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Gatting off BaseUI code from screenless devices and InkHUD (#8384)
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@@ -1,6 +1,8 @@
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#include "graphics/SharedUIDisplay.h"
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#include "configuration.h"
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#if HAS_SCREEN
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#include "RTC.h"
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#include "graphics/ScreenFonts.h"
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#include "graphics/SharedUIDisplay.h"
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#include "graphics/draw/UIRenderer.h"
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#include "main.h"
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#include "meshtastic/config.pb.h"
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@@ -423,3 +425,4 @@ std::string sanitizeString(const std::string &input)
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}
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} // namespace graphics
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#endif
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@@ -1,5 +1,6 @@
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#include "VirtualKeyboard.h"
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#include "configuration.h"
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#if HAS_SCREEN
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#include "VirtualKeyboard.h"
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#include "graphics/Screen.h"
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#include "graphics/ScreenFonts.h"
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#include "graphics/SharedUIDisplay.h"
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@@ -736,3 +737,4 @@ bool VirtualKeyboard::isTimedOut() const
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}
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} // namespace graphics
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#endif
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@@ -1,3 +1,5 @@
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#include "configuration.h"
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#if HAS_SCREEN
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#include "CompassRenderer.h"
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#include "NodeDB.h"
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#include "UIRenderer.h"
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@@ -135,3 +137,4 @@ uint16_t getCompassDiam(uint32_t displayWidth, uint32_t displayHeight)
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} // namespace CompassRenderer
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} // namespace graphics
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#endif
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@@ -1,3 +1,5 @@
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#include "configuration.h"
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#if HAS_SCREEN
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#include "emotes.h"
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namespace graphics
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@@ -275,3 +277,4 @@ const unsigned char bell_icon[] PROGMEM = {
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#endif
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} // namespace graphics
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#endif
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