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Refactor emote dimensions to 16x16 pixels (#8493)
Updated the dimensions of various emotes in emotes.h from 30x30 or 25x25 to 16x16 pixels for consistency and optimization. Added new emotes including heart_smile, Heart_eyes, and others, all with the same 16x16 size. This change improves memory usage and aligns with the design specifications for smaller emotes.
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@@ -17,98 +17,150 @@ extern const int numEmotes;
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#ifndef EXCLUDE_EMOJI
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// === Emote Bitmaps ===
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#define thumbs_height 25
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#define thumbs_width 25
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#define thumbs_height 16
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#define thumbs_width 16
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extern const unsigned char thumbup[] PROGMEM;
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extern const unsigned char thumbdown[] PROGMEM;
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#define Smiling_Eyes_height 30
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#define Smiling_Eyes_width 30
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#define Smiling_Eyes_height 16
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#define Smiling_Eyes_width 16
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extern const unsigned char Smiling_Eyes[] PROGMEM;
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#define Grinning_height 30
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#define Grinning_width 30
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#define Grinning_height 16
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#define Grinning_width 16
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extern const unsigned char Grinning[] PROGMEM;
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#define Slightly_Smiling_height 30
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#define Slightly_Smiling_width 30
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#define Slightly_Smiling_height 16
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#define Slightly_Smiling_width 16
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extern const unsigned char Slightly_Smiling[] PROGMEM;
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#define Winking_Face_height 30
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#define Winking_Face_width 30
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#define Winking_Face_height 16
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#define Winking_Face_width 16
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extern const unsigned char Winking_Face[] PROGMEM;
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#define Grinning_Smiling_Eyes_height 30
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#define Grinning_Smiling_Eyes_width 30
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#define Grinning_Smiling_Eyes_height 16
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#define Grinning_Smiling_Eyes_width 16
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extern const unsigned char Grinning_Smiling_Eyes[] PROGMEM;
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#define question_height 25
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#define question_width 25
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#define heart_smile_height 16
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#define heart_smile_width 16
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extern const unsigned char heart_smile[] PROGMEM;
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#define Heart_eyes_height 16
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#define Heart_eyes_width 16
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extern const unsigned char Heart_eyes[] PROGMEM;
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#define question_height 16
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#define question_width 16
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extern const unsigned char question[] PROGMEM;
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#define bang_height 30
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#define bang_width 30
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#define bang_height 16
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#define bang_width 16
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extern const unsigned char bang[] PROGMEM;
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#define haha_height 30
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#define haha_width 30
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#define haha_height 16
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#define haha_width 16
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extern const unsigned char haha[] PROGMEM;
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#define ROFL_height 30
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#define ROFL_width 30
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#define ROFL_height 16
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#define ROFL_width 16
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extern const unsigned char ROFL[] PROGMEM;
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#define Smiling_Closed_Eyes_height 30
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#define Smiling_Closed_Eyes_width 30
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#define Smiling_Closed_Eyes_height 16
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#define Smiling_Closed_Eyes_width 16
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extern const unsigned char Smiling_Closed_Eyes[] PROGMEM;
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#define Grinning_SmilingEyes2_height 30
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#define Grinning_SmilingEyes2_width 30
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#define Grinning_SmilingEyes2_height 16
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#define Grinning_SmilingEyes2_width 16
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extern const unsigned char Grinning_SmilingEyes2[] PROGMEM;
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#define wave_icon_height 30
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#define wave_icon_width 30
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#define Loudly_Crying_Face_height 16
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#define Loudly_Crying_Face_width 16
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extern const unsigned char Loudly_Crying_Face[] PROGMEM;
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#define wave_icon_height 16
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#define wave_icon_width 16
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extern const unsigned char wave_icon[] PROGMEM;
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#define cowboy_height 30
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#define cowboy_width 30
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#define cowboy_height 16
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#define cowboy_width 16
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extern const unsigned char cowboy[] PROGMEM;
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#define deadmau5_height 30
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#define deadmau5_width 60
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#define deadmau5_height 16
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#define deadmau5_width 16
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extern const unsigned char deadmau5[] PROGMEM;
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#define sun_height 30
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#define sun_width 30
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#define sun_height 16
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#define sun_width 16
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extern const unsigned char sun[] PROGMEM;
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#define rain_height 30
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#define rain_width 30
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#define rain_height 16
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#define rain_width 16
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extern const unsigned char rain[] PROGMEM;
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#define cloud_height 30
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#define cloud_width 30
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#define cloud_height 16
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#define cloud_width 16
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extern const unsigned char cloud[] PROGMEM;
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#define fog_height 25
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#define fog_width 25
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#define fog_height 16
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#define fog_width 16
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extern const unsigned char fog[] PROGMEM;
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#define devil_height 30
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#define devil_width 30
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#define devil_height 16
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#define devil_width 16
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extern const unsigned char devil[] PROGMEM;
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#define heart_height 30
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#define heart_width 30
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#define heart_height 16
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#define heart_width 16
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extern const unsigned char heart[] PROGMEM;
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#define poo_height 30
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#define poo_width 30
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#define poo_height 16
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#define poo_width 16
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extern const unsigned char poo[] PROGMEM;
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#define bell_icon_width 30
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#define bell_icon_height 30
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#define bell_icon_width 16
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#define bell_icon_height 16
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extern const unsigned char bell_icon[] PROGMEM;
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#define cookie_width 16
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#define cookie_height 16
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extern const unsigned char cookie[] PROGMEM;
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#define Fire_width 16
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#define Fire_height 16
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extern const unsigned char Fire[] PROGMEM;
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#define peace_sign_width 16
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#define peace_sign_height 16
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extern const unsigned char peace_sign[] PROGMEM;
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#define Praying_width 16
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#define Praying_height 16
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extern const unsigned char Praying[] PROGMEM;
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#define Sparkles_width 16
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#define Sparkles_height 16
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extern const unsigned char Sparkles[] PROGMEM;
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#define clown_width 16
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#define clown_height 16
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extern const unsigned char clown[] PROGMEM;
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#define robo_width 16
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#define robo_height 16
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extern const unsigned char robo[] PROGMEM;
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#define hole_width 16
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#define hole_height 16
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extern const unsigned char hole[] PROGMEM;
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#define bowling_width 16
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#define bowling_height 16
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extern const unsigned char bowling[] PROGMEM;
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#define vulcan_salute_width 16
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#define vulcan_salute_height 16
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extern const unsigned char vulcan_salute[] PROGMEM;
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#endif // EXCLUDE_EMOJI
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} // namespace graphics
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} // namespace graphics
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