#define Smiling_Closed_Eyes_height 30
#define Smiling_Closed_Eyes_width 30
#define Smiling_Closed_Eyes_height 16
#define Smiling_Closed_Eyes_width 16
extern const unsigned char Smiling_Closed_Eyes[] PROGMEM;
#define Grinning_SmilingEyes2_height 30
#define Grinning_SmilingEyes2_width 30
#define Grinning_SmilingEyes2_height 16
#define Grinning_SmilingEyes2_width 16
extern const unsigned char Grinning_SmilingEyes2[] PROGMEM;
#define wave_icon_height 30
#define wave_icon_width 30
#define Loudly_Crying_Face_height 16
#define Loudly_Crying_Face_width 16
extern const unsigned char Loudly_Crying_Face[] PROGMEM;
#define wave_icon_height 16
#define wave_icon_width 16
extern const unsigned char wave_icon[] PROGMEM;
#define cowboy_height 30
#define cowboy_width 30
#define cowboy_height 16
#define cowboy_width 16
extern const unsigned char cowboy[] PROGMEM;
#define deadmau5_height 30
#define deadmau5_width 60
#define deadmau5_height 16
#define deadmau5_width 16
extern const unsigned char deadmau5[] PROGMEM;
#define sun_height 30
#define sun_width 30
#define sun_height 16
#define sun_width 16
extern const unsigned char sun[] PROGMEM;
#define rain_height 30
#define rain_width 30
#define rain_height 16
#define rain_width 16
extern const unsigned char rain[] PROGMEM;
#define cloud_height 30
#define cloud_width 30
#define cloud_height 16
#define cloud_width 16
extern const unsigned char cloud[] PROGMEM;
#define fog_height 25
#define fog_width 25
#define fog_height 16
#define fog_width 16
extern const unsigned char fog[] PROGMEM;
#define devil_height 30
#define devil_width 30
#define devil_height 16
#define devil_width 16
extern const unsigned char devil[] PROGMEM;
#define heart_height 30
#define heart_width 30
#define heart_height 16
#define heart_width 16
extern const unsigned char heart[] PROGMEM;
#define poo_height 30
#define poo_width 30
#define poo_height 16
#define poo_width 16
extern const unsigned char poo[] PROGMEM;
#define bell_icon_width 30
#define bell_icon_height 30
#define bell_icon_width 16
#define bell_icon_height 16
extern const unsigned char bell_icon[] PROGMEM;
#define cookie_width 16
#define cookie_height 16
extern const unsigned char cookie[] PROGMEM;
#define Fire_width 16
#define Fire_height 16
extern const unsigned char Fire[] PROGMEM;
#define peace_sign_width 16
#define peace_sign_height 16
extern const unsigned char peace_sign[] PROGMEM;
#define Praying_width 16
#define Praying_height 16
extern const unsigned char Praying[] PROGMEM;
#define Sparkles_width 16
#define Sparkles_height 16
extern const unsigned char Sparkles[] PROGMEM;
#define clown_width 16
#define clown_height 16
extern const unsigned char clown[] PROGMEM;
#define robo_width 16
#define robo_height 16
extern const unsigned char robo[] PROGMEM;
#define hole_width 16
#define hole_height 16
extern const unsigned char hole[] PROGMEM;
#define bowling_width 16
#define bowling_height 16
extern const unsigned char bowling[] PROGMEM;
#define vulcan_salute_width 16
#define vulcan_salute_height 16
extern const unsigned char vulcan_salute[] PROGMEM;
#endif // EXCLUDE_EMOJI
} // namespace graphics
} // namespace graphics