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InkHUD Extended ASCII (#6768)
* Custom AdafruitGFX fonts with extended ASCII encodings * AppletFont handles re-encoding of UTF-8 text * Manual parsing of text which may contain non-ASCII chars * Display emoji reactions, even when unprintable Important to indicate to users that a message has been received, even if meaning is unclear. * Superstitious shrink_to_fit I don't think these help, but they're not hurting! * Use Windows-1252 fonts by default * Spelling * Tidy up nicheGraphics.h * Documentation * Fix inverted logic Slipped in during a last minute renaming while tidying up to push..
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@@ -71,27 +71,28 @@ void InkHUD::ThreadedMessageApplet::onRender()
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MessageStore::Message &m = store->messages.at(i);
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bool outgoing = (m.sender == 0);
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meshtastic_NodeInfoLite *sender = nodeDB->getMeshNode(m.sender);
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std::string bodyText = parse(m.text); // Parse any non-ascii chars in the message
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// Cache bottom Y of message text
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// - Used when drawing vertical line alongside
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const int16_t dotsB = msgB;
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// Get dimensions for message text
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uint16_t bodyH = getWrappedTextHeight(msgL, msgW, m.text);
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uint16_t bodyH = getWrappedTextHeight(msgL, msgW, bodyText);
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int16_t bodyT = msgB - bodyH;
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// Print message
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// - if incoming
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if (!outgoing)
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printWrapped(msgL, bodyT, msgW, m.text);
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printWrapped(msgL, bodyT, msgW, bodyText);
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// Print message
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// - if outgoing
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else {
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if (getTextWidth(m.text) < width()) // If short,
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printAt(msgR, bodyT, m.text, RIGHT); // print right align
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else // If long,
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printWrapped(msgL, bodyT, msgW, m.text); // need printWrapped(), which doesn't support right align
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if (getTextWidth(bodyText) < width()) // If short,
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printAt(msgR, bodyT, bodyText, RIGHT); // print right align
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else // If long,
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printWrapped(msgL, bodyT, msgW, bodyText); // need printWrapped(), which doesn't support right align
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}
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// Move cursor up
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@@ -103,12 +104,16 @@ void InkHUD::ThreadedMessageApplet::onRender()
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// - shortname, if possible, or "me"
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// - time received, if possible
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std::string info;
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if (sender && sender->has_user)
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info += sender->user.short_name;
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else if (outgoing)
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if (outgoing)
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info += "Me";
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else
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info += hexifyNodeNum(m.sender);
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else {
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// Check if sender is node db
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meshtastic_NodeInfoLite *sender = nodeDB->getMeshNode(m.sender);
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if (sender)
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info += parseShortName(sender); // Handle any unprintable chars in short name
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else
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info += hexifyNodeNum(m.sender); // No node info at all. Print the node num
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}
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std::string timeString = getTimeString(m.timestamp);
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if (timeString.length() > 0) {
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@@ -195,11 +200,6 @@ int InkHUD::ThreadedMessageApplet::onReceiveTextMessage(const meshtastic_MeshPac
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if (p->to != NODENUM_BROADCAST)
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return 0;
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// Abort if messages was an "emoji reaction"
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// Possibly some implemetation of this in future?
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if (p->decoded.emoji)
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return 0;
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// Extract info into our slimmed-down "StoredMessage" type
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MessageStore::Message newMessage;
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newMessage.timestamp = getValidTime(RTCQuality::RTCQualityDevice, true); // Current RTC time
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