Feature: Seamless Cross-Preset Communication via UDP Multicast Bridging (#7753)

* Added compatibility between nodes on different Presets through `Mesh via UDP`

* Optimize multicast handling and channel mapping

- FloodingRouter: remove redundant UDP-encrypted rebroadcast suppression.
- Router: guard multicast fallback with HAS_UDP_MULTICAST and map fallback-decoded packets
  to the local default channel via isDefaultChannel()
- UdpMulticastHandler: set transport_mechanism only after successful decode

* trunk fmt

* Move setting transport mechanism.

---------

Co-authored-by: GUVWAF <thijs@havinga.eu>
This commit is contained in:
Michael
2025-09-16 02:29:47 +02:00
committed by GitHub
parent 09de0e3edb
commit b9d53d667e
5 changed files with 66 additions and 9 deletions

View File

@@ -50,10 +50,10 @@ class UdpMulticastHandler final
LOG_DEBUG("UDP broadcast from: %s, len=%u", packet.remoteIP().toString().c_str(), packetLength);
#endif
meshtastic_MeshPacket mp;
mp.transport_mechanism = meshtastic_MeshPacket_TransportMechanism_TRANSPORT_MULTICAST_UDP;
LOG_DEBUG("Decoding MeshPacket from UDP len=%u", packetLength);
bool isPacketDecoded = pb_decode_from_bytes(packet.data(), packetLength, &meshtastic_MeshPacket_msg, &mp);
if (isPacketDecoded && router && mp.which_payload_variant == meshtastic_MeshPacket_encrypted_tag) {
mp.transport_mechanism = meshtastic_MeshPacket_TransportMechanism_TRANSPORT_MULTICAST_UDP;
mp.pki_encrypted = false;
mp.public_key.size = 0;
memset(mp.public_key.bytes, 0, sizeof(mp.public_key.bytes));