mirror of
https://github.com/meshtastic/firmware.git
synced 2026-01-23 18:27:27 +00:00
InkHUD Extended ASCII (#6768)
* Custom AdafruitGFX fonts with extended ASCII encodings * AppletFont handles re-encoding of UTF-8 text * Manual parsing of text which may contain non-ASCII chars * Display emoji reactions, even when unprintable Important to indicate to users that a message has been received, even if meaning is unclear. * Superstitious shrink_to_fit I don't think these help, but they're not hurting! * Use Windows-1252 fonts by default * Spelling * Tidy up nicheGraphics.h * Documentation * Fix inverted logic Slipped in during a last minute renaming while tidying up to push..
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@@ -27,11 +27,6 @@ int InkHUD::AllMessageApplet::onReceiveTextMessage(const meshtastic_MeshPacket *
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if (getFrom(p) == nodeDB->getNodeNum())
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return 0;
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// Abort if message was only an "emoji reaction"
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// Possibly some implemetation of this in future?
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if (p->decoded.emoji)
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return 0;
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requestAutoshow(); // Want to become foreground, if permitted
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requestUpdate(); // Want to update display, if applet is foreground
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@@ -100,19 +95,22 @@ void InkHUD::AllMessageApplet::onRender()
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// Print message text
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// ===================
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// Parse any non-ascii chars in the message
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std::string text = parse(message->text);
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// Extra gap below the header
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int16_t textTop = headerDivY + padDivH;
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// Determine size if printed large
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setFont(fontLarge);
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uint32_t textHeight = getWrappedTextHeight(0, width(), message->text);
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uint32_t textHeight = getWrappedTextHeight(0, width(), text);
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// If too large, swap to small font
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if (textHeight + textTop > (uint32_t)height()) // (compare signed and unsigned)
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setFont(fontSmall);
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// Print text
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printWrapped(0, textTop, width(), message->text);
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printWrapped(0, textTop, width(), text);
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}
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// Don't show notifications for text messages when our applet is displayed
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@@ -23,11 +23,6 @@ int InkHUD::DMApplet::onReceiveTextMessage(const meshtastic_MeshPacket *p)
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if (!isActive())
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return 0;
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// Abort if only an "emoji reactions"
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// Possibly some implemetation of this in future?
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if (p->decoded.emoji)
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return 0;
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// If DM (not broadcast)
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if (!isBroadcast(p->to)) {
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// Want to update display, if applet is foreground
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@@ -96,19 +91,22 @@ void InkHUD::DMApplet::onRender()
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// Print message text
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// ===================
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// Parse any non-ascii chars in the message
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std::string text = parse(latestMessage->dm.text);
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// Extra gap below the header
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int16_t textTop = headerDivY + padDivH;
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// Determine size if printed large
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setFont(fontLarge);
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uint32_t textHeight = getWrappedTextHeight(0, width(), latestMessage->dm.text);
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uint32_t textHeight = getWrappedTextHeight(0, width(), text);
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// If too large, swap to small font
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if (textHeight + textTop > (uint32_t)height()) // (compare signed and unsigned)
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setFont(fontSmall);
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// Print text
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printWrapped(0, textTop, width(), latestMessage->dm.text);
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printWrapped(0, textTop, width(), text);
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}
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// Don't show notifications for direct messages when our applet is displayed
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@@ -16,7 +16,7 @@ void InkHUD::HeardApplet::onActivate()
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void InkHUD::HeardApplet::onDeactivate()
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{
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// Avoid an unlikely situation where frquent activation / deactivation populated duplicate info from node DB
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// Avoid an unlikely situation where frequent activation / deactivation populates duplicate info from node DB
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cards.clear();
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}
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@@ -41,6 +41,7 @@ void InkHUD::HeardApplet::handleParsed(CardInfo c)
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cards.push_front(c); // Insert into base class' card collection
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cards.resize(min(maxCards(), (uint8_t)cards.size())); // Don't keep more cards than we could *ever* fit on screen
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cards.shrink_to_fit();
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// Our rendered image needs to change if:
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if (previous.nodeNum != c.nodeNum // Different node
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@@ -54,7 +55,7 @@ void InkHUD::HeardApplet::handleParsed(CardInfo c)
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}
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// When applet is activated, pre-fill with stale data from NodeDB
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// We're sorting using the last_heard value. Succeptible to weirdness if node's RTC changes.
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// We're sorting using the last_heard value. Susceptible to weirdness if node's RTC changes.
