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https://github.com/meshtastic/firmware.git
synced 2026-01-27 20:21:52 +00:00
Handle repeated/fallback to flooding packets properly
First check if it's not still in the TxQueue
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@@ -22,23 +22,16 @@ ErrorCode FloodingRouter::send(meshtastic_MeshPacket *p)
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bool FloodingRouter::shouldFilterReceived(const meshtastic_MeshPacket *p)
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{
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if (wasSeenRecently(p)) { // Note: this will also add a recent packet record
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printPacket("Ignore dupe incoming msg", p);
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rxDupe++;
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if (config.device.role != meshtastic_Config_DeviceConfig_Role_ROUTER &&
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config.device.role != meshtastic_Config_DeviceConfig_Role_REPEATER) {
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// cancel rebroadcast of this message *if* there was already one, unless we're a router/repeater!
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if (Router::cancelSending(p->from, p->id))
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txRelayCanceled++;
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}
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/* If the original transmitter is doing retransmissions (hopStart equals hopLimit) for a reliable transmission, e.g., when
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the ACK got lost, we will handle the packet again to make sure it gets an ACK to its packet. */
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the ACK got lost, we will handle the packet again to make sure it gets an implicit ACK. */
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bool isRepeated = p->hop_start > 0 && p->hop_start == p->hop_limit;
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if (isRepeated) {
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LOG_DEBUG("Repeated reliable tx");
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if (!perhapsRebroadcast(p) && isToUs(p) && p->want_ack) {
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sendAckNak(meshtastic_Routing_Error_NONE, getFrom(p), p->id, p->channel, 0);
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}
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// Check if it's still in the Tx queue, if not, we have to relay it again
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if (!findInTxQueue(p->from, p->id))
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perhapsRebroadcast(p);
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} else {
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perhapsCancelDupe(p);
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}
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return true;
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@@ -47,13 +40,25 @@ bool FloodingRouter::shouldFilterReceived(const meshtastic_MeshPacket *p)
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return Router::shouldFilterReceived(p);
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}
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void FloodingRouter::perhapsCancelDupe(const meshtastic_MeshPacket *p)
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{
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printPacket("Ignore dupe incoming msg", p);
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rxDupe++;
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if (config.device.role != meshtastic_Config_DeviceConfig_Role_ROUTER &&
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config.device.role != meshtastic_Config_DeviceConfig_Role_REPEATER) {
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// cancel rebroadcast of this message *if* there was already one, unless we're a router/repeater!
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if (Router::cancelSending(p->from, p->id))
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txRelayCanceled++;
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}
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}
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bool FloodingRouter::isRebroadcaster()
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{
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return config.device.role != meshtastic_Config_DeviceConfig_Role_CLIENT_MUTE &&
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config.device.rebroadcast_mode != meshtastic_Config_DeviceConfig_RebroadcastMode_NONE;
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}
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bool FloodingRouter::perhapsRebroadcast(const meshtastic_MeshPacket *p)
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void FloodingRouter::perhapsRebroadcast(const meshtastic_MeshPacket *p)
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{
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if (!isToUs(p) && (p->hop_limit > 0) && !isFromUs(p)) {
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if (p->id != 0) {
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@@ -73,8 +78,6 @@ bool FloodingRouter::perhapsRebroadcast(const meshtastic_MeshPacket *p)
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// Note: we are careful to resend using the original senders node id
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// We are careful not to call our hooked version of send() - because we don't want to check this again
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Router::send(tosend);
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return true;
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} else {
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LOG_DEBUG("No rebroadcast: Role = CLIENT_MUTE or Rebroadcast Mode = NONE");
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}
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@@ -82,8 +85,6 @@ bool FloodingRouter::perhapsRebroadcast(const meshtastic_MeshPacket *p)
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LOG_DEBUG("Ignore 0 id broadcast");
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}
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}
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return false;
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}
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void FloodingRouter::sniffReceived(const meshtastic_MeshPacket *p, const meshtastic_Routing *c)
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