Revert "add a .clang-format file (#9154)" (#9172)

I thought git would be smart enough to understand all the whitespace changes but even with all the flags I know to make it ignore theses it still blows up if there are identical changes on both sides.

I have a solution but it require creating a new commit at the merge base for each conflicting PR and merging it into develop.

I don't think blowing up all PRs is worth for now, maybe if we can coordinate this for V3 let's say.

This reverts commit 0d11331d18.
This commit is contained in:
Jorropo
2026-01-04 12:15:53 +01:00
committed by GitHub
parent 0d11331d18
commit beb268ff25
771 changed files with 83399 additions and 77967 deletions

View File

@@ -5,58 +5,60 @@
BuzzerFeedbackThread *buzzerFeedbackThread;
BuzzerFeedbackThread::BuzzerFeedbackThread() {
if (inputBroker)
inputObserver.observe(inputBroker);
BuzzerFeedbackThread::BuzzerFeedbackThread()
{
if (inputBroker)
inputObserver.observe(inputBroker);
}
int BuzzerFeedbackThread::handleInputEvent(const InputEvent *event) {
// Only provide feedback if buzzer is enabled for notifications
if (config.device.buzzer_mode == meshtastic_Config_DeviceConfig_BuzzerMode_DISABLED ||
config.device.buzzer_mode == meshtastic_Config_DeviceConfig_BuzzerMode_NOTIFICATIONS_ONLY ||
config.device.buzzer_mode == meshtastic_Config_DeviceConfig_BuzzerMode_DIRECT_MSG_ONLY) {
return 0; // Let other handlers process the event
}
// Handle different input events with appropriate buzzer feedback
switch (event->inputEvent) {
case INPUT_BROKER_USER_PRESS:
case INPUT_BROKER_ALT_PRESS:
playClick(); // Low delay feedback
break;
case INPUT_BROKER_SELECT:
case INPUT_BROKER_SELECT_LONG:
playBeep(); // Confirmation feedback
break;
case INPUT_BROKER_UP:
case INPUT_BROKER_UP_LONG:
case INPUT_BROKER_DOWN:
case INPUT_BROKER_DOWN_LONG:
case INPUT_BROKER_LEFT:
case INPUT_BROKER_RIGHT:
playChirp(); // Navigation feedback
break;
case INPUT_BROKER_CANCEL:
case INPUT_BROKER_BACK:
playBoop(); // Cancel/back feedback
break;
case INPUT_BROKER_SEND_PING:
playComboTune(); // Ping sent feedback
break;
default:
// For other events, check if it's a printable character
if (event->kbchar >= 32 && event->kbchar <= 126) {
// Typing feedback - very short boop
// Removing this for now, too chatty
// playChirp();
int BuzzerFeedbackThread::handleInputEvent(const InputEvent *event)
{
// Only provide feedback if buzzer is enabled for notifications
if (config.device.buzzer_mode == meshtastic_Config_DeviceConfig_BuzzerMode_DISABLED ||
config.device.buzzer_mode == meshtastic_Config_DeviceConfig_BuzzerMode_NOTIFICATIONS_ONLY ||
config.device.buzzer_mode == meshtastic_Config_DeviceConfig_BuzzerMode_DIRECT_MSG_ONLY) {
return 0; // Let other handlers process the event
}
break;
}
return 0; // Allow other handlers to process the event
// Handle different input events with appropriate buzzer feedback
switch (event->inputEvent) {
case INPUT_BROKER_USER_PRESS:
case INPUT_BROKER_ALT_PRESS:
playClick(); // Low delay feedback
break;
case INPUT_BROKER_SELECT:
case INPUT_BROKER_SELECT_LONG:
playBeep(); // Confirmation feedback
break;
case INPUT_BROKER_UP:
case INPUT_BROKER_UP_LONG:
case INPUT_BROKER_DOWN:
case INPUT_BROKER_DOWN_LONG:
case INPUT_BROKER_LEFT:
case INPUT_BROKER_RIGHT:
playChirp(); // Navigation feedback
break;
case INPUT_BROKER_CANCEL:
case INPUT_BROKER_BACK:
playBoop(); // Cancel/back feedback
break;
case INPUT_BROKER_SEND_PING:
playComboTune(); // Ping sent feedback
break;
default:
// For other events, check if it's a printable character
if (event->kbchar >= 32 && event->kbchar <= 126) {
// Typing feedback - very short boop
// Removing this for now, too chatty
// playChirp();
}
break;
}
return 0; // Allow other handlers to process the event
}