Revert "add a .clang-format file (#9154)" (#9172)

I thought git would be smart enough to understand all the whitespace changes but even with all the flags I know to make it ignore theses it still blows up if there are identical changes on both sides.

I have a solution but it require creating a new commit at the merge base for each conflicting PR and merging it into develop.

I don't think blowing up all PRs is worth for now, maybe if we can coordinate this for V3 let's say.

This reverts commit 0d11331d18.
This commit is contained in:
Jorropo
2026-01-04 12:15:53 +01:00
committed by GitHub
parent 0d11331d18
commit beb268ff25
771 changed files with 83399 additions and 77967 deletions

View File

@@ -5,47 +5,49 @@
/**
* NodeInfo module for sending/receiving NodeInfos into the mesh
*/
class NodeInfoModule : public ProtobufModule<meshtastic_User>, private concurrency::OSThread {
/// The id of the last packet we sent, to allow us to cancel it if we make something fresher
PacketId prevPacketId = 0;
class NodeInfoModule : public ProtobufModule<meshtastic_User>, private concurrency::OSThread
{
/// The id of the last packet we sent, to allow us to cancel it if we make something fresher
PacketId prevPacketId = 0;
uint32_t currentGeneration = 0;
uint32_t currentGeneration = 0;
public:
/** Constructor
* name is for debugging output
*/
NodeInfoModule();
public:
/** Constructor
* name is for debugging output
*/
NodeInfoModule();
/**
* Send our NodeInfo into the mesh
*/
void sendOurNodeInfo(NodeNum dest = NODENUM_BROADCAST, bool wantReplies = false, uint8_t channel = 0, bool _shorterTimeout = false);
/**
* Send our NodeInfo into the mesh
*/
void sendOurNodeInfo(NodeNum dest = NODENUM_BROADCAST, bool wantReplies = false, uint8_t channel = 0,
bool _shorterTimeout = false);
protected:
/** Called to handle a particular incoming message
protected:
/** Called to handle a particular incoming message
@return true if you've guaranteed you've handled this message and no other handlers should be considered for it
*/
virtual bool handleReceivedProtobuf(const meshtastic_MeshPacket &mp, meshtastic_User *p) override;
@return true if you've guaranteed you've handled this message and no other handlers should be considered for it
*/
virtual bool handleReceivedProtobuf(const meshtastic_MeshPacket &mp, meshtastic_User *p) override;
/** Called to alter received User protobuf */
virtual void alterReceivedProtobuf(meshtastic_MeshPacket &mp, meshtastic_User *p) override;
/** Called to alter received User protobuf */
virtual void alterReceivedProtobuf(meshtastic_MeshPacket &mp, meshtastic_User *p) override;
/** Messages can be received that have the want_response bit set. If set, this callback will be invoked
* so that subclasses can (optionally) send a response back to the original sender. */
virtual meshtastic_MeshPacket *allocReply() override;
/** Messages can be received that have the want_response bit set. If set, this callback will be invoked
* so that subclasses can (optionally) send a response back to the original sender. */
virtual meshtastic_MeshPacket *allocReply() override;
/** Does our periodic broadcast */
virtual int32_t runOnce() override;
/** Does our periodic broadcast */
virtual int32_t runOnce() override;
private:
uint32_t lastSentToMesh = 0; // Last time we sent our NodeInfo to the mesh
bool shorterTimeout = false;
bool suppressReplyForCurrentRequest = false;
std::map<NodeNum, uint32_t> lastNodeInfoSeen;
private:
uint32_t lastSentToMesh = 0; // Last time we sent our NodeInfo to the mesh
bool shorterTimeout = false;
bool suppressReplyForCurrentRequest = false;
std::map<NodeNum, uint32_t> lastNodeInfoSeen;
void pruneLastNodeInfoCache();
void pruneLastNodeInfoCache();
};
extern NodeInfoModule *nodeInfoModule;