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InkHUD Extended ASCII (#6768)
* Custom AdafruitGFX fonts with extended ASCII encodings * AppletFont handles re-encoding of UTF-8 text * Manual parsing of text which may contain non-ASCII chars * Display emoji reactions, even when unprintable Important to indicate to users that a message has been received, even if meaning is unclear. * Superstitious shrink_to_fit I don't think these help, but they're not hurting! * Use Windows-1252 fonts by default * Spelling * Tidy up nicheGraphics.h * Documentation * Fix inverted logic Slipped in during a last minute renaming while tidying up to push..
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@@ -33,11 +33,6 @@ int InkHUD::NotificationApplet::onReceiveTextMessage(const meshtastic_MeshPacket
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if (getFrom(p) == nodeDB->getNodeNum())
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return 0;
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// Abort if message was only an "emoji reaction"
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// Possibly some implementation of this in future?
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if (p->decoded.emoji)
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return 0;
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Notification n;
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n.timestamp = getValidTime(RTCQuality::RTCQualityDevice, true); // Current RTC time
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@@ -122,7 +117,7 @@ void InkHUD::NotificationApplet::onRender()
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int16_t textM = divX + padW + (getTextWidth(text) / 2);
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// Restrict area for printing
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// - don't overlap border, or diveder
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// - don't overlap border, or divider
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setCrop(divX + 1, 1, (width() - (divX + 1) - 1), height() - 2);
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// Drop shadow
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@@ -241,7 +236,8 @@ std::string InkHUD::NotificationApplet::getNotificationText(uint16_t widthAvaila
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}
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}
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return text;
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// Parse any non-ascii characters and return
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return parse(text);
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}
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#endif
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