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// No SNR is available in node db, so we can't calculate signal either
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// These initial cards from node db will be gradually pushed out by new packets which originate from out base applet instead
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void InkHUD::HeardApplet::populateFromNodeDB()
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@@ -72,7 +73,7 @@ void InkHUD::HeardApplet::populateFromNodeDB()
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return (top->last_heard > bottom->last_heard);
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});
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// Keep the most recent entries onlyt
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// Keep the most recent entries only
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// Just enough to fill the screen
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if (ordered.size() > maxCards())
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ordered.resize(maxCards());
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@@ -53,6 +53,7 @@ void InkHUD::RecentsListApplet::handleParsed(CardInfo c)
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cards.push_front(c); // Store this CardInfo
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cards.resize(min(maxCards(), (uint8_t)cards.size())); // Don't keep more cards than we could *ever* fit on screen
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cards.shrink_to_fit();
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// Record the time of this observation
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// Used to count active nodes, and to know when to prune inactive nodes
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@@ -99,10 +100,12 @@ void InkHUD::RecentsListApplet::prune()
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if (!isActive(ages.at(i).seenAtMs)) {
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// Drop this item, and all others behind it
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ages.resize(i);
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ages.shrink_to_fit();
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cards.resize(i);
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cards.shrink_to_fit();
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// Request an update, if pruning did modify our data
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// Required if pruning was scheduled. Redundent if pruning was prior to rendering.
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// Required if pruning was scheduled. Redundant if pruning was prior to rendering.
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requestAutoshow();
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requestUpdate();
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@@ -71,27 +71,28 @@ void InkHUD::ThreadedMessageApplet::onRender()
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MessageStore::Message &m = store->messages.at(i);
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bool outgoing = (m.sender == 0);
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meshtastic_NodeInfoLite *sender = nodeDB->getMeshNode(m.sender);
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std::string bodyText = parse(m.text); // Parse any non-ascii chars in the message
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// Cache bottom Y of message text
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// - Used when drawing vertical line alongside
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const int16_t dotsB = msgB;
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// Get dimensions for message text
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uint16_t bodyH = getWrappedTextHeight(msgL, msgW, m.text);
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uint16_t bodyH = getWrappedTextHeight(msgL, msgW, bodyText);
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int16_t bodyT = msgB - bodyH;
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// Print message
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// - if incoming
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if (!outgoing)
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printWrapped(msgL, bodyT, msgW, m.text);
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printWrapped(msgL, bodyT, msgW, bodyText);
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// Print message
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// - if outgoing
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else {
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if (getTextWidth(m.text) < width()) // If short,
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printAt(msgR, bodyT, m.text, RIGHT); // print right align
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else // If long,
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printWrapped(msgL, bodyT, msgW, m.text); // need printWrapped(), which doesn't support right align
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if (getTextWidth(bodyText) < width()) // If short,
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printAt(msgR, bodyT, bodyText, RIGHT); // print right align
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else // If long,
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printWrapped(msgL, bodyT, msgW, bodyText); // need printWrapped(), which doesn't support right align
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}
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// Move cursor up
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@@ -103,12 +104,16 @@ void InkHUD::ThreadedMessageApplet::onRender()
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// - shortname, if possible, or "me"
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// - time received, if possible
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std::string info;
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if (sender && sender->has_user)
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info += sender->user.short_name;
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else if (outgoing)
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if (outgoing)
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info += "Me";
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else
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info += hexifyNodeNum(m.sender);
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else {
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// Check if sender is node db
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meshtastic_NodeInfoLite *sender = nodeDB->getMeshNode(m.sender);
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if (sender)
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info += parseShortName(sender); // Handle any unprintable chars in short name
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else
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info += hexifyNodeNum(m.sender); // No node info at all. Print the node num
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}
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std::string timeString = getTimeString(m.timestamp);
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if (timeString.length() > 0) {
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@@ -195,11 +200,6 @@ int InkHUD::ThreadedMessageApplet::onReceiveTextMessage(const meshtastic_MeshPac
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if (p->to != NODENUM_BROADCAST)
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return 0;
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// Abort if messages was an "emoji reaction"
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// Possibly some implemetation of this in future?
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if (p->decoded.emoji)
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return 0;
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// Extract info into our slimmed-down "StoredMessage" type
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MessageStore::Message newMessage;
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newMessage.timestamp = getValidTime(RTCQuality::RTCQualityDevice, true); // Current RTC time
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